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Eowyn, Elves, and Scale Questions


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#1 GothmogtheOrc

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Posted 23 July 2008 - 04:07 AM

Two quick questions for ya:

1) Eowyn's disquise ability, is it supposed to make her use the normal rohirrim model for a short time or does it just add the helmet to her texture? Because the code looks like it should do the former yet it ends up doing the latter and I just wanted to check and see if that's how it is supposed to be or if I've messed up something along the way... :p

2) My elven warriors no longer toggle to their swords properly, was this taken out of the game at some point or did I mess something up somewhere? (not sure where that might be as I don't have elveninfantry.ini in my mod :) )

And I guess while I'm at it,

3) I made a mount for Merry but didn't realized till I got him in-game that there would be a scale problem (duh!)... so would it be possible for me to scale down the mounted version of merry while leaving the on foot version the same or am I going to have to make a new smaller mounted skeleton and animations? I'm guessing Lauri must have dealt with this for his hobbit related mod(s) so I'll PM him about this too...

Thanks everyone!
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#2 GothmogtheOrc

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Posted 23 July 2008 - 07:37 PM

Bummer, no quick answers :( That's ok though, I went ahead and did some testing the past hour and discovered:

1 - Eowyn) In vanilla it is set up to only change the texture from a heavy armor texture to a heavy armor with helmet texture for Eowyn's disguise... very little change really. However after a little bit of work I've gotten mine to actually change models and animations to a normal rohirrim, so both are possible with a little work.

2 - Elves Sword) This was not taken out of the game, turns out my horde had a problem. Somehow a code got put in the normal elven warriors horde that did not allow "Weaponset Toggle 1" as a valid formation for the horde or something like that. Works now. :p

3 - Scale) Looks like it is not possible to resize just a horse and after talking to Lauri it seems he just worked around it by making normal merry huge and using a different skeleton and then scaled both foot and mounted down to hobbit size. So I'll play around with some other ideas I have and see if I can make something work for this.

Um, since this has been a one sided conversation, if any mods feel the need or desire to delete this thread go ahead; I have no objections... was hoping for a quick answer to my questions so I wouldn't have had to spend the time in vanilla finding them out. Oh well.

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#3 ched

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Posted 15 September 2008 - 11:44 PM

Now now, two of these questions interest me quite a lot ...

1 - Eowyn) In vanilla it is set up to only change the texture from a heavy armor texture to a heavy armor with helmet texture for Eowyn's disguise... very little change really. However after a little bit of work I've gotten mine to actually change models and animations to a normal rohirrim, so both are possible with a little work.


So basically, it doesn't use the childobject in her code, and just reads the DISGUISED state? Or is it an even more complex another method of updating the texture?

3 - Scale) Looks like it is not possible to resize just a horse and after talking to Lauri it seems he just worked around it by making normal merry huge and using a different skeleton and then scaled both foot and mounted down to hobbit size. So I'll play around with some other ideas I have and see if I can make something work for this.


Tell that to my midget nazgûls on their giant Fellbeasts ...
gah, I hope EA implements the Scale code on a Draw logic rather and an Object logic at some point (if they haven't already).

Um, since this has been a one sided conversation, if any mods feel the need or desire to delete this thread go ahead; I have no objections... was hoping for a quick answer to my questions so I wouldn't have had to spend the time in vanilla finding them out. Oh well.


I'll leave that thread up, just for the sake of the replies you brought :D
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#4 Kwen

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Posted 17 September 2008 - 03:21 AM

I would think that you could just make merry larger when you binded him to the horse, then just shrink him to accurate size in the code... the horse will then look like a pony as well.

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#5 Lauri

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Posted 17 September 2008 - 11:56 AM

but normal Merry would also be smaller... thus, he'd be a children hobbit, and a full size mounted pony hobbit..

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#6 Kwen

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Posted 17 September 2008 - 06:08 PM

ohh I see. cant you just use the scale on the mounted childobject? or does that scale only work for the whole code...

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#7 Lauri

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Posted 17 September 2008 - 08:30 PM

Any mounted child-object is used for one thing, and one thing only.. Worldbuilder :p

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#8 Kwen

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Posted 17 September 2008 - 08:36 PM

hmmm... didn't know that... I just coded it in every time anyways :p

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#9 Lauri

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Posted 18 September 2008 - 02:30 PM

so do I..
for no good reason at all :dry:

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#10 LiamRogers

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Posted 21 September 2008 - 07:34 AM

hmmmm this is interesting

Hobbit + mount = no good resault

intreging.....




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