Custom Rhûn Fortress keep in S.E.E.
#41 Guest_Yay_*
Posted 17 January 2009 - 04:47 AM
#42
Posted 17 January 2009 - 10:41 AM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#43
Posted 18 January 2009 - 04:50 AM
#44
Posted 30 January 2009 - 05:08 PM
I will ask Ed (of the 3rd Kind) to edit them somewhat though by adding BuildUp and Collapse anims where missing, etc.
Rad should have the fortress coded in a few days, maybe a week. And after that, we'll insert the remaining stuff for EvilMen and Sûl can carefully go on uber-coding with the rest of the mod...
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#45
Posted 30 January 2009 - 06:50 PM
#46
Posted 31 January 2009 - 12:01 AM
#47
Posted 31 January 2009 - 02:17 AM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#48
Posted 31 January 2009 - 10:48 AM
Is joygasm a real word? It should be ^^
I can't wait to see the end product - MOTE has been one of my personal most anticipated playable factions since I started following this mod ^^
The Dark is patient...
The Dark is generous...
And it always wins...
But in the heart of its power lies weakness...
It takes but a single candle to hold it back...
Love is more then a candle...
Love can ignite the stars.
#49
Posted 31 January 2009 - 01:31 PM
#50
Posted 31 January 2009 - 01:40 PM
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#51
Posted 31 January 2009 - 01:44 PM
#52
Posted 31 January 2009 - 05:30 PM
Edited by Sûlherokhh, 31 January 2009 - 05:31 PM.
Dada
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#53
Posted 31 January 2009 - 11:19 PM
If that is not the case, then I haven't got the foggiest clue what you mean, and maybe you don't either.
#54
Posted 31 January 2009 - 11:31 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#55
Posted 21 February 2009 - 12:17 PM
1) I failed to code it and Sûl was gone atm.
2) All the models were, and still are, not 100% done.
3) Radspakr joined as Coder, but we could not finish the fortress due to #2 ^.
4) Sûl came back as Head Coder, but it still didn't help progress since the models needed more work.
5) Digi finally sent me all the models, but they still needed some finishing touches and polishing (Digi sorta left the team due to hom losing interest at this point) and the only active Modeler on the team atm is Ed3rd
6) Ed is busy with RJ until the 28th...
- After Ed will hopefully have time to finish the fortress fixes, I can hopefully motivate Rad or Sul to put it all in game! And after that, things should flow much better... I hope
Edited by Nazgûl, 21 February 2009 - 03:18 PM.
missed some words... I type too fast =p
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#56
Posted 21 February 2009 - 12:52 PM
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#58
Posted 21 February 2009 - 03:52 PM
#60
Posted 22 February 2009 - 01:08 AM
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users