Jump to content


Photo

Beasts - Units


  • Please log in to reply
96 replies to this topic

#61 xoalion

xoalion
  • Members
  • 46 posts

Posted 13 December 2008 - 12:10 PM

... I don't know why, but I still think you should add:

flying dragons

normal dragons

fire drakes

poison wargs (Greeen wargs that take away health when they bite, and also poison the enemy)

a scorpion king (A big, Golden (Or black) Scorpion)

and hell goblins (Like a Goblin, only it has the black stuff going behind him (like a nazgul)) (and it wouldn't hae any armour or weapon, only change between throwing rocks. or using fire blades (mini-ones))

so, what do you think?

Edited by xoalion, 13 December 2008 - 12:21 PM.

LotRO: Arobomir, started The Dúnedain Rangers kinship at level 16, now level 51 and kinship is rank 10
Elzendill, started The Clan of the Golden Mage kinship at level 15, now level 32, kinship is rank 10
highest ranks FTW!!!!

<img src="http://rcmod.the3rda...DFanPlayer.jpg" border="0" class="linked-sig-image" />

#62 Ridder Geel

Ridder Geel

    Master Yelloh

  • T3A Staff
  • 10,852 posts
  • Location:The Netherlands (AKA: Holland)
  • Projects:RC Mod + SEE + RTS Engine
  •  The Dangerous T3A Team Chamber Member
  • Division:BFME
  • Job:T3A Staff

Posted 13 December 2008 - 12:23 PM

Poison wargs? sorry no :) (thats a bit too wierd :lol: )
Scorpion king? Maybe but Beasts have alot already, but we may consider this one :)
Dragons -> HT (Hithaeglir)
Uhu hell gobs... Right wierd :good: Maybe but i do not think so :grin:
Ridder Geel

#63 Lurtzy

Lurtzy

    Forerunner

  • Project Team
  • 1,169 posts
  • Location:DeLand, Florida, USA
  • Projects:Returning to modding

Posted 14 December 2008 - 04:47 AM

All very strange ideas, though I can't say that the beasts are not strange.....And the scorpion king could not be black or gold because the normal scorpion is already black and gold.........I will think about this.

Trying to hold on...


#64 rutger

rutger

    Gondor is my realm.

  • Project Team
  • 711 posts
  • Location:at home, no duh! (holland)
  • Projects:RCMOD (mainly brainstormer, trying to learn the basics of coding)
  •  who knows?, i don't..........

Posted 14 December 2008 - 03:44 PM

goblins are supossed to be minions of the balrog right? perhaps we can name these hell goblins lesser- balrogs and make em fiery and stuff, they could be summon-able from the balrog and have no timer. although only a few could enter the battle field at a time because the have half the strenght and stuff of the balrog and are free units....

also now i get an idea of a summon for the balrog that is called: balrog's call; wich summons some flying objects to fly around him protecting him from any harm.....

Edited by rutger, 14 December 2008 - 03:47 PM.

LIUVAR ALVEREDAR, VREDE ZIJ DE VRIEND.
citated from: de Elfen by: Bernhard Hennen

Posted Image

#65 Lurtzy

Lurtzy

    Forerunner

  • Project Team
  • 1,169 posts
  • Location:DeLand, Florida, USA
  • Projects:Returning to modding

Posted 28 December 2008 - 08:56 PM

Check it out guys!

- Mountain Giant rank 10 ability (no name yet, open to suggestions) -

Posted Image

- Running around -



Credit - EA(Model and Skin) and Lurtz101(Reshaping and binding :p it)

Edited by Lurtz101, 30 December 2008 - 01:30 AM.

Trying to hold on...


#66 Rob38

Rob38

    Believer of Hope

  • Hosted
  • 3,567 posts
  • Location:USA
  • Projects:Helm's Deep Last Hope
  •  One who is not afraid of new challenges

Posted 28 December 2008 - 09:51 PM

Why does it turn to a skeleton at level 10!? :p

signature_group1.gif

 

16821.png


#67 Lurtzy

Lurtzy

    Forerunner

  • Project Team
  • 1,169 posts
  • Location:DeLand, Florida, USA
  • Projects:Returning to modding

Posted 28 December 2008 - 10:03 PM

Because I think it would be cool......

Edited by Lurtz101, 28 December 2008 - 10:06 PM.

Trying to hold on...


#68 Ridder Geel

Ridder Geel

    Master Yelloh

  • T3A Staff
  • 10,852 posts
  • Location:The Netherlands (AKA: Holland)
  • Projects:RC Mod + SEE + RTS Engine
  •  The Dangerous T3A Team Chamber Member
  • Division:BFME
  • Job:T3A Staff

Posted 28 December 2008 - 10:07 PM

We could do that he changes into it if he 'dies' :p
Or some kind of power, because maybe when i really think of it it does sound a bit wierd ;)
Ridder Geel

#69 Lurtzy

Lurtzy

    Forerunner

  • Project Team
  • 1,169 posts
  • Location:DeLand, Florida, USA
  • Projects:Returning to modding

Posted 28 December 2008 - 10:11 PM

Weird, let's think about that for a moment. How many things in this mod are not a bit weird(or that most find weird)? hmm? Look at the beasts, trolls made from stone.........I mean c'mon. I like it, I find it cool, can things not be weird and cool?

Trying to hold on...


#70 Rob38

Rob38

    Believer of Hope

  • Hosted
  • 3,567 posts
  • Location:USA
  • Projects:Helm's Deep Last Hope
  •  One who is not afraid of new challenges

Posted 28 December 2008 - 10:15 PM

You have to be careful though between things being weird and things being completely random. ;) I really think it would be better if you made it an ability or made it a skeleton after it dies, like Ridder said. That's just my opinion though, so do what you think is best. :p

signature_group1.gif

 

16821.png


#71 Lurtzy

Lurtzy

    Forerunner

  • Project Team
  • 1,169 posts
  • Location:DeLand, Florida, USA
  • Projects:Returning to modding

Posted 28 December 2008 - 10:18 PM

Perhaps an ability would be the best route........A rank 10 ability :p

Trying to hold on...


#72 Floris

Floris

    title available

  • Members
  • 318 posts
  • Location:Netherlands
  • Projects:My first map: Esteldin, hideout of the Dunedain Rangers.

Posted 28 December 2008 - 10:44 PM

That thing is not a Mountain Giant...It is a living horror from the deep places of the World. I knew we should have fled earlier. Now it is to late! Ooooo...
The race of Men is failing, the blood of Númenor is all but spent – its pride and dignity forgotten… It is because of Men the Ring survives.

#73 Ridder Geel

Ridder Geel

    Master Yelloh

  • T3A Staff
  • 10,852 posts
  • Location:The Netherlands (AKA: Holland)
  • Projects:RC Mod + SEE + RTS Engine
  •  The Dangerous T3A Team Chamber Member
  • Division:BFME
  • Job:T3A Staff

Posted 28 December 2008 - 10:47 PM

We will talk more about this tommorow over MSN if you want, lurtz :p
Ridder Geel

#74 Lurtzy

Lurtzy

    Forerunner

  • Project Team
  • 1,169 posts
  • Location:DeLand, Florida, USA
  • Projects:Returning to modding

Posted 30 December 2008 - 01:14 AM

Alright, I figured I would add a video to let people get a better idea of what he looks like when running! *Check post #65*

Edited by Lurtz101, 30 December 2008 - 03:44 AM.

Trying to hold on...


#75 Ridder Geel

Ridder Geel

    Master Yelloh

  • T3A Staff
  • 10,852 posts
  • Location:The Netherlands (AKA: Holland)
  • Projects:RC Mod + SEE + RTS Engine
  •  The Dangerous T3A Team Chamber Member
  • Division:BFME
  • Job:T3A Staff

Posted 30 December 2008 - 09:06 AM

Ah i see that thanks to my suggestion it worked out real nice :grin:
Ridder Geel

#76 Ridder Blauw

Ridder Blauw

    title available

  • Project Team
  • 1,277 posts
  • Location:The Netherlands (AKA:Holland)
  •  Do not force yourself into modding it's bad for your health.

Posted 31 December 2008 - 03:54 PM

Lurtz do you love making youtube movies of your units? :evgr:

#77 Lurtzy

Lurtzy

    Forerunner

  • Project Team
  • 1,169 posts
  • Location:DeLand, Florida, USA
  • Projects:Returning to modding

Posted 01 January 2009 - 05:42 PM

To a certain degree, yes :p

Trying to hold on...


#78 xoalion

xoalion
  • Members
  • 46 posts

Posted 04 January 2009 - 01:24 AM

I know a good special power for a wizard hero:

he could make things come back alive, but they would stay as Skeletons

and also, I said POISON Wargs, because the Wargs in real life would poison you after biting, trust me ;)

and the goblins ... you could add a new Hell faction, for the Barlog and the goblins, and some flaming Skeletons of Warg and Stuff... I can Make it up :D
LotRO: Arobomir, started The Dúnedain Rangers kinship at level 16, now level 51 and kinship is rank 10
Elzendill, started The Clan of the Golden Mage kinship at level 15, now level 32, kinship is rank 10
highest ranks FTW!!!!

<img src="http://rcmod.the3rda...DFanPlayer.jpg" border="0" class="linked-sig-image" />

#79 Lurtzy

Lurtzy

    Forerunner

  • Project Team
  • 1,169 posts
  • Location:DeLand, Florida, USA
  • Projects:Returning to modding

Posted 04 January 2009 - 02:45 AM

Sounds like Goblins crossed with Beasts and add some HT if you ask me......

Trying to hold on...


#80 Ridder Geel

Ridder Geel

    Master Yelloh

  • T3A Staff
  • 10,852 posts
  • Location:The Netherlands (AKA: Holland)
  • Projects:RC Mod + SEE + RTS Engine
  •  The Dangerous T3A Team Chamber Member
  • Division:BFME
  • Job:T3A Staff

Posted 04 January 2009 - 10:14 AM

Something like that indeed....
Ridder Geel




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users