With this tutorial you can make a yuri that deploys into a yuriprime that deploys into a sniper that deploys into a conscript that deploys into a........ and so on (almost unlimited)
«Disadvantages & Bugs»
You will have to sacrifice a weapon.
TypeImmune= prevents this logic from working, so it must be set to no
AffectAllies= doesnt work correctly
Veteran/Elite status gets lost when deploying
Health damage is recovered at full hp when deploying
You will hear the unit's death voice when deploying it into another unit if you dont fix it
You will hear "Unit lost" warning when deploying it
So basically this is like the vehicle that deploys into an invisible building that gives a free unit. Almost the same bugs.
I will show how to deploy a Yuri Clone into a Yuri Prime and viceversa.
Im sacrifying the Psiwaves.
The Units
I will show only the important tags, the rest are the same as the original
[YURI];Yuri Clone Strength=100 ;Should be less that the damage/verses in its secondary weapon so it gets killed in one round Primary=MindControl ;Using the normal one without modifications Secondary=DeploysInto0;PsiWave;Here will be the weapon that kills this unit and turns it into the YuriPrime TypeImmune=no ;Should be set to no, otherwise the unit wont get selfkilled Armor=none ;It depends of the warhead Insignificant=yes ;This fixes the Unit Lost speech bug explained above ;DieSound=YuriCloneDie;This fixes the Unit's Death Voice bug explained above Deployer=yes ;needed DeployFire=yes ;needed UndeployDelay=150;optional PreventAutoDeploy=yes;recommended DamageSelf=yes ;needed for the logic to work --------------------------------------------------- ;The same codes as above except: [YURIPR];Yuri Prime Strength=150 ;Should be less that the damage/verses in its secondary weapon so it gets killed in one round Primary=SuperMindControl ;Using the normal one without modifications Secondary=DeploysInto1;SuperPsiWave;Here will be the weapon that kills this unit and turns it into a Yuri Clone Armor=flak ;It depends of the warhead Insignificant=yes ;This fixes the Unit Lost speech bug explained above ;DieSound=YuriPrimeDie;This fixes the Unit's Death Voice bug explained above UndeployDelay=75 ;optional
Now go to the AnimToInfantry= section and add this 2 units like this:
AnimToInfantry=BRUTE,YURI,YURIPR
The Weapons
;Yuri Clone 2 Yuri Prime [DeploysInto0] Damage=500;Enough to kill yuri clone Range=1 ;Recommended ROF=50;1000;optional Projectile=Invisible;Recommended Speed=1;optional Warhead=DeploysInto0WH AreaFire=yes;Needed FireOnce=yes;Recommended ;Report=YuriDeploy;Optional ;Anim=RING1;Optional, but remember this will be the Deploying anim [DeploysInto0WH] CellSpread=1.5 ;Or less so it doesnt affect other infantry with armor=none PercentAtMax=1 ;recommended, just make sure it kills the yuri clone Verses=200%,2%,2%,2%,2%,2%,2%,2%,2%,2%,2%; Leave the 200% for armor=none i dont know if you can change the 2% into a 0% test it by yourself InfDeathAnim=NECKRO0S;The anim that will spawn the YuriPrime AffectAllies=no ;Doesnt work correctly :( ----------------------------------------------- ;Yuri Prime 2 Yuri Clone [DeploysInto1] Damage=500;Enough to kill yuri orime Range=1 ;Recommended ROF=50;1000;Optional Projectile=Invisible;Recommended Speed=1 ;Optional Warhead=DeploysInto1WH AreaFire=yes;Needed FireOnce=yes;Recommended ;Report=YuriDeploy;Optional ;Anim=RING1 ;Optional, This will be the deploying anim [DeploysInto1WH] CellSpread=1.5 ;Or less so it doesnt affect other infantry with armor=flak PercentAtMax=1 ;recommended, just make sure it kills the yuri prime Verses=2%,200%,2%,2%,2%,2%,2%,2%,2%,2%,2%; Leave the 200% for armor=flak i dont know if you can change the 2% into a 0% test it by yourself InfDeathAnim=NECKRO1S ;The anim that will spawn the Yuri clone AffectAllies=no ;Doesnt work correctly :(Be sure to add those warheads to the list.
Animations
Add NECKRO0S and NECKRO1S to the animations list.
and head to the Artmd.ini and add their respective sections.
These are blank animations, you can modify them without worries but
make sure they have this tag:
[NECKRO0S] MakeInfantry=2; for the Yuri Prime [NECKRO1S] MakeInfantry=1;for the Yuri Clone
We are done.
If not just add some fake values to the Deployed= and the DeployedFire= sequence. But these frames
will be almost invisible due quick death.
Final Shot
Edited by AprilWar, 13 August 2008 - 05:55 AM.