Rebel medical Frigate
#1 Guest_Guest_Ghostrider_*_*
Posted 25 August 2008 - 10:07 AM
We know that the medical frigate is a modified EF-76 Nebulon B, and we know that the Hajen was a late development of the Nebulon B class, so why not have the Medical Frigate as a separate ship, as an upgrade of the Nebulon B, but a fore-runner of the Hajen
General specifications as follows:
Remove 4 Turbolaser batteries and 2 Laser Cannon batteries to make room for specialised medical suites.
Enhance shielding throughout (say 1/2 way between Nebulon b values and Hajen values)
Replace starfighter compliment with 3 squadrons of CT-13 space Tugs.
Add minor Healnig ability (say 1/4 that of the Hajen)
You now have a Medical Frigate.
Secondly, I think this would be the perfect Hero Transport for Mon Mothma.
I always thought that having her command a Dreadnaught was a bit incongruous as she clearly has no military skills, has never taken a a major role in any battle and is always seen as a creer diplomat.
She even had to be bullied by her senior commanders to allow the Attack on Endor, as she thought 'The emperor was not a valid target!'.
So instead, giver her the 'Yavin IV' Medical Frigate Mark VI as first upgrade.
I can't imagine a better symbol of the rebel alliance for a politician than a Medical Frigate.
Second upgrade
Endor - A modified Hajen 6 with a compliment of 6 squadrons of CT-20 Tugs.
Just an Idea, but it gives Mon Mothma a very tough ship, with some interesting defensive qualities
#2
Posted 25 August 2008 - 07:56 PM
"Welcome to the jolly old death star."
"Vader gets the plesure of killing someone while we get to stay among the living. Private Perkins overhere has been stranged over 30 times haven't you Perkins." "Good man."
#4
Posted 26 August 2008 - 08:52 AM
They would be weak under armed and very useless. Also they mostly stayed out of fights. They were only used for the battle of endor because the rebels needed every gun they had. I say no.
My point is they are clearly not combat ships. With the Space tug compliment and light healing ability, they are a cheap Hajen, with basic defenses. If they were really useless, the Rebels would not have bothered with them. They had to have SOME uses, even if it's just rescuing EV pilots (hence the space Tugs).
Besides, Arent' you forgetting the Redemption.
That is a canonical example of a medical frigate in battle. So do we get one as well???
Edited by Ghostrider, 26 August 2008 - 08:56 AM.
#5
Posted 26 August 2008 - 10:16 AM
It's main use as a mobile hospital would have no bearing in a space battle where a regular Nebulon-B would be more useful, and units auto heal after battle already. A squad of CT tugs for healing ability? You might as well just buy the tugs.
Frosty Freaky Foreign Forum Fox
<DevXen> Today I was at the store and saw a Darth Vader action figure that said "Choking Hazard." It was great.
#6
Posted 26 August 2008 - 03:39 PM
Question. How do you propose the medical frigate be implemented into PR? What would it's role be?
It's main use as a mobile hospital would have no bearing in a space battle where a regular Nebulon-B would be more useful, and units auto heal after battle already. A squad of CT tugs for healing ability? You might as well just buy the tugs.
I see it as a poor-man's Hajen.
Give it the Hajen healing ability as well at 1/2 range and 1/2 strength.
Whereas the regular Nebulon B has 12 Turbos and 12 Lasers, I suggest remove 4 Turbos and 4 lasers, and up the shielding.
You now have a ship with 2/3 the firepower of a regular Nebulon B, slightly better shields, and a light healing ability.
Although it's not a front line ship, it would be an excellent reserve class, particularly if you place it near the space colony.
I know you can buy space tugs, but they get wiped out pretty quickly. At least this way you get 3 freebies.
It's a bit of everything. I know it's not a front line ship, but it's interesting.
I thought of it simply because the Rebels actually had them, and it's an obvious forerunner of the Hajen.
Bear in mind that the Empire has to research the Nebulon B before it can get the Lancer, and I see that as a research downgrade, becuase overall, I think the Carrack is a better ship.
I think it's place is an between the Nebulon B and the Hajen. If you want the Hajen, you have to research the Medical Frigate (Incidentally, as it's mostly a re-fit, rather than major overhaul, make the Medical Frigate research fairly cheap and quick - say 1/2 that of the Nebulon B itself.)
I suggest it for interest mostly - the rebels did make use of them. So perhaps we shold too?
#7
Posted 26 August 2008 - 03:46 PM
Question. How do you propose the medical frigate be implemented into PR? What would it's role be?
It's main use as a mobile hospital would have no bearing in a space battle where a regular Nebulon-B would be more useful, and units auto heal after battle already. A squad of CT tugs for healing ability? You might as well just buy the tugs.
I see it as a poor-man's Hajen.
Give it the Hajen healing ability as well at 1/2 range and 1/2 strength.
Whereas the regular Nebulon B has 12 Turbos and 12 Lasers, I suggest remove 4 Turbos and 4 lasers, and up the shielding.
You now have a ship with 2/3 the firepower of a regular Nebulon B, slightly better shields, and a light healing ability.
Although it's not a front line ship, it would be an excellent reserve class, particularly if you place it near the space colony.
I know you can buy space tugs, but they get wiped out pretty quickly. At least this way you get 3 freebies.
It's a bit of everything. I know it's not a front line ship, but it's interesting, especially if you have to research it (cheap research at that) before you can get the Hajen.
Besides, I also thought it would be a far more interesting craft for Mon Mothma
#8
Posted 26 August 2008 - 03:50 PM
I'd support Medical Frigate, but I'd limit its healing abilities to fighters only. And I wouldn't give it Tugs...They would be weak under armed and very useless. Also they mostly stayed out of fights. They were only used for the battle of endor because the rebels needed every gun they had. I say no.
My point is they are clearly not combat ships. With the Space tug compliment and light healing ability, they are a cheap Hajen, with basic defenses. If they were really useless, the Rebels would not have bothered with them.
As for canon-vs-non-canon, they are definitely in. But I'm sure they shouldn't get too much attention: there are simply too few ships we know about, so we stick to couple of definitely canon units we have some info about. Surely we've seen it in movies, but we can also imagine they didn't have many uses. I doubt survival ratio in space battle would be anything but very low (contrary to what novels make us to believe).
Don't know why, but I can compar Medical Frigate with M.A.S.H. Only because we know that such units existed in Korea, we shouldn't demand them in every game, nor should we make it significantly important. 1 per 200 units? Maybe
#11
Posted 27 August 2008 - 01:33 AM
"Welcome to the jolly old death star."
"Vader gets the plesure of killing someone while we get to stay among the living. Private Perkins overhere has been stranged over 30 times haven't you Perkins." "Good man."
#12
Posted 27 August 2008 - 07:56 AM
I don't like it. Its a MEDICAL frigate. They heal people in there, not other ships.
It may be a medical frigate, but think of the effect that MASH units had on the US army. Anyway. How do you think ships heal themselves.... IT's with people!
Heal more people, the people heal the ships faster.
I'm trying to simulate the overall effect that a hospital ship will have on making a fleet more capable of making war - by having more crew available. Also imagine unarmed shuttles racing rescue crews to ships in the heat of battle - in the same way that rescue crews do today. That's gotta have a fairly good effect.
Think of it as increasing crew compliments and maintaining veterancy (which no game could possibly hope to simulate). EAW assumes after a battle that ships magically mend to full strength and automatically have full crew compliments. As the game can't simulate 'skeleton crews', give ships increased healing for better than expected crew compliments, courtesy of the hospital ship.
Besides. How many times have we read of heros being saved from certain death by medical frigates. Such as Luke and Wedge at the beginning of 'Truce at Bakura'.
Anyway, part of being a rebel is knowing the commanders take care over your welfare. Medical ships are a vital part of that. As an imp grunt, you gotta know that if you get hurt - You die - you are expendable.
#13
Posted 27 August 2008 - 04:31 PM
Trained mechanics and engineers were likely in short supply on a medical frigate.How do you think ships heal themselves.... IT's with people!
And generally, people who needed a MASH were likely out of action for a long time, if not for good.
Frosty Freaky Foreign Forum Fox
<DevXen> Today I was at the store and saw a Darth Vader action figure that said "Choking Hazard." It was great.
#14
Posted 07 September 2008 - 06:04 AM
Ideally, the medical frigate should have some kind of impact in land battles, but I'm not sure how fluidly that would work. Thyferra's auto-heal advantage, for example, requires a dummy object placed in its land map for it to work in tactical. You could possibly call the frigate itself into a land battle and just not have it show up as a real unit to get an appropriate ability in-battle, perhaps some combination of a health bonus and infantry healing, but I'm not certain it would work. And, in my opinion, it's not really worth the trouble of adding a whole new unit for it to hinge on something unconventional like that.
As for Mothma's Dreadnaught, that's pretty much the closest thing canonically to a command ship for her, so not much you can do about that.
#15
Posted 07 September 2008 - 06:35 AM
P.S. sorry for any bad typing/spelling errors. late and been a long day heh
There is no passion, there is serenity. There is no death, there is the Force.
#17
Posted 08 September 2008 - 08:56 PM
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