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UPDATE: August 31, 2008


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#1 Rob38

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Posted 01 September 2008 - 02:27 AM

Here's an update for what I've been working on for the past two months. It wasn't easy, but I think I finally got it the way I imagined it to be. :good:

Helm's Deep Main Gate

This gate is now a much more interactive part of the map and will he highly involved in the campaign missions. The first three images show how the gate looks and works at the beginning of the game. The skins you see on the gate are custom made from scratch by yours truly. :wub: There is an unique skin for both the front and back side of the gate. Now you're probably wondering what's with the peasants in the first image!? In my map mod, all peasants will be able to to garrison the gate and give an armor bonus. Here's a description of the Brace the Gate ability:

Main Gate can be garrisoned with peasants to increase defense of Main Gate by 50%. To garrison, select peasant horde and right-click on Main Gate. Peasants can be killed while garrisoned, in which they can be replaced with another horde.

The garrison ability was really a pain to get it to all work out properly but I think people will like the feature added. They have a custom bracing animation (an Ea animation with some modifications) and some of the peasants can be randomly killed whenever the gate is hit by the battering ram ( making the player wanting to keep a couple hordes of peasants nearby).

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The next three images show what happens to the gate when it becomes damaged. Just like in the movie, the gate gets a hole from being hit by the battering ram too many times. Both allies and enemies can shoot arrows and projectiles through the hole in the Main Gate. :)

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Some time after the gate becomes damaged, an objective will occur in which you will get the chance to try to repair the gate (again, just like in the movie :grin:). If successful, your gate will get some health back and you get an awesome new model of the repaired gate (shown in the last four images).

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I've also included a small package of three videos showing some of my custom animation work for the gate. Video 1 shows the build-up animation for the repaired gate (ignore the super fast speed... it will be slower in-game :p ). Video 2 shows a hit reaction animation for the repaired gate. For all three gate models, whenever the gate is hit by a battering ram, it will shake and bounce back a little ( just like you know where :)). The third video shows the destruction animation for the repaired gate (took me forever to do in Renx so you better like it :lol:).

Video Package

All of the edited gate models were made by me and same goes for the skins and animations. Hope you liked it all! :grin:

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#2 mike_

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Posted 01 September 2008 - 02:54 AM

Bravo! Excellent work, Rob.

#3 Elvenlord

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Posted 01 September 2008 - 04:57 AM

Dude! That has got to be the coolest thing ever! I can't wait for this :)

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#4 jimiojoe

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Posted 01 September 2008 - 06:49 AM

Dude! That has got to be the coolest thing ever! I can't wait for this :p


friggin amazing
those animations are amaaazing
the gates rear side is woww
and all the extra wood bits bracing it + when its destryed too

wowowow.

also love how when gates desotryed a bit the peasants move to the side bits
brilliant work.

can't stress how amazing this is.

fav. update by far
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#5 MorgoththeMight

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Posted 01 September 2008 - 07:03 AM

wow.. this is just amazing! especially the bracing of the gate is very nice, and the thing where they repair the hole in the gate is really awesome! Very nice update!!

#6 {IP}jimmyman

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Posted 01 September 2008 - 08:15 AM

fantasmic!
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#7 Dre@mer

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Posted 01 September 2008 - 12:58 PM

I like it :p

#8 Devon

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Posted 01 September 2008 - 02:13 PM

Hah :p All that work paid off.


Nice work rob :p

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#9 Ring o' Fate

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Posted 01 September 2008 - 04:41 PM

Wow.
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#10 Rob38

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Posted 01 September 2008 - 07:18 PM

Thanks for the compliments. It really means a lot to me. :p

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#11 Puppeteer

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Posted 01 September 2008 - 09:53 PM

Brilliant! Genius!

#12 Ring o' Fate

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Posted 01 September 2008 - 10:01 PM

This update makes me want to play Helm's Deep again and again and again.......
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#13 Spartan184

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Posted 02 September 2008 - 01:03 PM

Asome that look cool and this map is the best helms map out there. :blush:


 

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#14 Hexman

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Posted 02 September 2008 - 01:21 PM

OMG! This mod is become even better! Congratulations Rob :good: ! I can't wait for the mod
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#15 jimiojoe

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Posted 03 September 2008 - 06:47 AM

byt he look of it theres just going to be soooo many different ways to play and enjoy this game :thumbsupdrool:
so much variation
and yet its all relevant to the one battle that happened

amazing workkk
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#16 Shikari

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Posted 03 September 2008 - 08:11 PM

Whoa, how did I miss this?! That's incredibly awesome. You think you know BFME's boundaries and then someone pushes em right out again... :p

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#17 CIL

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Posted 06 September 2008 - 04:57 AM

Does one really need words to describe this? The pics say enough.
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#18 Lauri

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Posted 06 September 2008 - 10:55 AM

Holy sweat of a tired runner...
That looks sweet!

Only thing I could say about it though, is to perhaps make the middle of the gate more visible on the outside... Like, just a dark line in the middle or something, but atm, I think it looks to much like it's a one-part gate than a two-part one :p

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#19 Rob38

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Posted 06 September 2008 - 05:02 PM

Holy sweat of a tired runner...

Never heard that one before. :) Good point with the front gate skin... should be rather easy to add. :mellow:

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#20 Lauri

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Posted 06 September 2008 - 08:12 PM

Aye, no problem at all :)

However.. just noticed another thing..
Can you open the gate after it's gotten damaged and repaired?
Just wondering if you've already binded them all the planks to a single side..
'cause I was about to say that you'd need to redo it slightly, but then noticed that they were separate objects, and not just a part of the skin, which would've ruined the open-anim :mellow:

Edited by Lauri, 06 September 2008 - 08:13 PM.

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