Goblin Warg Riders
#1
Posted 08 September 2008 - 12:53 PM
#2
Posted 08 September 2008 - 05:10 PM
three times three.
What brought they from the foundered land
over the flowing sea?
Seven stars and seven stones
and one white tree.'
#3
Posted 10 September 2008 - 02:51 PM
#4
Posted 10 September 2008 - 07:22 PM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#6
Posted 10 September 2008 - 09:39 PM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#7
Posted 10 September 2008 - 10:21 PM
#8
Posted 10 September 2008 - 11:18 PM
#9
Posted 10 September 2008 - 11:19 PM
Cuz, none of the above mentioned do
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#10
Posted 11 September 2008 - 03:40 PM
#11
Posted 12 September 2008 - 10:01 PM
Maybe silly in your eyes, but please tell me where in the movies (or books) that we see Goblins on Spiders? I just hate them all together. We did however keep them as Creep units in SEE =pNazgúl took away the spider-riders and replaced them with the warg riders, the silly man. He should have used both, using the warg riders as light cavalry and the Spider-riders as the élite, both being recruitable from different buildings along with the creatures on their own.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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#12
Posted 13 September 2008 - 01:14 AM
#13
Posted 13 September 2008 - 02:42 AM
RIP 2323
#14
Posted 13 September 2008 - 12:14 PM
What I would do with Goblins is the following:
General
- Remove Baby Drakes as Hero Horde. They could be added to the fire drake lair, making it even more deadly, which it should be, its a dragons nest after all. Be afraid...
Spiders Nest
- Remove spider riders.
- Replace spider riders with a horde of 3 giant spiders. These replace the baby drakes as the hero horde, doing large area trample and having a poison sting ability, and perhaps a hero cripple at a higher level.
- Move Shelob from the Fortress to the spider nest as a hero, in the same way Grond is a mordor hero, but is built from the seige works.
Lair *New*
- Add a new building called lair.
- Angmar wolves can be built here as anti-hero units, same function as they have for angmar.
- Goblin warg/wolf riders can be built here at a higher level.
Fissure
- Half trolls need a rethink. I like the general concept, but the model needs to fit with Lord of the Rings, as appose to Warhammer...
- I suggest they are made something more like the cave trolls, but smaller (e.g. Concept)
They fight with fists to start with, using troll anims, but can be upgraded with swords or pikes. There are only 3 in a horde, but can be combined.
Edited by Shikari, 13 September 2008 - 12:14 PM.
#15
Posted 13 September 2008 - 04:03 PM
#16
Posted 13 September 2008 - 06:04 PM
- Replace spider riders with a horde of 3 giant spiders. These replace the baby drakes as the hero horde, doing large area trample and having a poison sting ability, and perhaps a hero cripple at a higher level.
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#17
Posted 13 September 2008 - 10:50 PM
#18
Posted 14 September 2008 - 01:04 AM
three times three.
What brought they from the foundered land
over the flowing sea?
Seven stars and seven stones
and one white tree.'
#19
Posted 14 September 2008 - 02:46 AM
And this discussion doesn't belong here
But yeah, move half troll spearmen to harad and just keep swords with the gobbos, rename to bolg's bodyguard
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
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