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mod doing vong?


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#21 Kitkun

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Posted 24 December 2008 - 07:55 AM

Eh... I never liked them. I just completely lost interest in that series.

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#22 Tropical Bob

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Posted 24 December 2008 - 08:11 AM

Eh... I never liked them. I just completely lost interest in that series.

The New Jedi Order series was what really got me into reading. I like it so much that I go back every once and a while and re-read it all.

Edited by Tropical Bob, 24 December 2008 - 08:12 AM.


#23 SpardaSon21

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Posted 24 December 2008 - 11:10 AM

It was a nice departure from the constant Imperial resurgences every 5 years.

#24 Kaleb Graff

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Posted 29 December 2008 - 05:09 PM

I have always loved the Yuuzhan Vong and the entire galactic struggle against them. I've waited and waited for a game, movie, or mod to satisfy my need to fight against them, or as them.

There was a good bit of stuff for the Star Wars RPG, but it's mostly out of print now.

And while the imperial returns did get a bit boring, not everything was that bad. Take Black Fleet Crisis and Hand of Thrawn.

#25 Ki-Tarn

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Posted 30 December 2008 - 01:41 AM

I kinda liked the Vong in Zer0x's mod, only kinda cause there were errors with the fighters and carrier type ship. The fighters would sometimes just freeze in place and if there were more than two carriers they merged and would not separate. Course that was with me toying around and adding them to the buildable fleet roster on a modified copy of the basic FoC.

#26 Darth Nal

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Posted 01 January 2009 - 02:11 AM

The only problem i can see with the Vong is that all their vessels are totally different, I.e that they are organic in origin and therefore totally different even in the same class of ship, which would be far too complicated to model! However a standard model could be made that suits most peoples tastes.
The other thing would be the organic "Technology" such as Dovin Basals... not sure how that would be done since it's a totally different shielding system than the other races.. im not sure how that would be achieved. :D
Ground models would also be a challange since some would have the Dovin Basal "biotech" but then i have little knowledge of modding myself!
However I really enjoyed the NJO series and IMO it was a fitting end to the star wars saga, and i've been disappointed by the legacy series, however that is only my opinion! :evgr:
I wonder how everyone else feel about that?
But.....
I would love to see a Vong mod from PR since he has brought such an epic (yes it really is epic) mod to the world of EAW, and it would be fitting if he added that part of the starwars tale to his mod..!!

#27 bobthebobthe

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Posted 01 January 2009 - 02:37 AM

gota point
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#28 Tropical Bob

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Posted 01 January 2009 - 06:25 AM

The only problem i can see with the Vong is that all their vessels are totally different, I.e that they are organic in origin and therefore totally different even in the same class of ship, which would be far too complicated to model! However a standard model could be made that suits most peoples tastes.
The other thing would be the organic "Technology" such as Dovin Basals... not sure how that would be done since it's a totally different shielding system than the other races.. im not sure how that would be achieved. :D
Ground models would also be a challange since some would have the Dovin Basal "biotech" but then i have little knowledge of modding myself!
However I really enjoyed the NJO series and IMO it was a fitting end to the star wars saga, and i've been disappointed by the legacy series, however that is only my opinion! :evgr:
I wonder how everyone else feel about that?
But.....
I would love to see a Vong mod from PR since he has brought such an epic (yes it really is epic) mod to the world of EAW, and it would be fitting if he added that part of the starwars tale to his mod..!!

Well, all the Mon Calamari vessels are supposed to be different, but all of the games that they're part of don't seem to care, really.

As for dovin basals, I think that they would just be the "shields" of the Vong, but have a black "shield impact", rather than the blue, if that would be possible. The failing of the "shields" would just be the eventual wearing down of the dovin basals until they're too discombobulated to do anything anymore. I don't think the plasma residue effects could be simulated using the FoC engine though. But I'm not the game-master like PR over here, so I don't know what we could do with them and what we couldn't.

I also was disappointed with the Legacy series. I loved the idea, but the execution of it was pretty terrible. The combat didn't feel real, and, more importantly, Jacen Solo kept changing. One moment, he seemed a fitting Sith Lord in training, and the next, he was a fool pretending to be Mr. Leader-Man. Especially since the books all kept mentioning on how he spent years training in so many aspects of the Force, and yet he only used like two of those skills constantly. Ugh, I just have so much to complain about.

The New Jedi Order series, on the other hand, has almost no complaints from me. Beautiful individually, and in its entirety. Not to mention, all of the detail that went into it. It takes up about a quarter of all the existing Star Wars books, yet only spans 5 years in the timeline.

#29 bobthebobthe

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Posted 01 January 2009 - 06:23 PM

I know it's kinda random, but, does anyone know how to get the X7,X8,X9 starfighter bases in the map editor??
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#30 Guest_StarWars_*

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Posted 01 January 2009 - 06:46 PM

I know it's kinda random, but, does anyone know how to get the X7,X8,X9 starfighter bases in the map editor??

Dude...stop posting this everywhere, make a new topic if anything.

#31 bobthebobthe

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Posted 01 January 2009 - 06:51 PM

Dude...stop posting this everywhere, make a new topic if anything.


Only posted 2 :p
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#32 Darth Nal

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Posted 04 January 2009 - 01:45 AM

Well, all the Mon Calamari vessels are supposed to be different, but all of the games that they're part of don't seem to care, really.


I had forgotten about that, they are indeed! ;)


Yes Jason in legacy was terrible, if you're going to be all powerful evil sith lord with years of forbidden knowledge from who knows where then atleast act the part and have more nasty tricks up your sleeves... Didn't like Mara being killed off either!

Going a little off topic here!
How would you do something like that? Have the whole 5 year campaign, or would you go furthur back and hint at events throughout the rise and fall of the empire, we know that the emperor had reports on them (see Outbound Flight if memory serves.. also a good book) and that Thrawn knew of them, maybe Tarkin as well?
That would be interesting to see, maybe include some Vong ships in the GFFA as scouts in the unknown region sectors, then have a seperate Vong campaign set in the era of the NR!

#33 Phoenix Rising

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Posted 04 January 2009 - 02:10 AM

MC ships are different, but, as far as I can tell, still conventional. They have metal hull plates, shield generators, and turbolasers like any other Human ship design would, so they're not as esoteric as something Vong or Ssi-ruuk. Or did you mean unique?

#34 RyanK

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Posted 04 January 2009 - 02:44 AM

MC ships are different, but, as far as I can tell, still conventional. They have metal hull plates, shield generators, and turbolasers like any other Human ship design would, so they're not as esoteric as something Vong or Ssi-ruuk. Or did you mean unique?


I think he meant unique. Each Mon Cal ship was slightly different in areas such as hull design and interior design (i think), possibly also shielding and armament. I think this is maybe partly because the Mon Cal built for beauty as well, especially as the earlier models were originally luxury cruisers. I also think i remember reading somewhere that due to this individuality of the ships, maintenance and repair could be quite difficult and expensive as parts were different. But yes, the Vong ships would be even more so as the were 'grown'. So like other natural things that grow (us for example) we all look similar in general form, but we also all have different characteristics and look slightly different. This is how i see it being with the Vong ships.

I also have this idea that while ships from planets like Kuat, Rendilli, Corellia, etc were all just built off a production line and were more or less identical, the ships of the Mon Cal and the Vong had a more personal feeling to them and were more 'special' in that way. This is just the way i see it.

Edited by RyanK, 04 January 2009 - 02:45 AM.


#35 Tropical Bob

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Posted 04 January 2009 - 09:41 AM

Yeah, that's exactly what I meant. The Mon Calamari spent extra time building each ship so as to make sure it was a unique work of art of itself, in addition to being functional. This, however, is never represented, as far as I'm aware. It could probably be easy to do: make several models that are similar enough to be recognizable for the class, yet unique enough to feel Mon Calamari, and include a randomizer in the code to select from them.

You're also correct about the Vong ships. Though, from what I understand, they also share certain similarities based on domains and such. Like certain domains shared certain yorik coral coloring and patterns, and stuff like that. Kind of like families for humans and whatnot. Similar characteristics to be recognized as blood relatives (For the most part), but different enough to be unique.

As for hinting at the Vong in older campaigns, GFFA could include Zonama Sekot that's currently under Vong siege (Though the timeline would be off by like 10 years or so).

I would really like to see a Yuuzhan Vong campaign in PR, especially if we get to play as the Vong. *Drool* I know zer0x has some models, so that would start us off on it. The tech tree problems with extra factions doesn't matter, as the Vong already had all their ships available, and had no tech advancement until basically the end of the war.

#36 Darth Nal

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Posted 05 January 2009 - 02:21 AM

You might have a tech tree based on what weapons that they might have "grown" on to the ships, for example you could say that in truth the worldships where just cargo ships... very big cargo ships and some had lots of nasty plasma weapons but in essence they where doing ferry duty. some where held back because they where getting old and others sent to the front lines, so you could represent this by having updated or "younger" vessels as new ones are grown, remember that the vong did have a number of places which coral skippers where being grown, i would assume that these newer ones would have more operational weaponry than their older brethern.
Soo you could have a tech tree which would just mean younger ships as the vong conqure the galaxy, you could make it so when you took a certain planet that newer vessel research became available, Helska for instance, or Sernpidal.
Its worth a thought.

#37 anakinskysolo

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Posted 05 January 2009 - 03:26 AM

I think this is a great idea, but I believe it would somewhat difficult. Why not make the Ssi-Ruuk, for example, as a non-playable civilization? You have images and stats for all their ships, unlike the Vong, which would also required to have different types of missiles and damage animations as well as amount. Remember the Ssi-Ruuk also used turbolasers and conventional weapons.

#38 Tropical Bob

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Posted 05 January 2009 - 09:34 AM

I just came up with an interesting idea...Since technically worldships were grown out of planets that were broken apart, perhaps it could be made so that, if it's possible, the Vong need to destroy a planet in order to build those monstrosities. In order to accomplish the destruction of planets, the player could build a special dovin basal that has the ability to do so, but expires after one use.

You might have a tech tree based on what weapons that they might have "grown" on to the ships, for example you could say that in truth the worldships where just cargo ships... very big cargo ships and some had lots of nasty plasma weapons but in essence they where doing ferry duty. some where held back because they where getting old and others sent to the front lines, so you could represent this by having updated or "younger" vessels as new ones are grown, remember that the vong did have a number of places which coral skippers where being grown, i would assume that these newer ones would have more operational weaponry than their older brethern.
Soo you could have a tech tree which would just mean younger ships as the vong conqure the galaxy, you could make it so when you took a certain planet that newer vessel research became available, Helska for instance, or Sernpidal.
Its worth a thought.

I was thinking more along the lines of utilizing the inability to use PR's tech tree for extra factions to our advantage...sort of. More of removing it as an impediment, really.

I think this is a great idea, but I believe it would somewhat difficult. Why not make the Ssi-Ruuk, for example, as a non-playable civilization? You have images and stats for all their ships, unlike the Vong, which would also required to have different types of missiles and damage animations as well as amount. Remember the Ssi-Ruuk also used turbolasers and conventional weapons.

True...But they weren't really big enough in Star Wars history to warrant adding over the Vong, in my opinion.

Plus, we would need a modeler to do the Ssi-ruuk, while the Vong already have models available.

#39 Kaleb Graff

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Posted 05 January 2009 - 05:28 PM

You might have a tech tree based on what weapons that they might have "grown" on to the ships, for example you could say that in truth the worldships where just cargo ships... very big cargo ships and some had lots of nasty plasma weapons but in essence they where doing ferry duty. some where held back because they where getting old and others sent to the front lines, so you could represent this by having updated or "younger" vessels as new ones are grown, remember that the vong did have a number of places which coral skippers where being grown, i would assume that these newer ones would have more operational weaponry than their older brethern.
Soo you could have a tech tree which would just mean younger ships as the vong conqure the galaxy, you could make it so when you took a certain planet that newer vessel research became available, Helska for instance, or Sernpidal.
Its worth a thought.

Worldships were not used in combat that much. Typically, they had other ships to do that, and there were none at either Coruscant or Mon Claimari (Star by Star and Unifying Force.)

#40 Tropical Bob

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Posted 05 January 2009 - 10:29 PM

Worldships were not used in combat that much. Typically, they had other ships to do that, and there were none at either Coruscant or Mon Claimari (Star by Star and Unifying Force.)

They weren't, but they could have if they wanted. The reason they didn't was because most of them were aging and/or dying, and most of the Vong population was stationed on them. But once they started to transfer the population to conquered planets, that would free up these monstrosities with their fearsome arrays of weapons.



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