Can we have a public release?
#21
Posted 13 September 2009 - 06:23 AM
#22
Posted 13 September 2009 - 09:23 AM
About 50 vxls, 100 building shps, & a thousand tmp are what's keeping D-Day from being released, as for completely finished tho multiple that by about three...
So...it took you 7 years to accomplish doing 150 God-like voxels,300 awesome SHPs,and 3000 TMP files,and a third of the stuff you made you need to finish everything.
...
Well,if its a third,well,you got another 2-3 years to finish the mod
Sorry to disappoint you guys
#24
Posted 13 September 2009 - 10:12 AM
Seriously, you're doing an awesome job, keep it up!
#25
Posted 17 September 2009 - 08:22 AM
no? nevermind then
"I'm not retreating, I'm just fighting in another direction" (anonymous US corporal, Korea)
work is sacred...so don't go near it.
#26
Posted 14 October 2009 - 02:13 AM
#28
Posted 15 October 2009 - 09:54 AM
Tiberian Sun: UMP
Tiberian Sun: Modding Tools
Tiberian Sun: Mapping Tools
"Aro is OP." - TiberianFuture
"Aro for Dictator!" - Droke
"Aro for President!" - CL4ymOr3
"You're Aro, you always win." - daTS
"He's referred to as The Aro because he really is that f*cking awesome!" - Fenring
"Only members of the A.R.O. Society are allowed to use :WAT and related terms (TAW:, :BIGV, etc.)." - Crimsonum
"To Aro, founder and leader of TI, the best public relations and mod manager, great friend, modder and mapper." - Lin Kuei Ominae
#30
Posted 15 October 2009 - 08:43 PM
Tiberian Sun: UMP
Tiberian Sun: Modding Tools
Tiberian Sun: Mapping Tools
"Aro is OP." - TiberianFuture
"Aro for Dictator!" - Droke
"Aro for President!" - CL4ymOr3
"You're Aro, you always win." - daTS
"He's referred to as The Aro because he really is that f*cking awesome!" - Fenring
"Only members of the A.R.O. Society are allowed to use :WAT and related terms (TAW:, :BIGV, etc.)." - Crimsonum
"To Aro, founder and leader of TI, the best public relations and mod manager, great friend, modder and mapper." - Lin Kuei Ominae
#32
Posted 11 November 2009 - 01:53 PM
Beta testing?Since when?
#38
Posted 12 November 2009 - 01:32 PM
LOL, I have the same problem in my mod, do you know any good solutions?The problem is that easy will make lots of small teams & rush you, TBH hard is easier atm as they build bigger teams & thus take longer to attack XD
#40
Posted 12 November 2009 - 03:15 PM
Well I solved the problem now by messing with TeamDelays, I had them the wrong way round (the comment next to the tag is wrong!)
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