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Can we have a public release?


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#41 FallenDwarf

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Posted 12 November 2009 - 03:27 PM

well, this is my tag: TeamDelays=40,500,90, i never understod what this tag mean, I read deezire guide but still didnt get it, if I decrease tag, will they attack more often or less?
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#42 Starkku

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Posted 12 November 2009 - 03:31 PM

well, this is my tag: TeamDelays=40,500,90, i never understod what this tag mean, I read deezire guide but still didnt get it, if I decrease tag, will they attack more often or less?


It is delay between how often AI will create teams. Likely presented in frames and values are for Brutal,Medium,Easy computer players respectively contratory to what WW comments say, just like Mig stated it above.

So yes, decreasing the values will result in AI creating teams more often, supposedly attacking with higher frequency.

Edited by Starkku, 12 November 2009 - 03:40 PM.

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#43 Mig Eater

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Posted 12 November 2009 - 03:52 PM

I'm using TeamDelays=0,2000,4000


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#44 Indigo

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Posted 18 November 2009 - 03:39 AM

Hey Mig, have I earned the right to have a copy of the beta? :(

#45 Mig Eater

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Posted 18 November 2009 - 10:06 AM

The first round of testing will be done by experienced modders to help me with bug hunting etc, once things are more stable fans will be invited to test the beta.


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#46 raminator

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Posted 19 November 2009 - 07:31 AM

so you are really close to a public beta?
might be some intersting winter then :lol:
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#47 Mig Eater

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Posted 19 November 2009 - 12:52 PM

I'm close to a private beta, there are only a few vxl/shp left but a lot of bugs & balance issues to resolve before it goes public.


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#48 Guest_Guest_Alex_*_*

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Posted 19 November 2009 - 01:11 PM

I'm close to a private beta, there are only a few vxl/shp left but a lot of bugs & balance issues to resolve before it goes public.




UUUhaaa hurray!!!! cheeers!!! The day when you will release the beta will be granted national holiday in Modland!




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