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MO 2.0 - Psi P2: bug report, feedback, and suggestions thread


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#1 Speeder

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Posted 11 September 2008 - 11:49 AM

v2.0psi changelog | v2.0psi download | The one and only NPSE used by v2.0psi | v2.0psi F.A.Q.

* * *

If you encounter any bugs, balance issues or you just want to post some feedback about the current release, post it here. ;) Thanks.

Note about Internal Errors: Try to remember as much as you can when describing the situation during which you received an Internal Error. After you get it, always remember to backup the except.txt file which appearred in your Red Alert 2 Yuri's Revenge directory after crash and upload it in your post with report.

Note about Reconnection Errors: Some animations are presumed to cause Reconnection Errors during multiplay (like explosion of Kaamos Cannon/Railgun Tower's weapon). Try to remember as much as you can when describing the situation during which you received an Internal Error. After you get it, always remember to backup the SYNCX.txt file (where X stands for random number from 0 to 9) which appearred in your Red Alert 2 Yuri's Revenge directory after crash and upload it in your post with report.

Don't report Reconnection Errors if you encountered one on v2.0psi new skirmish maps. This will be fixed in 3.0.

* * *

Changelog:


Changes in Patch 2 (19.11.2010):


- gates for Soviets and Epsilon included

- Mission progression for Epsilon is fixed
- Spy infiltration bug ultimately fixed
- Battle Fortress/Apocalypse Tank will no longer lose their speed
- Apocalypse Tank is no longer an omnicrusher
- Elite Apocalypse Tanks target air units again
- Elite Mig Fighters can attack air units now
- Mig Fighter damage vs structures decreased
- Barracuda fires two missiles instead of one (with power equal to previous single missile)
- Sniper weapons no longer work against airborne infantry

- Shadow Tank requires Research Lab
- Virus requires Research Lab
- Sniper requires Allied Tech Center
- Mirage Tank requires Allied Tech Center

- Shroud is permamently removed in Foresight game mode
- Killer Whale no longer uses a sonic wave and can fight other underwater animals
- Soviet Repair Drone is amphibious now
- Grizzly Tank is no longer immune to mind control
- Robot Tank is buildable in skirmish again
- Tesla Trooper is no longer immune to tesla weapons
- Aeroblaze can no longer attack hover/naval units
- Black Eagle no longer uses a HMG against air units
- Scavenger armor increased by 50 points
- Focus Tank armor increased by 70 points
- Centurion Siege Crawler damage decreased
- EA/WW loading video removed
- Epsilon can build Research Lab in Bloody Games
- Epsilon Attack Dog no longer kills with poison
- Tank Bunker requires Epsilon Conyard only again
- Battle Bunker requires Soviet Conyard only again
- Americans receive veteran Tanya instead of veteran GIs
- Chinese receive veteran Flak Troopers instead of veteran Conscripts

- Abrams Tank will no longer attack parachuting Adepts in YUR04
- Virus will now auto target enemies in YUR04

- animations translucency removed
- updated soviet sidebar
- new art for Watch Tower
- added improved score screen animations for Epsilon by Blade
- updated Enforcer sound
- updated Epsilon Airpad cameo

Things which will NOT be fixed in 2.0psi:

- Assault Mappacks are read incorrectly by the mod, you have to rename AM mixes (see forums)
- New maps provided by the mod will most likely cause Reconnection Errors
- Tech slider set to 1 may cause crashes, don't use it


Changes in Patch 1 (18.10.2008):


- Spy can infiltrate buildings back again, he no longer clears garrisons
- There is no longer a Grizzly Tank on water in Epsilon: Duality mission
- Chrono Prison can now clear tank bunkers
- Epsilon: Frozen Candles loading screen fixed
- increased Deviation Fists' explosive missile damage
- Injection affects only one cell now, but it has faster recharge time
- Kaamos Cannon strength decreased
- Scorpion Cell loading screen no longer lists Lasher Tank as veteran unit
- game speed slightly decreased
- Barrels Rack should be displayed correctly in temperate terrain
- South Korean Hornets launched from Aircraft Carriers are veteran now
- Black Eagle attacks aircrafts with missile
- Gate to Allied base in Epsilon: Frozen Candles is actually being destroyed by Starflares now
- basic tanks are twice less effective against infantry when elite now
- Cloning Vats replace Epsilon Airpad in Allied: Paranoiac
- Fixed missing string in Allied: Paranoiac Desert Mercenaries use correct name now

Edited by Speeder, 11 July 2011 - 08:46 PM.

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#2 warboys

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Posted 14 September 2008 - 05:30 PM

MENTAL OMEGA NEW VERSİON İS VERY GOOD :p
Pff Robot Storm 2.0 Please :(

#3 severe_009

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Posted 15 September 2008 - 08:15 AM

lag issues

1. lag issues especially in epsilon country, the psychic interruptor, causing the lag... i think
2. AI units getting stuck at their base or bridge causing major lag

#4 severe_009

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Posted 15 September 2008 - 08:28 AM

"SUGGESTIONS"

Why not add super units like the centurion for the allies and soviets, that would be very cool.

#5 wcvechten

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Posted 15 September 2008 - 03:00 PM

People, its an BUG report, not Suggestion/congratulate

the lag is old, your vid card is worthless for it then
lag is just your computer, get that

#6 Speeder

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Posted 15 September 2008 - 03:19 PM

It is suggestion and feedback thread as well wcvechten. Anyway, no matter what this thread is, I'll be listing all bugs reported in the first post so there shouldn't be any mess with it. :D

Edited by Speeder, 15 September 2008 - 03:20 PM.

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#7 OmegaBolt

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Posted 15 September 2008 - 04:22 PM

the lag is old, your vid card is worthless for it then
lag is just your computer, get that

Actually cloaking DOES lag in YR, especially when it covers a larger area. Yuri also seems to lag more than the Allies or Soviets in default YR, its just not an efficient engine. Theres nothing Speeder can do about that unless he learns assembly etc. And of course the AI could have a larger BaseSpacing, smaller teams, larger Stray, CloseEnough to try and prevent the AI from clogging up... but its not entirely stoppable.

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#8 severe_009

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Posted 16 September 2008 - 04:03 PM

Super unit ideas

Allies
Titan- a large version of apocalypse tank but with 3 barrels
like a turret of a battleship on treads^^

Epsilon
Mother ship- a larger version of flying disk that goes over structures and shoots powerful beam, independence day style^^
or sends out hordes of smaller disk like an aircraft carrier

#9 HUNK

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Posted 16 September 2008 - 06:26 PM

good suggestion earlier.

my suggestion:for the allies-leopard tank the most powerful tank in the N.A.T.O forces.

for the soviets-sniper,spetznas(special forces),t-90 tank.





posdata.thanks for this magnific mod.

#10 severe_009

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Posted 17 September 2008 - 05:17 AM

A suggestion:

Blizzard Tank(new attack)- Fires a blue beam at enemy freezing and killing infantry instantly, freezes armored units
and stop them, freezes structures and stops it's functions. And instead of creating icy cloud, it creates icy blue radiation like at the targeted unit or structure that slows down any land units. So as to fit the description of your Blizzard Tank on our website^^

just a suggestion^^

Edited by severe_009, 17 September 2008 - 05:34 AM.


#11 Nakor

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Posted 19 September 2008 - 11:44 PM

can mental omega be used with the first decade YR? ive got it working but i have the 'enemy only build basic infantry and police vans' bug, and the 'only have like 8 countrys to choose from in skirmish' bug. YR version is 1.0.0.1 and i have the NP thing that is stated as "the only NP patch used for psi2.0" from the download section.

help?

#12 Y2K

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Posted 20 September 2008 - 03:29 AM

i have found a bug.
prism tanks dont damage buildings.
not sure about inf and units though.
on a side note: love this mod !!!

#13 Comrade Slavik

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Posted 20 September 2008 - 04:35 AM

I have a few to report.
1. Flak vehicles seem to do very little damage to air units and 0 damage to each other.
2. In the second Soviet level there are Tesla related internal errors as well as one pertaining to the bottom left most demo truck. When I tried to destroy it I got an internal error.
Those are all I have to report SO FAR. Good work on some of the earlier issues however. :rolleyes:

#14 Speeder

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Posted 20 September 2008 - 10:28 AM

@Comrade Slavik: For the second issue, please upload except.txt which appears after you encounter Internal Error. :rolleyes: Flak vehicles should be used en masse because of their inaccuraccy, but they are perfect in attacking multiple targets at once. And they are not supposed to break through armor.

@Y2K: I'll check.

@Nakor: Did you actually install NPSE? When you are in the main menu, check right-bottom corner and write what it says there. It should say '2.0psi | NPSE'

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#15 Comrade Slavik

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Posted 20 September 2008 - 06:31 PM

Could you maybe explain that please? Sorry but I am the most tech talk degenerate person out there. Once I understand what you mean though I will try it.

#16 Graion Dilach

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Posted 20 September 2008 - 09:26 PM

Spedder meant about the except.txt file, which was created by YR when it crashed. You can find that file in your YR directory.
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#17 Abrams Tank

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Posted 21 September 2008 - 04:31 AM

I found quite a few bugs in the campain, espally Yuri

1. this one was the weirdest when i completed number 3 White Scars it couldn't take me to the next mission so it made me restart White Scars.

2. Frozen Candles loading screen was all fuzzy and blurry (can still read what do i need to do though) also the starflares couldn't destory the gate with the pillboxes on the side.

3. the best bug i found, in Skrimish the snipers can target rocketeers and paratroopers (viruses can do it also)

anyways grand mod love it speeder, :p

i'll see if i can find any more

Edited by Abrams Tank, 21 September 2008 - 10:38 PM.

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#18 Comrade Slavik

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Posted 21 September 2008 - 08:37 PM

I must be doing something wrong because I am still getting the error. How do I backup a file?

#19 Moon Pine

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Posted 22 September 2008 - 08:14 AM

Finally, there's some version ;)

For me, the most important balance issue is still the initial veteran units.

Edited by Moon Pine, 22 September 2008 - 08:17 AM.

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#20 Nakor

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Posted 22 September 2008 - 10:04 AM

i uninstalled everything and reinstalled again in this order : YR, OM, NPSE and it shows NPSE in the corner nwo. cheers for the help guys ;)




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