- Multiple tech trees within each side that focus on different types of units.
- Two different types of factory for light & heavy units.
- British mobile “factory” that drops units via gliders(/droppods).
- Aircraft factory for fighters & helicopters.
- Naval airfield for seaplanes.
- Some sides have fixed defenses others towed or upgradeable (TS GDI etc).
- Japan can upgrade their defenses with camo nets to make them invisible.
- Infantry towed/pulled light AT, AA guns & Artillery (2pdr, 20mm flak, Nebelwerfer etc)
- Adding the American M65 280mm Artillery using the EMP Superweapon system.
- Early units upgraded late game using negative prerequisites (already done this to a few units).
- Different maps for different time frames, pre-war maps are clean & post-war are damaged etc.
Random thoughts & ideas
#1
Posted 12 September 2008 - 02:27 PM
#2
Posted 13 September 2008 - 04:29 PM
But some r good
Edited by FallenDwarf, 13 September 2008 - 04:29 PM.
#3
Posted 13 September 2008 - 05:45 PM
#4
Posted 14 September 2008 - 12:19 AM
#5
Posted 14 September 2008 - 09:56 AM
I fact I could go mad & make a game mode where you start with pre-war units then then slowly upgrade to later war stuff untill you get to post-war like a Civillzation game etc.
#7
Posted 16 September 2008 - 09:48 AM
Just a thought...
#9
Posted 16 September 2008 - 07:48 PM
(& to give ppl something to talk about XD)
People are already talking about when wil this mod is going to release....lol ..just my thought
#10
Posted 16 September 2008 - 11:36 PM
#11
Posted 19 September 2008 - 05:37 AM
How about MIg you set a goal to finish this public beta, i know your busy and stuff but setting ur goal on v3.5 will let/make ur work a lot better and you will finish faster. And stop adding stuff that isn't necessary for this version of the mod. Add those in the FULL VERSION
Edited by Naruto, 19 September 2008 - 05:38 AM.
#12
Posted 19 September 2008 - 03:05 PM
As I have already said several times in this thread the stuff I post here are just random ideas that might not even make it into the final version let alone the beta.
I would like to remind ppl that just because I don’t post any news for awhile doesn’t mean I‘m not working on D-day, in fact it normally means I’m too busy working on it to post anything. I’ve done a lot over the past month, most of it mainly code tho but I should be posting some new Gfx next week.
#13
Posted 19 September 2008 - 03:50 PM
BTW about your ideas is great. So the only thing i can say is that
The best way to have a good idea is to have lots of ideas,
that is why people can't get enough of this mod lol..
Edited by Naruto, 19 September 2008 - 03:50 PM.
#14
Posted 19 September 2008 - 03:50 PM
now am I not worriedI would like to remind ppl that just because I don’t post any news for awhile doesn’t mean I‘m not working on D-day, in fact it normally means I’m too busy working on it to post anything. I’ve done a lot over the past month, most of it mainly code tho but I should be posting some new Gfx next week.
#15
Posted 30 October 2008 - 10:08 PM
And I'd prefer the Naval airfield also to offer some carrier based fighters/divebombers. Or regular planes replaced by carrier based ones in naval maps?
Just curious, how is the towed/pulled light gun working? can all kinds of infantrys speed them up or what?
BTW, a CIVish game mode would be absolutely awesome, if it doesn't delay the release much
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