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Red Alert 3


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#21 some_weirdGuy

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Posted 29 September 2008 - 01:01 AM

Red alert 1 wasn't as... cartoony(i guess would be the word) as RA3 is.

the colourful and fun bits weren't as emphasised as it is in 3. most of the tech was wacky, but not over the top silly, red alert has progressed along, getting silly-er and silly-er

i mean, you think about it, a lightning tank that shoots bolts of electricity isn't 'colourful and fun', its serious business, though admittedly amusing.

the technologies were based on real life things, just brought out to be in line with such technology as time travel...
but this wasn't an argument about the technology, it was a discussion about the women in RA3.

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#22 Rawlo

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Posted 29 September 2008 - 08:01 AM

originally it was about how rediculas the costumes are with referance to it not being realistic enough, and my rejoinder was that the RA series was from the ground up designed to be a bit wacky and definately unrealistic. And really, who cares? what they look like affects nothing but whether your concentrating on what they're saying during the pre mission breefings or concentrating on what there clothes aren't hiding very well, and as mature as you guys are pretending to be, is that really that much of a problem for you?

Edited by Rawlo, 29 September 2008 - 08:02 AM.

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#23 Phil

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Posted 29 September 2008 - 09:56 AM

To pick up your gold brick story:
The point is that the percious gold brick we were all used to has now (definitely) been replaced by a funnily-shaped, colourful, but cheap piece of plastic. I'd still rather have the gold brick, even though the plastic thing might be more fun in the first few hours.
However, I'll stop my whining here and let those enjoy the game who wish to.

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#24 Blodo

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Posted 29 September 2008 - 12:12 PM

The point Rawlo is that good fiction is meant to keep the immersion. Now if we agree that the game is not a cartoon but a work of historical science fiction, then small things like ridiculous costumes and technologies taken from anime and manga rather than inspired by history break that immersion heavily. So do other "small" things like japanese mechs and anime school girls... So if the movies have no regard for immersion then lets just agree they are meant to be a cartoon, and the game does not put large significance on them, sacrificing them for gameplay. Thus proving my point.

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#25 Casojin

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Posted 30 September 2008 - 01:42 AM

Though the game trait was not realistic but at least the actresses in RA3 cinematic costume shouldn't be like a porn star. They suppose to cast as officers. Look at C&C3 costumes, they're quite good in my opinion (and I think it's good to have pretty girls casted as officers). Why they can provide C&C3 realistic cinematic but not RA3?

Edited by Casojin, 30 September 2008 - 01:56 AM.

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#26 ambershee

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Posted 30 September 2008 - 09:11 PM

Last time I checked, Chitzkoi was a Cybernetic Dog. Care to prove me wrong?


Chitzkoi was a one off experiment in cyborgisation and wasn't mechanical, IIRC.

It was also in CounterStrike which wasn't developed by Westwood, and a large part of the content was fan-made. It's not canon.

#27 some_weirdGuy

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Posted 30 September 2008 - 10:33 PM

cyborgs were keeping with the idea of nod technology going to soviets through kane...

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#28 TX1138

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Posted 04 October 2008 - 10:26 AM

It was also in CounterStrike which wasn't developed by Westwood, and a large part of the content was fan-made. It's not canon.


Actually, only the multiplayer maps were fan-made. The vast majority of Counterstrike and Aftermath (including the missions) was designed by Westwood and Intelligent Games.
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#29 ambershee

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Posted 04 October 2008 - 07:25 PM

Got that straight from wikipedia, I assume.

The game was developed by Intelligent Games - Westwood had no part in the development process, other than licensing the IP and engine. Same with Dune 2000 and Emperor: Battle for Dune. Counterstrike was developed by a group of interns.

#30 TX1138

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Posted 05 October 2008 - 12:40 AM

Source?
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