BFME2 worldbuilder cinematics
Started by Hexman, Sep 30 2008 06:57 PM
4 replies to this topic
#1
Posted 30 September 2008 - 06:57 PM
How can I make a cinematic on BFME2 worldbuider.
I think that this is possible because i have the collectors edition and there it´s says that the cinematics were made in the worldbuider.
I think that this is possible because i have the collectors edition and there it´s says that the cinematics were made in the worldbuider.
#2
Posted 21 October 2008 - 04:56 PM
.............
#3
Posted 21 October 2008 - 05:00 PM
you need to use camera's and things like that
Not really sure on how that all works, im still figuring all that out, suggestion look at the shellmap from BFME 2
Not really sure on how that all works, im still figuring all that out, suggestion look at the shellmap from BFME 2
Ridder Geel
#4
Posted 21 October 2008 - 05:08 PM
OKyou need to use camera's and things like that
Not really sure on how that all works, im still figuring all that out, suggestion look at the shellmap from BFME 2
#5
Posted 31 October 2008 - 04:40 AM
OKyou need to use camera's and things like that
Not really sure on how that all works, im still figuring all that out, suggestion look at the shellmap from BFME 2
In the Worldbuilder you can use the Camera Animation editor to make very smooth camerawork.
If you've ever worked with video you'll notice it's a very simple editor which works with keyframes: Each "keyframe" is a camera position and angle. So you have for example 3 keyframes, the first (At frame 0) looks to the ground, the second (say, at frame 100= around 2 seconds) looks at your Army, the third (Frame 200) looks at the sky. The result would be the camera smoothly looking from the ground, then to your troops, and then it looks at the sky.
You just save the animation and then you can call it out with a timed script.
I know, this is no tutorial and just gives a very basic idea, but nobody is going to bother making an animation on their maps anyway:P
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