Hi, I'd like someone to tell me how to install a palantir image to a hero that I made. I mean what codes should I add, where to put the image and what to do with the asset builder(if there's anything to do).
About Palantir Images
Started by Antis666, Oct 02 2008 07:57 AM
1 reply to this topic
#1
Posted 02 October 2008 - 07:57 AM
#2
Posted 02 October 2008 - 01:50 PM
to make a palantir image just make it as a TGA format, put it in a folder inside compiledtextures named with the 1st 2 letters of the 'palantir image's' name. You must make a asset with the assetbuilder.
You need to make a piece of coding like this inside data\ini\mappedimages\handcreated\handcreatedmappedimages.ini:
The in the unit who u want to have the new palantir image you must change the image's name with the name you used up there...
You need to make a piece of coding like this inside data\ini\mappedimages\handcreated\handcreatedmappedimages.ini:
MappedImage NAME OF THE PALANTIR IMAGE IN THE CODING Texture = NAME OF YOUR TEXTURE (PALANTIR TGA IMAGE NAME) TextureWidth = 256;;<size of the texture TextureHeight = 256;;<size of the texture Coords = Left:0 Top:0 Right:191 Bottom:191;;what part of the image we 'use' Status = NONE End
The in the unit who u want to have the new palantir image you must change the image's name with the name you used up there...
Ridder Geel
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