Buildings
#21
Posted 28 October 2003 - 07:45 PM
#22
Posted 28 October 2003 - 10:43 PM
Paradox @ Ali - "And what the fuck would you know? Ever been? Oh no, sorry, your map says 'HERE BE DRAGONS' anywhere outside of your rock"
#24
Posted 29 October 2003 - 02:54 PM
#25
Posted 29 October 2003 - 04:14 PM
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Andre 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
- The mathemathical probability of God existing is 67% -
"We are the Borg. Existence as you know it is over. We will add your biological and technological distinctiveness to our own. Resistance is futile."
#27
Posted 30 October 2003 - 08:20 AM
How will the plane units fly from the hangar? I mean, will it like have a take-off and landing animations or just lift-off and land?
I really love those structures, but a little detail would be nice, but still love it, keep it coming Mig!
#29
Posted 30 October 2003 - 07:56 PM
as airstrikes you call in ... how would they fit on those airfields with the size they are at (then again I guess you can always re-scale stuff)
"I'm not retreating, I'm just fighting in another direction" (anonymous US corporal, Korea)
work is sacred...so don't go near it.
#30
Posted 30 October 2003 - 08:26 PM
#32
Posted 01 November 2003 - 11:54 PM
GoTo: http://www.fvza.org/
#33
Posted 02 November 2003 - 10:16 AM
would it be possible to give an extended sight bonus for when you garisson certain buildings : for example you send your men into a church tower and they get to see further (because they are high up etc) , or is this only possible on scripted maps ?
"I'm not retreating, I'm just fighting in another direction" (anonymous US corporal, Korea)
work is sacred...so don't go near it.
#34
Posted 02 November 2003 - 11:48 AM
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Andre 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
- The mathemathical probability of God existing is 67% -
"We are the Borg. Existence as you know it is over. We will add your biological and technological distinctiveness to our own. Resistance is futile."
#35
Posted 02 November 2003 - 02:17 PM
"I'm not retreating, I'm just fighting in another direction" (anonymous US corporal, Korea)
work is sacred...so don't go near it.
#37
Posted 02 November 2003 - 08:24 PM
Urban Combat (Yuri's Revenge)
(YR) OccupyDamageMultiplier=
Since weapons are tied to the Occupant of a building in Yuri's Revenge (rather than the building itself a sin standard Red Alert 2), this defines the multiplier to the units weapon Damage= when it is fired from inside a structure.
(YR) OccupyROFMultiplier=
Since weapons are tied to the Occupant of a building in Yuri's Revenge (rather than the building itself as in standard Red Alert 2), this defines the multiplier to the units weapon ROF= when it is fired from inside a structure.
(YR) OccupyWeaponRange=
Since weapons are tied to the Occupant of a building in Yuri's Revenge (rather than the building itself a sin standard Red Alert 2), this defines the weapon Range= when it is fired from inside a structure. This is the same for all weapons fired from inside a structure - you can't take the range from each weapon since if two different guys are inside, once the short range guy gets his turn then he'll make the building stop shooting.
Tank Bunker (Yuri's Revenge)
(YR) BunkerDamageMultiplier=
This defines the multiplier to the units weapon Damage= when it is fired from inside a bunker.
(YR) BunkerROFMultiplier=
This defines the multiplier to the units weapon ROF= when it is fired from inside a bunker.
(YR) BunkerWeaponRangeBonus=
This defines the multiplier to the units weapon Range= when it is fired from inside a bunker. Unlike the OccupyWeaponRange= entry, this is an actual bonus since there are no other shooters to worry about.
This is the section from DZ's tutorial. usually firing from urban buildings is limited, but perhaps the "bunkerweaponrangebonus" can be applied
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Andre 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
- The mathemathical probability of God existing is 67% -
"We are the Borg. Existence as you know it is over. We will add your biological and technological distinctiveness to our own. Resistance is futile."
#38
Posted 02 November 2003 - 08:30 PM
"I'm not retreating, I'm just fighting in another direction" (anonymous US corporal, Korea)
work is sacred...so don't go near it.
#39
Posted 02 November 2003 - 08:35 PM
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Andre 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
- The mathemathical probability of God existing is 67% -
"We are the Borg. Existence as you know it is over. We will add your biological and technological distinctiveness to our own. Resistance is futile."
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