File location?
#21 Guest_verd_nli_*
Posted 10 October 2008 - 03:57 PM
also - the Isengard Ballista - it seems to NEVER hit - the huge arrow thing either flies several miles to the right or left or doesnt even reach its target in terms of distance - could you do something about that?
thanks
#22
Posted 10 October 2008 - 07:00 PM
I'd disagree, at least partially.
For V3 (ask elbenmensch about V2, I've been releasing updates with lots of fixes) one of my main changes is intended to be dens.
The only buildings I have problems with are wild orc caves and other dens, they take stupid amounts of killing, and this means that the (overpowered, I'm still solving this too) spawn units constantly respawn and hurt!
Normal buildings should be that tough, it's a fundamental part of SEE - they are meant to require proper siege engines.
@ 2nd
The latest version, which elbenmensch has (ask him for the link to my server), slightly reduces the time for a crossbow.
I see what you're saying, but it's been properly balanced now - in the original version they ahd a long reload but not amazing damage. Their reload is still almost as long, reduced only slightly, but they're almost always a one shot kill now.
It's how a crossbow should be.
As for ballistae, I've not changed them, and not really had cause to. They're inaccurate against moving targets, but as far as I can see in the code they have a 100% accuracy rate, it's just easy to dodge.
Edited by Lt Commander Chris, 10 October 2008 - 07:44 PM.
Head Coder and Jack of Most Trades, Ultimate Empire at War
#23 Guest_verd_nli_*
Posted 10 October 2008 - 08:02 PM
thanks for putting so much hard work into editing the files man ^^
#24
Posted 11 October 2008 - 04:01 PM
This is not me being hard headed or proud, but showing respect to all of the team and contributors. The only way to mod a mod, is to do it for personal use only, not for distribution to others. It's a violation to the modding morale. A better way to work on SEE would be to join us and help me code it - assuming we have similar ideas...
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#25
Posted 11 October 2008 - 05:31 PM
Before jumping to defend what is rightfully yours, please know that I am not giving advertising this file on websites or claiming its mine, but with the massive inbalance with the mod which is yet unfixed, two people requested that I send them my personal fixes.
I simply have sent slightly edited versions of the weapon.inc and the weapon.ini files to two people along with a copy of my own ini.big file (vanilla, can do that ), acknowledging that you are yet to properly balance this mod and offering them something to work as a solution to make their gameplay work properly until you do.
I wouldn't particularly request to join you; though I am a coder for mods of other games (Spore, EAW etc), my profiency with the BFME II ini code isn't particularly masterful; I can sort out weaponry, units, hordes, and everything related to them, but I have only put them to proper use in balancing this. I most definitely have not claimed this to be a new mod - as I said it's just a tiny pack of fixes to make your mod work until you sort it out - I'm distributing two slightly edited versions of your files, not the entire mod rebranded!
If you wish to, however, you may look over it and add a big disclaimer to it, making sure there is no confusion in the mod's origin or if you so wished I'd do this sort of 'officially', but the emphasis must lie here that I am not retailing a new mod!
I'll PM you a copy of this to be safe
Chris
Head Coder and Jack of Most Trades, Ultimate Empire at War
#26 Guest_verd nli_*
Posted 11 October 2008 - 07:36 PM
something i think needs attention though is Galadriel - she's really weak - it not only takes lots of hits for her to kill enemies but she doesnt have much health either and seems to level up really slowly - she was a pretty prominent and powerful figure in the movies so it doesnt make much sense to have her get her ass kicked so quickly
just throwing out a suggestion because i love the work you've done so far
#27
Posted 11 October 2008 - 08:50 PM
[And I presume elbenmensch gave you that link; the new ones are good, hmm? They work like proper crossbowmen, as you said, dropping enemies, even armoured ones, but the 8900 millisecond reload and shorter range means you have to use them right ]
Head Coder and Jack of Most Trades, Ultimate Empire at War
#28
Posted 12 October 2008 - 10:59 AM
1) Takes a LOT of time due to all them weapons, armor, spells, damage types and whatnot, that needs to be adjusted.
2) Can't be done properly until ALL units have been added, so we (I) can get a good overall view of all the factions units and how they should interact.
One of the prime goals with SEE is "realism" and that includes balance indeed. But like I used to say: Yo can't edit a movie until all the scenes have been shot". Ergo: I find it a bit annoying with this topic that makes itself out to be the "cure of SEE". No disrespect though... just being honest
So I suggest you keep this debate with your friends via PM where nothing can get blown out of proportion
And btw, SEE is not "mine"... it is my mod yes, but it's a collaboration of many many modders, and that's why I need to be extra careful with what happens to it. I hope you understand. But good luck on your balance changes, just keep them off the record so to speak =)
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#29
Posted 12 October 2008 - 11:11 AM
Anyway, i really like the changes chris made,they simply make the mod better.(what doesnt mean that it was bad before,you know that im a big fan of see)
So y dont you just take over the changes chris made?
the changes he made are nothing against the spirit of see,
just a few balance changes....this is no seperate mod,this is still SEE.
#30
Posted 12 October 2008 - 12:12 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#31
Posted 12 October 2008 - 12:33 PM
Head Coder and Jack of Most Trades, Ultimate Empire at War
#32
Posted 12 October 2008 - 01:07 PM
You're not really paying attention...
You're not really answering my questions...
#33
Posted 12 October 2008 - 08:00 PM
I'm sorry if it's awkward for you to handle this via PM, but I really don't want this development in here. Might be harsh, but I've walked 1000 miles for this mod, and I have a 1000 more to go. I simply can't just give it to you to do with what you please - not officially. I am going to lock this topic tomorrow, so I'd suggest you post some sort of statement on what it is your doing, what your goals are, and how ppl can contact you via PM to get your version of SEE, if you can guarantee that you tell them NOT to come here for support when using your version.
By saying this, I'm already cutting you more slack than you deserve, as you have already crossed the line way back when you started posting about this as a stand alone "patch" without written permission from me OR anyone else involved in this mod. You will find NO modder at T3A (at least none of higher level) that will say this is an ok way to "mod" - I can promise you that. I'm not angry (beleive me, you'd know when I'm angry). I'm simply a bit annoyed. I know it's tempting to take a mod that you like and just throw on the amount of salt you need for your taste. But you can't do that to anyone else but yourself really... That's just the way it is.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#34
Posted 12 October 2008 - 08:04 PM
I shall therefore remain along your suggestions, and post a brief summary, including a disclaimer about the origins of SEE and about how it is not supported.
I am no militant; technically a man of God, so you need not worry.
Head Coder and Jack of Most Trades, Ultimate Empire at War
#35
Posted 12 October 2008 - 08:11 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#36
Posted 12 October 2008 - 08:17 PM
When purely reading text, my language could sound insulting, or yours annoyed...
Do check my new thread for any problems, locky time.
Head Coder and Jack of Most Trades, Ultimate Empire at War
#37
Posted 13 October 2008 - 02:02 PM
If you're interested in this "patch", go HERE, and talk to Lt.Chris via PM for further development...
*closed*
Edited by Nazgûl, 13 October 2008 - 02:05 PM.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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