Jump to content


Photo

Fan Made Map Editor in the works? Mike.nl surprise us again!


  • Please log in to reply
4 replies to this topic

#1 Banshee

Banshee

    One Vision, One Purpose!

  • Network Admins
  • 9,045 posts
  • Location:Rio De Janeiro, RJ, Brazil.
  • Projects:PPM, PPM: Final Dawn, OS SHP Builder, OS Palette Editor, OS W3D Viewer, VXLSE III, etc...
  •  Retired Network Leader
  • Division:Revora
  • Job:Maintenance Admin

Posted 06 October 2008 - 12:34 AM

Over any year ago, when Universe at War was still under production, Phoenix Rising and few other community members were invited to visit Petroglyph Studios to learn more about UAW. Our lucky partner has returned so happy with what he's seen in his trip and wrote an article for us about it. Today I really can't blame him if the contents of his article contradicts with our current reality, but the fact is that he wrote what has been said by staff of the company, including words like this:

So let's get to it; I'm sure the single most important concern modders have to be asking about right now is when the official tools will be released. Those tools are so essential to the foundation of a strong community that it's just imperative that they're out as soon as possible. Of course with Empire at War, we had that three month delay in between the time of the game release and the release of the map editor and we still did alright for ourselves. Well, I'm pleased to announce that the official tools for Universe at War will be available to modders the day of the release! So start planning out those mods now, because you will be able to start in on them right away.


Overall, I felt that Petroglyph has really done an expert job of listening to the core concerns of the modding community and addressing those issues in UaW. When the game is released, you can be sure that it will support a rich and diverse mod scene.



And today UAW modding scene is doomed. I would be very happy if we only had the 3 month lag that Empire at War had. We don't even have the Map Editor, UI Editor and Data Miner, among other tools that were promised to us so many times for us, even almost one year after the release of the game. And modding itself was only allowed after a couple of months due to Live restrictions.


Anyway, enough of whinning, if we can't rely on Petroglyph, we have to rely on the most dedicated hardcore fans like Mike.nl to, one day, have this kind of thing. And I'm almost sure Mike can release a map editor before Petroglyph. And why do I think that? Because he has recently announced at PetroGamers that he is really working hard on one map editor, which already has a nice interface. Take a look at these screenies:


Posted ImagePosted Image
Posted ImagePosted Image


It shows the UaW Sahara map and some panels and dialogs. Note there's no skybox yet, or objects, or water, or... well, anything but the terrain, editor UI and painting brush (the latest addition).
The brush system will be more powerful, precise and clear than Petroglyph's version. That feature, combined with various usability improvements over their version, Universe at War support and all options enabled (yes, that means Tracks, as in rivers) will hopefully make this tool a valuable addition to any modder's toolset. When it's done that is



Even if he finishes it in 2016, it will still be finished before Petroglyph. Write my words, go Mike!
Project Perfect Mod

Command & Conquer Mods, Mods Support, Public Researchs, Map Archives, Tutorials, Tools, A Friendly Community and much more. Check it out now!

Posted Image

#2 Phoenix Rising

Phoenix Rising

    Beyond the Impossible

  • Petrolution Staff
  • 6,509 posts
  • Projects:Phoenix Rising
  •  Mod Leader
  • Division:Petrolution
  • Job:Mod Specialist

Posted 20 October 2008 - 09:36 PM

In retrospect, I wish I had brought a recording device with me to Las Vegas so I could've quoted the devs verbatim, but, admittedly, I was the least experienced journalist there, considering that some of my colleagues ran sites with 20k-30k unique visitors a day and I run but a humble mod. That aside, I seemed to be the only one who could speak intelligently about the actual games that PG had developed (EaW and FoC at the time) and I was able to ask specific questions concerning the mod scene and I remember how the devs responded. The mod tools were to be made available right from the start. I made a point of asking about their availability and the response was neither ambiguous or qualified. I had assumed that the lesson had been learned by waiting with EaW's SDK.

In writing that article, it was my hope that it would keep them to their word and ensure a better community for UaW - accountability is the purview of the free press after all, right? Well, the current state of UaW modding speaks for itself. I'll just say I think it's outright criminal that people like Mike.nl don't make even a single cent for the value that they add to games such as these. Without Mike.nl and the rest of the community, there is no EaW Gold Pack on retail shelves today. End of story.

#3 Banshee

Banshee

    One Vision, One Purpose!

  • Network Admins
  • 9,045 posts
  • Location:Rio De Janeiro, RJ, Brazil.
  • Projects:PPM, PPM: Final Dawn, OS SHP Builder, OS Palette Editor, OS W3D Viewer, VXLSE III, etc...
  •  Retired Network Leader
  • Division:Revora
  • Job:Maintenance Admin

Posted 25 October 2008 - 06:32 PM

I agree with you and I think you did great for a first time visiting a game studio.
Project Perfect Mod

Command & Conquer Mods, Mods Support, Public Researchs, Map Archives, Tutorials, Tools, A Friendly Community and much more. Check it out now!

Posted Image

#4 Phoenix Rising

Phoenix Rising

    Beyond the Impossible

  • Petrolution Staff
  • 6,509 posts
  • Projects:Phoenix Rising
  •  Mod Leader
  • Division:Petrolution
  • Job:Mod Specialist

Posted 31 October 2008 - 04:03 AM

Dare I say my tirade worked :p?

#5 Banshee

Banshee

    One Vision, One Purpose!

  • Network Admins
  • 9,045 posts
  • Location:Rio De Janeiro, RJ, Brazil.
  • Projects:PPM, PPM: Final Dawn, OS SHP Builder, OS Palette Editor, OS W3D Viewer, VXLSE III, etc...
  •  Retired Network Leader
  • Division:Revora
  • Job:Maintenance Admin

Posted 31 October 2008 - 08:28 AM

Yea, I guess so :p Now, I'll have to retract some of my exagerated words like this:

Even if he finishes it in 2016, it will still be finished before Petroglyph. Write my words, go Mike!



Although I still hope that Mike releases his terrain editor.
Project Perfect Mod

Command & Conquer Mods, Mods Support, Public Researchs, Map Archives, Tutorials, Tools, A Friendly Community and much more. Check it out now!

Posted Image




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users