Posted 15 October 2008 - 02:15 AM
I like just being able to spawn in an archer along with Swordsman, i dont particularly care for toggle. Idk, in the movie they switched when they were being shot at. I like having an upgrade though for shields might work.
For elves it could be:
Noldor Warriors/Archers (no shield)
Noldor Spearman- Weaker armor (no shield)
Noldor Lancers - normal armor (upgrade for shield)
Noldor Horse Archers - weaker armor (no shield)
Noldor Elite- Warriors with a sword and shield.
And Deth, its for Rotwk.
Edited by the-king112, 15 October 2008 - 02:22 AM.
Posted 15 October 2008 - 02:58 AM
-Noldor Spearmen - Basic
-Noldor Swordmen - Basic
-Noldor Guards - Elite Swordmen
-Noldor Warriors - Elite
-Haven Spearmen - Elite
-Noldor Archers - Basic
-Noldor Longbow Archers - Elite
-Noldor Knights - Basic
-Noldor Horse archers - Elite
This way the basic units will be early game units and the elite ones will be late game units. This way Mordor even has a chance at the elves.
Posted 15 October 2008 - 03:06 AM
For the ideal Elven units...
-Noldorin Swordsmen. Upgrade to spears (replaces Forged Blades); helmets, shields, and other parts of armour (pauldrons, greaves) with Heavy Armour.
-Noldorin Bowmen. Start with longbows. Get an increased range, damage and the Volley function when upgraded with "Craft of the Firstborn" (new name? replaces Fire Arrows).
-Oropher's Vanguard. Lightly-armoured; wield axes and shortswords. Fast as hell, high attack and automatically resist fear but have crap health and defense attributes. No upgrades (were ill-geared for war).
-Silvan Archers. Large numbers, like-stats to the Vanguard.
-Lorien Men-at-Arms. Spears. Upgrade to shields and leather armour components. Better health and defence but lower attack than the Vanguard and Archers.
That's all you need really. Siege isn't a factor (technology didn't exist) and Mordor (their only enemy...) didn't have any horses besides those for the Captains and such.
EDIT: As you can see, their wouldn't be much emphasis on base-building, tech trees and such. More based upon the strength of one's units and their individual worth. Ie, the Alliance has relatively small numbers of uber-units, whilst Mordor has massive numbers of SPAMSPAMBACONSPAMHAM units.
Edited by mike_, 15 October 2008 - 03:08 AM.
Posted 15 October 2008 - 06:32 AM
But you'll also need men
I would suggest spearmen w\shield, swordsmen w\shield, and archers for them, but eh..
That makes 3 archer units in total, 2-3 swordsmen, and 3 spearmen...
I would suggest just having the Noldorin Swordsmen have double-handed swords, like the ones in the movies
If your taking any of mike's ideas that is
But then again, if your keeping the other factions around, you should probably make a cavalry unit and siege unit, unless of course, you make a change with making the RotWK walls stronger, and resistant to melee attacks
Posted 15 October 2008 - 06:35 PM
The heroes can be Gil-Glalad, Elrond, Círdan, Amdír, Oropher, Thranduil, Durin IV, Elendil, Anárion and Isildur for good and Sauron and The 9 Nazgûls for the evil.
Go to this Link for more information
Edited by Hexman, 15 October 2008 - 06:36 PM.
Posted 15 October 2008 - 08:41 PM
not a big surprise though, as it's called Last Alliance of Elves and Men
And Mordor should have Herumor & Fuinur too...
Black Numenorean lords of the Haradrim. Herumor and Fuinur were Men of Numenor who had been corrupted by Sauron and were therefore known as Black Numenoreans. They established domains in Harad in southern Middle-earth and became powerful lords. Herumor and Fuinur fought for Sauron during the War of the Last Alliance from 3434 to 3441 of the Second Age. The fate of Herumor and Fuinur during the war and following Sauron's defeat is not known.
Edited by Lauri, 15 October 2008 - 08:42 PM.
Posted 15 October 2008 - 09:00 PM
So how about
-Thranduil - Although he wasn't on the battle it self so i don't know.
-Noldor Blade Master - Have 2 swords, no shield.
-Noldor Guard - Gain Spear and shield when upgraded.
-Noldor Longbow - Gain more range and damage when upgraded.
-Faster unit build
-Silvan Archers - Upgraded only with better arrow damage.
-Oropher's Vanguard - No upgrades
-Lorien Warriors - Can be upgrade with Heavy armor, forged blades and banner carrier.
-Craft of the Firstborn
Men - Not yet completed in idea
-Isildur - I got a cool skin we can use for him
-Soldiers of Arnor
Faster unit production
I don't have much ideas for men :( since we are apparently taking out cavalry and siege weapons.
Posted 15 October 2008 - 09:06 PM
And Lauri, that was my suggestions for the Elves only haven't said anything on the Men or Dwarves yet
For my 'Noldorin Swordsmen' suggestion above, I'd have them use the two-handed swords until upgraded (then going to sword and shield, ending up with spear and shield). See what I'm saying?
The Dwarves shouldn't play a large part IMO - working best as a summon power. There weren't many involved - only the Longbeards. Though, now that I think about it, they were the largest and most warlike House. Meh. Still shouldn't be their own faction IMO.
EDIT: Idea for the Elven heroes' leaderships. The Silvan heroes (Oropher, Thranduil, Amdir and Amroth) would only give leadership to Silvan units, whilst the Noldor ones would give leadership to the Noldor units. Except for Gil-galad...being High-King and all.
Edited by mike_, 15 October 2008 - 09:08 PM.
Posted 15 October 2008 - 09:28 PM
Is this a mod where there are a Men, a Elves, and a Mordor faction?
I thought it was "Last Alliance" and "Mordor" only...
That's why I thought it could be much..
And mike... with
I meant that they were in the same faction, and that if they followed your ideas, then they had a good choice for elves, and then needed men
And that's 5 elven units, a good number
But you'll also need men
So, by "you'll" I mean them, not you
Posted 15 October 2008 - 09:56 PM
Hmm...Men. Well, they would be the Dunedain of the West, with a few lesser Men (Woodsmen, Northmen (precursors to the Northmen (ancestors of the Rohirrim (aka limited numbers of mounted archers according to Lore)))) acting as allies.
-Dunedain Infantry. Footmen; swords and shields. Upgrade for a throwing spears power.
-Dunedain Longbowmen. Great range, strength, and accuracy. All-around awesome.
-Lesser Men. Infantry; axes and spears, but toggle to bow. Better name?
-War-Hardened Veterans. Elite sword-and-shield-ers.
All I can think of tbh.
Posted 15 October 2008 - 10:01 PM
I think it should be:
Level 1 Barracks:
Noldor Swordsmen- Double handed sword.
Noldor Spearman- No sword, just spears, shield with upgrade
Level 2 barracks:
Noldor Longbow Archers- Increased Range, and hit
Noldor Warriors- Sword and Shield
Level 1 baracks:
Numenor Soldiers- Shield and Sword
Numenor Longbow Archers- Increased hit, and range
Numenor Body Guard- Strong unit, body guard of the elendil and isildur
Dwarves can be for INN's.
LVL 1 Barracks:
Orc horde- Regular orc horde force
LVL 2 Barracks:
Orc Scouts- fast movers, less armor. can toggle between bow or sword
Easterlings- With spears
LVL 3 Barracks:
Black Orcs- Most fiersome orcs, more armor, better combat skills
Orc Captain- brutal bigger orcs. More damage.
Sauron- Takes like 6000 or more to spawn him
Possibly a certain orc or troll?
Edited by the-king112, 15 October 2008 - 10:03 PM.
Posted 15 October 2008 - 10:04 PM
they can also be spawned. how bout that?
Posted 15 October 2008 - 11:03 PM
Treebeard (Maybe at the Ent moot. He was alive then, so if the Ents are in, he might as well be.)
Lorien Archers (same as current Lorien archers)
Lorien Warriors (same)
Mirkwood Archers (same)
Noldor Spearmen (Spear + sheild, based on Mithlond Sentries)
Noldor Lancers (Spear + shield, based on Rivindell lancers)
Noldor Horse-Archers (based on Lindon horse-archers)
Noldor Warriors (Sword + Bow, same as old but weaker and upgradable, in larger horde)
-Level 1: Trains Lorien Archers, Lorien Warriors
-Level 2: Trains Noldor Spearmen, Noldor Warriors, Mirkwood Archers
Green Pasture (or stables)
-Level 1: Trains Noldor Lancers
-Level 2: Trains Noldor Horse Archers
This would require the least amount of work to do, I think.
You want these factions, yes?
Men of the West
Men of the East
Dwarves (Unchanged. Only in because of free faction slot.)
Goblins (Same as Dwarves,)
Edited by Gfire, 15 October 2008 - 11:06 PM.
Posted 15 October 2008 - 11:15 PM
Posted 15 October 2008 - 11:26 PM
Anyway, I can't find anything better about your stuff than mine, even if mine takes less skill to make.
Posted 15 October 2008 - 11:48 PM
Um anyway, some i disagree with, i thought it was just noldor. but idk.
We need to come to a desicion soon. I like the idea of having a seperate Noldor Warrior and Archer..
i think the warriors should have a two handed sword.... look:
Edited by the-king112, 15 October 2008 - 11:54 PM.
Posted 16 October 2008 - 12:21 AM
The first picture could serve as the army picture for the Noldor army. The second could be a picture of the Spearmen.
Edited by TheWickedOne, 16 October 2008 - 12:22 AM.
Posted 16 October 2008 - 12:23 AM
Noldor Barracks (Like 600 to build)
Lv1: Noldor Warriors, Noldor Archers
Lv2: Noldor Spearmen
Noldor Stables (Like 600 to build)
Lv2: Horse Archers
Silvan Barracks (Like 350 to build)
Lv1: Lorien Archers, Lorien Warriors
Lv2: Mirkwood Archers
I made some buttons here.
Edit: He means swords you hold with two hands, I think.
Yeah, the first one would be perfect for when you have multiple ones selected. Also, combinable hordes might be kinda cool, as a later feature.
Edited by Gfire, 16 October 2008 - 12:27 AM.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users