The Current Robot Storm version Unexpected?
#1
Posted 15 October 2008 - 10:42 AM
Got some question to ask so hope u guyz will kindly guide me xP
When i downloaded and try RS version 1.99 public beta,
I found that some buildings(almost half) isnt what the trailer is showing o_o
eg. The AL Construction Yard, In the trailer i saw AL has a cool HQ type building, but when i play it, it's just a normal RA2 allied contruction yard
Is it becuz that building skin will be replace in the upcoming version 2.00?
There's no problem with the Units though, all are RS
Just the Buildings
By the way, Just suggesting(if this is discuss already then ignore), Don't anyone think the superweapon(Vortex Storm) too over power? It destroy any construction yard once deployed
I found the BioMissle(RL superweapon)
Does the Nexus superweapon shoot down "one" yellow Ion Cannon from sky? (cuz i saw one trailer that it shoot many times on the deployed area)
P.S. Im using First Decade, Yuri's Revenge is 1.001 version, Fresh Installed
#2
Posted 15 October 2008 - 10:52 AM
Nexus Laser Satellite strike is not single strike in 2.0 as 1.99 one was deemed CRAP
EAApoc wrote:
The only written law in a C&C game I ever saw is please Mr.Developer make it fun and give me a lot of **** to explode, o and don't you ever get another soul to play Kane but Joe Kucan. Aside from those two rules, all bets are off =) hehe
-APOC
#3
Posted 15 October 2008 - 11:59 AM
Thanks for the info Apollo
now i cant wait for the version 2.00 to release xD
All the Bez and Good Luck!
P.S. Hope this post explain and help newcomers xD
#4
Posted 14 November 2008 - 06:57 PM
my fav side is surely the al but there is a unit the marine. for what is he good for because in the manual
there is no explenation.
ps this mod kick ass
#5
Posted 15 November 2008 - 12:25 PM
hey, i'm also new to robot storm. its a kick ass mod probebly the best mod that i ever played.
my fav side is surely the al but there is a unit the marine. for what is he good for because in the manual
there is no explenation.
ps this mod kick ass
The manual needs updating but the old marine was armed with a machinegun and electro grenades.. the old marine was deemed ineffective though as he cost too much, his grenades kept missing and he wasn't really much good. 2.0 marine from the previews has the marine reworked so now so that he's far more valuable in that he uses particle beam rifles and a new explosive which you might enjoy.
Edited by Elerium, 15 November 2008 - 12:26 PM.
#6
Posted 15 November 2008 - 05:15 PM
#7
Posted 26 November 2008 - 04:46 AM
Hmm. Really should play a bit of the new build this weekend if I can find time with all uni work and shit...
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users