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Signal Fire Plague


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#21 Pasidon

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Posted 23 October 2008 - 03:29 PM

Or steal one from your local library.

#22 {IP} Aridor

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Posted 23 October 2008 - 06:32 PM

The only maps that are Cannon are the ones in the books. The Atlas doesn't hold and weight.

#23 Guest_magical trevor_*

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Posted 24 October 2008 - 11:11 AM

the ruined towers serve another purpose, nor do they really fit everywhere. i dont see how you can standardize a single building to use in every map (of a certain type) and have it fit in all of them really well.


yes but why do you keep the morgul towers they really look wierd lol!!!!
you should put something else instead like a hobit house or an elfen building from the rivendell or grey havens map

#24 Guest_magical trevor_*

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Posted 24 October 2008 - 11:13 AM

nobody likes them morgol towers because they look so strange and out of place
change them to something else please :rolleyes:

#25 Pasidon

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Posted 24 October 2008 - 05:08 PM

I'm putting a lighthouse that revelas a large portion of the terain in my Withered Shroes of Harlond map that you can take over. It comes with a dock!

#26 {IRS}Athos

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Posted 24 October 2008 - 08:05 PM

I'm putting a lighthouse that revelas a large portion of the terain in my Withered Shroes of Harlond map that you can take over. It comes with a dock!


Would that be Shores of Harlond? :rolleyes:
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#27 Pasidon

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Posted 25 October 2008 - 08:19 PM

Uhh... yes. Like I just said in the previous post... ...
:rolleyes:

#28 Phil

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Posted 25 October 2008 - 08:29 PM

Sorry for being off-topic, but please read your PMs, Pasidon. Thanks.

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#29 Puppeteer

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Posted 25 October 2008 - 09:29 PM

woah, I was wondering what DLotS was posting here for :rolleyes:

#30 Phil

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Posted 26 October 2008 - 01:21 AM

I normally don't post in a project forum unless I have something valuable to contribute (this post being an exception as well). However, I do read a lot :rolleyes:

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#31 Pasidon

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Posted 27 October 2008 - 03:45 PM

Well we do have the largest fan club for any other Revora mod. ... Still not much though...

(Anywho...)

Hey, I gave myself an idea. Why not just replace the signal fire with lighthouses? Sort of like what I did with Harlond, have a tower you can takeover that reveals a ton of area. And there just happens to be an object that resembles a lighthouse... (A Dale House object?) Or we could call it a lookout tower, same deal. I do find that more useful than ah'... burning wood tower that reduces power reload time. And besides, If we replace the signal fire model, we don't need to go back through all the maps and remove them.

#32 *Ranger*

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Posted 27 October 2008 - 05:46 PM

Sounds good, much better than signal fires, but whtas the poitn of having the gondors vision thing?

#33 Puppeteer

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Posted 27 October 2008 - 08:47 PM

If this idea is implemented it won't be on every map.

#34 {IP} Aridor

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Posted 28 October 2008 - 03:13 PM

We should still have the Signal fire somehow. It is needed for special maps. I think that on special maps it should be a key point.

#35 Pasidon

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Posted 03 November 2008 - 06:12 PM

(Peeks as the atlas map)

What points did EA actualy make into maps that have the signal fires? I know Edoras and Minas Turith, but is that it really?

#36 Ed Of The 3rd Kind

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Posted 03 November 2008 - 06:18 PM

I think the signal fires should stay but I do think we need to rethink where they are placed.... and which maps should/shouldn't have them.

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