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#1 Masterini

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Posted 15 October 2008 - 04:56 PM

My Fortress (new model) is invisible in the game, it doesn't work when my asset.dat is good, art file too. Why, Please ? :shiftee:

My model of Fotress (without Upgrades) : http://www.mediafire...2db6fb9a8902bda

Edited by Masterini, 15 October 2008 - 04:57 PM.


#2 TheWickedOne

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Posted 16 October 2008 - 12:56 AM

I'm gonna try it using it, i'll try to find the problem.

#3 Masterini

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Posted 16 October 2008 - 05:09 PM

i hope u will find :blink:

#4 TheWickedOne

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Posted 17 October 2008 - 12:27 AM

OK, i got the model in-game but it's having problems. The first time i started the game i had game crash so i'm gonna try to re-create the model to see if anything happens.

#5 Masterini

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Posted 17 October 2008 - 10:41 AM

ah ? :mellow:
I dont think this is the model that did this because if a model doesnt work there is no game crash, just that the model doesnt appear ;)
There really weird problems sometimes :blink:

#6 druchii22

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Posted 17 October 2008 - 12:48 PM

I don't know much in 3D modeling, but isn't it supposed to be a *.w3d file? Your file is a *.gmax file, so it's maybe the problem. ;)

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#7 DIGI_Byte

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Posted 17 October 2008 - 01:09 PM

The model to be used in game must be exported as a W3D file.
The appropriate settings need to be applied to it, To change these you can find these in RenX's W3D tools before exporting as a W3D file.


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#8 Masterini

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Posted 17 October 2008 - 02:36 PM

I send a gmax file but i use a W3D file. GMAX file is to show what I did (we see less thing in a W3D file)
I already made models and in the same way that it (I hope) and they work. ;)

W3D File : http://www.mediafire...2db6fb9a8902bda

Edited by Masterini, 17 October 2008 - 02:41 PM.


#9 druchii22

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Posted 17 October 2008 - 03:15 PM

Are you sure your asset isn't the problem?

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#10 Masterini

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Posted 17 October 2008 - 03:27 PM

Yeah i am sure ,my other models work ;)
and I resurfaced course millions of times handling export it in art /la, and repeat the asset and ensure it is well within 70 KB as it should

Edited by Masterini, 17 October 2008 - 03:29 PM.


#11 Masterini

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Posted 18 October 2008 - 11:00 AM

Problem solved. I ended by noting that when I open with W3DView, there were no models, no "hierarchy". ;) And on this every time I try export. I wanted to redo the test, I made as usual with the export, then I typed anything, extract and guess what? it worked! :mellow: 4kb more (446 instead of 442). Frankly this issue the ... I do not understand anything! :blink:

#12 Ridder Geel

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Posted 18 October 2008 - 11:05 AM

Problem solved. I ended by noting that when I open with W3DView, there were no models, no "hierarchy". ;) And on this every time I try export. I wanted to redo the test, I made as usual with the export, then I typed anything, extract and guess what? it worked! :mellow: 4kb more (446 instead of 442). Frankly this issue the ... I do not understand anything! :blink:


I do understand...
The problem was, your w3d files name was longer then 15 characters, when it is longer then 15 it will not function correctly ;)
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#13 Masterini

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Posted 18 October 2008 - 11:17 AM

Oh thank you! ;) Now I know why I have so many more problems for export of my models (I said many times that it was odd that it worked when I was exporting with another name :mellow: ^^)

Edited by Masterini, 18 October 2008 - 11:20 AM.





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