Presently one starts with a fortress. It has x build radius.
I suggest three buildings (buildable) which provide building area:
Fortress: Basically what we have already. Big build time, big price like presently. Not only a base of operations, but also highly defensive and provides a tactical strong-point. (build cost 25,000)
Headquarters: A building which isn't a fortification, but is a big established base, and isn't fragile. Has 3-4 build pads with similar options to fortress, but less innate defences and health/armour. Still formidable. Provides roughly the same amount of build area. Has some upgrades. Can recruit heroes. (build cost 7,000-11,000)
Outpost: A small forward base, has a single build pad for tower/artillery off side, requires siege weaponry or massed numbers to destroy still, but is but an outpost. Provides a workable but small area of land for a small base. Basically in terms of defence, a highly beefed up tower with a pad and capacity to build porters. Can't recruit heroes. (build cost 2,000-5,000)
Basically, instead of a great fortress, one starts with a Headquarters, still a defensible building but more realistic and less uber. You can build fortresses later when you have money. Headquarters are still quite tough, but not on the scale of the castle-like fortress.
Outposts allow for, well, outposts in the map, small defences and bases on bigger maps, useful. Not weak but nothing on scale of fortress and weaker than a headquarters. Headquarters can also be built, for bigger new bases, as can fortresses. Flexibility but weaknesses.
Different strengths of base and outpost possibility - doesn't it give you that fuzzy feeling inside?
Edited by Lt Commander Chris, 17 October 2008 - 07:15 PM.