Forth Eorlingas!
#1
Posted 19 October 2008 - 07:54 PM
This is the 4th Rohan update in a row! Woohoo for that
Anyways, I've got more screens for you
Not Knights enough for you? Well, they are for me And yeah, the render for the ram is bugged... It would be hell to get a real render working, so if it looks weird, it is
What? There's a new layout on the pictures? Well, of course there are!
I do hope the new layout on the renders makes it better for you to see the renders
They are after all smaller and less in size than the previous ones, and shouldn't be filling up the screens for any unlucky guy
Yup, that should leave about 4 more things to do before Rohan is done
Or, 3 actually, since one hero is a Royal Guard, and they'll use the same skin... excluding heads of course
And for those who have played the beta, I'll tell you that I've now fixed the Kingdom of Gondor spell (and thus Rally the Mark).. The power to allows you to build troops from around the real of Gondor (and Rohan)...
And as a last note... The chances are high for another release by Christmas It's about 2 and a half months left, and I'm certain I can get to finish Rohan and Rhun by that time By finish, I don't necessary mean bug-free
But there is a little problem concerning Rhun.. It still lacks a power in it's spellbook... Anyone wanna find up a nice power for a first tier? You can go here to see what the other powers are, and think up another one.. No, I would like it to keep Heal out of it
Thats all, thank you for reading, or just watching the topic
The 4th Age version 0.8 has been released: Link
#6
Posted 19 October 2008 - 08:52 PM
I have an idea for Rhun's 1st tier power:
Called something along the lines of "Battle march" or "Marching chant"
Basicaly what it does is give the targeted troops a fairly large speed boost, a bit like palantir in the vanilla game, but giving a larger boost and to all troop types.
The way I see this fitting into the gameplay is as a power that is selected usally in mid game, after the boost power. It can then be used to make rhuns horses and horse archers faster than normal horses for a period of time, allowing them to chase down enemy horses. I don't mean to blow my own trumpet, but I'm thought of as a fairly good player in the vanilla game, possibly one of the best gondor/rohans vs FoD, and atm I really can't see a way rhun is going to counter pro horse micro and constant base rushes, especially if their cav is slower. This would pretty much solve this problem as well as being a fairly neat power for late game, chasing down retreating armies and heros ect
#7
Posted 19 October 2008 - 09:38 PM
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#8
Posted 20 October 2008 - 03:32 AM
Hmmm....a new power for Rhun. give me a few days.
Edited by Jeth Calark, 20 October 2008 - 03:37 AM.
#9
Posted 20 October 2008 - 11:53 AM
"Charge of the East" Cost: 1
+50% armor, +50% movement speed, and +100% attack to targeted troops for [either 30, 45, or 60 seconds]
What do you think?
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#10
Posted 20 October 2008 - 03:10 PM
And for Fene and Ithilil... Your powers looks to much like the power they already have in tier one
Boost goes around armor, damage and speed, so you'll have to think up something newMen of Darkness (1)
Targeted units gains a boost for a limited time.
And minifactions are RA's word..
But those powers will stay for middle-late game, because that's when you might need new troops to fight your enemy Some units are pretty basic, yes, but at least for Gondor you get Knights of Dol Amroth, the toughest cavalry forces in the entire game The other units are good in their own ways, but I'll admit, they might not differ to much from a normal unit.. Well, the axemen are faster units, the Men-at-Arms are tougher, and.. well, the rest might be just a second trooper to choose from... but still
Rohan get's another cavalry force, and Spearmen and Dwarves, which I think fits good for middle-late game
The 4th Age version 0.8 has been released: Link
#11
Posted 20 October 2008 - 05:01 PM
#12
Posted 20 October 2008 - 05:35 PM
Gondor and Rohan basically have it..
Elven Wood:
I plan on having a Desert for Harad, and I don't really think any wood would do anyone on Rhun any good
However, it could perhaps have created a stealthy area for Rhûn... That others could use of course
I'll think about that... But I don't really see any trees that would fit, that's all
The 4th Age version 0.8 has been released: Link
#13
Posted 20 October 2008 - 06:57 PM
Tier one powers are fairly limited, since you can't use anything too powerful, and without being unoriginal it's hard to think some up
#15
Posted 20 October 2008 - 08:32 PM
#16
Posted 20 October 2008 - 08:53 PM
basically, some sort of terrain altering power that would grant a bonus to troops inside it is what I'm suggesting.
#17
Posted 20 October 2008 - 09:08 PM
And Fene... I don't know how you play, but I usually get the two first powers available... And if it's two boosting powers, I'd most likely get them together and working as fast as I could
However, the more I think about it, I actually like it... Because, well.. A power that just increases the speed is a rather good spell, that isn't OP in itself, but can be very good to have in early, mid and especially late game...
So yeah, I'll be going to think about that one as well
The 4th Age version 0.8 has been released: Link
#18
Posted 20 October 2008 - 09:34 PM
By the time you are able to get both, other things would come into play to make it less op, and more part of rhuns gameplay, to be able to chase down other horse units for short periods of time, so they have something more to defend with than just pikes. This is how I invision it if it were included anyway
#19
Posted 21 October 2008 - 12:21 AM
Hey, I didn't have any emoticon on the first one... Hey
And for Fene and Ithilil... Your powers looks to much like the power they already have in tier one
Oops... Maybe I should read the whole power tree before I try again...
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#20
Posted 23 October 2008 - 02:24 AM
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