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#21 Mig Eater

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Posted 12 November 2003 - 08:31 PM

Hay this is about SW's take it some were else...


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#22 Rattuskid

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Posted 13 November 2003 - 02:37 AM

You know that you can have paradrops and bomber(s) SW's using the same plane right? You just change one of the four paradrops to have chrono loco infantry (they shift immediatley down to the bottom). Then you edit the chrono out and in animations to be a bomb dropping and an explosion. He the infantry dropped have speed=0 and be invisible and have limbo/suibomb/areafire and an -2 range virtual scanner. Add the AttacksFriendlies tag and you have a functioning parabombs that doesn't mess up your paradrops or have those ugly parachutes on bombs.
Being a total douche.

#23 Mig Eater

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Posted 13 November 2003 - 03:52 AM

Thanks, but I think will end up with giving the air-strike weapon to buildings...


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