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#61 BobingAbout

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Posted 12 February 2004 - 08:49 PM

hunty is sending them right now. but I'm fixing a virus infested computer today...
well, that gate is the usual arg high standard.

got file now, I'll take a look, then get beck to virus eliminating...
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#62 BobingAbout

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Posted 03 July 2004 - 10:52 PM

ok, its been a while, had to dig out this old topic from page 5.

here is my dammaged allied gate facing A. what you think?

now that I've finished college i can get back to working on these.

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#63 Daeda

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Posted 04 July 2004 - 08:41 AM

I like em, though maybe you should make them a bit more damaged

#64 BobingAbout

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Posted 04 July 2004 - 12:11 PM

I like em, though maybe you should make them a bit more damaged

that seems to be the general idea. but there are 2 problems.
1. Dammaging the remap areas would make it increadably more difficult to animate.
2. changing anything on the gate would mean starting the entire animation sequence again.

feel free to attempt to damage it a bit if you want. if you do a good job i might even attempt to remake the animation.
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#65 Daeda

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Posted 04 July 2004 - 07:00 PM

Yeah i see your point. You wont see it fully opened much anyway. Keep it

#66 BobingAbout

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Posted 05 July 2004 - 12:15 AM

looking at the work arg is doing on the soviet gate(arg dammages the sections, i put them together like a jigsaw then animate them) it looks like the soviet gate is going to be more dammaged, and even when fully open you can clearly see its dammaged.
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