heh heh heh....i noticed some one modifyied the title the 250% iloo thing is gone. XDD
well anyways another idea
Psycho AI - Builds More Frequent War factories and Barracks. and their base is REALLY big.
Perhaps but would need some more spice to it.
Oh and yes, no need to bring up Iloo every god damn time, he is a pest and need not be reminded of, ok?
i got a good one
Overthrow- only siege units and infantry are allowed, and your defences are always siege weapons.
Care to elaborate what you consider siege units in this mode? artillery only or does aerial arty count?
Defenses siege means artillery form non-direct inaccurate?
Given majority is direct hit damage, it would require considerable redesign of defense weapons or amount of defenses can go limited if majority have to be disabled in the mode instead of redesigned in working.
'Countermeasures'(or 'Specialists' or something.. i dont know) - units are modified to easily counter other units/structures, but suck against everything else
so things like(using original game units as example) flack trooper kill infantry easily, but suck against all else, or rhino can kill tanks in no time, but couldn't kill infantry/structures if their life depended on it
(sorta like how the german tank destroyer or sniper are like... only good against one thing, but really good at it)
Well, Flak trooper was also decent vs air too not just vs inf but against armor it was useless indeed
Still, given how different 2.0 balancing is, there is already high resistance on infantry for example to various forms of weapons compared to none of 1.99 and various other tweaks so this mode won't be extreme leap as such.
Edited by Apollo, 25 October 2008 - 06:28 AM.