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#21 PurpleChameleon

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Posted 16 November 2008 - 08:49 PM

only problem with that is the differences between each faction's starting units.

AL would own all.

But hey, If you randomized the starting units or something...
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#22 Apollo

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Posted 16 November 2008 - 09:09 PM

yeah that was idea for deathmatch mode, random start units and then collect crates to get more randomly given units but for some reason games wouldn't end in that mode always :wink_new:
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The only written law in a C&C game I ever saw is please Mr.Developer make it fun and give me a lot of **** to explode, o and don't you ever get another soul to play Kane but Joe Kucan. Aside from those two rules, all bets are off =) hehe
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#23 some_weirdGuy

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Posted 17 November 2008 - 07:18 AM

hmmm, i wonder why?

it should work shouldn't it? maybe they just had a unit secreted away somewhere?
(like in ts when you would destroy the enemy but they would have one mobile stealth generator hidden somewhere and you could never find it...)

"I reject your reality and substitute my own" -Adam Savage, Mythbusters
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#24 PurpleChameleon

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Posted 17 November 2008 - 11:07 PM

Ack, I HATED those.

Unless it was mine.

And I had a second base under it.
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