Stealth Mode?
#1
Posted 23 October 2008 - 03:41 PM
Good idea? Bad? Stupid? Insanely bad with a chance of being good? ... Already did this?
#2
Posted 23 October 2008 - 04:08 PM
#3
Posted 23 October 2008 - 10:18 PM
i would say no to having them attack while stealthed as i think that can get very op very quickly, but while walking/running im all for it. perhaps they could fire while stealthed only when in trees? that would be limiting enough, but still very powerful.
id like to see ambushes play a much larger role so that stealthy archers serve a better purpose than just ones with more range/damage than the basics.
#4
Posted 23 October 2008 - 10:58 PM
#5
Posted 23 October 2008 - 11:28 PM
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#6
Posted 23 October 2008 - 11:43 PM
#7
Posted 24 October 2008 - 02:03 AM
#8
Posted 24 October 2008 - 11:41 AM
#9
Posted 24 October 2008 - 05:15 PM
#10
Posted 24 October 2008 - 05:28 PM
#11
Posted 24 October 2008 - 07:25 PM
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#12
Posted 24 October 2008 - 07:32 PM
I definitely agree that stealth and stealth detection need to play bigger roles in the game and to keep stealth units from being OP, u can simply add more detectors to the game. A stealth stance that gave rangers (and elves and stuff) speed and stealth but left them unable to attack would certainly be interesting and would lead to some nice guerrilla tactics which are always fun.
Edited by dojob, 24 October 2008 - 07:33 PM.
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#13
Posted 24 October 2008 - 08:13 PM
#14
Posted 24 October 2008 - 08:32 PM
Puts a whole new light on the phrases: "Numbers don't always win the battle." and "When they're in range, you're in range."
#15
Posted 24 October 2008 - 09:15 PM
#16
Posted 24 October 2008 - 09:47 PM
#17
Posted 24 October 2008 - 10:13 PM
Besides, most wars aren't upsets, just sheer weight of numbers. Some of the most famous battles are upsets, but they're only famous because of that. The majority of battles that occur are just good troops against more good troops, and guess who wins?
No one would want to competetivly play an unbalanced game for an extended period of time. Besides, it's unbalanced anyway. The terrain and armie strengths are equal, but one general, or player, may be better than another. If you want upsets, try to play a person or ai better than you and win. Don't unbalance the game for it.
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#18
Posted 24 October 2008 - 10:25 PM
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#19
Posted 24 October 2008 - 10:31 PM
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#20
Posted 24 October 2008 - 10:45 PM
We don't want to play every other battle. We want to be the one that makes history. And besides, this is LOTR we're talking about. By the War of the Ring, every battle Good won was an upset. We want to relive that. For example, that's what Gondor's rangers are entirely about. In the books and movies, they were vastly out-numbered, but yet through surperior planning, skill, ambushes, and better knowlege of the terrian, they devesated enemy columns.Besides, most wars aren't upsets, just sheer weight of numbers. Some of the most famous battles are upsets, but they're only famous because of that. The majority of battles that occur are just good troops against more good troops, and guess who wins?
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