Stealth Mode?
#21
Posted 24 October 2008 - 10:47 PM
Besides, if you want to relive those battles, do war of the ring or the campaign. The way I see it, skirmish is just a test of your command ability against your opponent's, ai or human. Unbalancing it otherwise defeats the purpose.
The bfme engine also just isn't built for this...
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#22
Posted 24 October 2008 - 10:52 PM
Edited by AA IP'er, 24 October 2008 - 10:59 PM.
#23
Posted 24 October 2008 - 11:03 PM
Right...through better commanders So be the better commander and own the enemy.
Besides, if you want to relive those battles, do war of the ring or the campaign. The way I see it, skirmish is just a test of your command ability against your opponent's, ai or human. Unbalancing it otherwise defeats the purpose.
The bfme engine also just isn't built for this...
But this adds another dimision (My God, I can't spell), adding more to the overall game. It also creates new playstyles. Right now, second tier archers are better in just about every aspect than the first tier. Now, if you can make them more or less equal, just with different purposes, both will still be used, instead of one being phased out.
In addition, it's not really who's the better commander, just who can build fastest.
AA pretty much covered this part. Making ambushes and flanking more important won't completely unbalance the game. Some things may need to be tweaked, but you act as if it's perfectly balanced now.
.........Firing while stealthed and increasing flanking bonuses are well within the engine's capibilities. More higher ground bonuses may be outside that, however.
#24
Posted 24 October 2008 - 11:14 PM
All your points basically come back to the idea of brilliance on the part of one general or stupidity on the part of another. That's what skirmish is all about...just you against your opponent, with everything equal.
I'm not a huge fanboy of symmetry, I hate it in factions. But in skirmish for maps, it's fine. If you want advantaged and disadvanted battles don't play skirmish. Play war of the ring...unbalanced numbers, specific terrain, friendly creeps, special maps, pretty much the whole deal. So play what already fits your style, instead of trying to change skirmish to that itself. Because the nature of skirmish is that it's equal. It's just a skirmish between two small armies, not some giant conflict that changes the course of the war.
Bfme can't handle this. Half the time it gives you flanking advantages when your enemies are facing you, and the other half it gives you no advantages when their backs are to you. Units can run through eachother, so formations aren't much of a help. Terrain can't slow or impede units...bfme just doesn't work with it. So stop trying to make this a total war game, because it just won't work. It's never going to be a completely realistic representation of the lotr universe, and there's not much point trying to make it one. If you want that, wait for a new game to come out, or play a different mod like The Fourth Age for R:TW. But in bfme, it's not gonna happen.
Edited by Yoda_, 24 October 2008 - 11:15 PM.
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#25
Posted 24 October 2008 - 11:37 PM
Imagine for a second, that each part of this game is a tower. Skirimsh is one, WotR is another etc.
WotR is a stronger tower, awaiting renovation.
Skirmish is a weaker tower. It's about as built up as it can get. Adding any more levels would cause the tower to weaken, and eventually crumble.
Basically, I don't think adding anything on top of skirmish is, as it were, going to make it better. Instead, renovate the lower floors.
#26
Posted 24 October 2008 - 11:39 PM
my two cents i suppose.
#27
Posted 24 October 2008 - 11:41 PM
You say it is impossible? Maybe but why not try? I am not afraid of failure. I live to strive against hardship. We won't know we can't do it unless we try. I would rather go die fighting for my freedom than live as a slave. It is the same for everything.
#28
Posted 24 October 2008 - 11:45 PM
Allow selected units to fire while invisible (In trees) Unless enemy units are very close.
Increase flanking bonuses.
And, thinking about it, it may be possible to increase armor of units of high ground. You can already add range, just add an armor modifier as well.
Maybe the flanking bonuses don't always work, but we have to work with what we're given.
Damn, AA beat me again!
Edited by Elvenlord, 24 October 2008 - 11:45 PM.
#29
Posted 24 October 2008 - 11:46 PM
#30
Posted 24 October 2008 - 11:46 PM
If you wanna try and code this in after everything is finished, by all means, be my guest. Rob has enough on his plate with the current to do list, not to mention his family. And why not try to get it to work? Because it would add another freaking year or two to the developement time! You may have the private beta, but there's about 25,000 worth of downloads of people who don't.
Do you know the ratio of EA maps to ours? I don't wanna be restricted to only be able to play certain maps by the mod team, I wanna be able to play everything!
No room for innovation? Me and dojob spend hours some days innovating, trying it wacky, crazy ideas that we think might have a grain of merit. Demolisher rush, troll rush, tower spam, dojob even got nothing but towers and walls one day, and this is dojob we're talking about!
It's simple. If you don't like the way skirmish works, don't play it. Play another mode that suits you more, or wait till we finish everything currently on our plate before we try out a ton of new, very difficult ideas!
Edit: Elven, I don't have any issues with that...except that atm you can't see invisible units if you walk over them. Invisible perhaps, but that's taking it too far...
Edited by Yoda_, 24 October 2008 - 11:48 PM.
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#31
Posted 24 October 2008 - 11:49 PM
...............screw it, I will just mod it myself
Crap Yoda! Now you made me look like the bad guy!
Edited by Elvenlord, 24 October 2008 - 11:50 PM.
#32
Posted 25 October 2008 - 12:03 AM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#33
Posted 25 October 2008 - 12:08 AM
All I'm really suggesting is this:
Allow selected units to fire while invisible (In trees) Unless enemy units are very close.
Increase flanking bonuses.
And, thinking about it, it may be possible to increase armor of units of high ground. You can already add range, just add an armor modifier as well.
Maybe the flanking bonuses don't always work, but we have to work with what we're given.
This is a relatively good idea, Elven.
#34
Posted 25 October 2008 - 02:41 AM
So, does anyone actually see any problems with what I've suggested? There's always room for improvement.
#35
Posted 25 October 2008 - 04:32 AM
#36
Posted 25 October 2008 - 04:52 AM
Relatively? What's that supposed to mean?
Well, insofar, it is, imo, the only really good idea suggested, relative to the other ideas.
#37
Posted 25 October 2008 - 11:13 AM
Yeah, don't mention The Battle of Agincourt to the French. The French historians are holding some grudge convention to get the total annihilation by the English to be revoked, by claiming that the English performed some vast heinous war crimes, and that the numbers were exaggerated to make the battle of Agincourt a propaganda event. Of course, no English historians with any evidence are allowed in. But hey, what can you expect? It won't work, you can't apply modern war rules to a battle that ended hundreds of years ago. Nor fabricate allegations.This is the essence of war. In every game since such stunning victories like Agincourt and Crecy are not possible.
Also, don't forget the Armada, Aridor! That's one of my favourite legacies of Britain.
#38
Posted 25 October 2008 - 01:48 PM
The problem I see is Yoda's immovable fear of change.
Nice completely irrational and unfactbased insult.
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#39
Posted 25 October 2008 - 01:52 PM
Well the Armada how could I forget. The Brits mashed the Spanish and then the Spanish screwed themselves and ran into a frigging hurricane.Yeah, don't mention The Battle of Agincourt to the French. The French historians are holding some grudge convention to get the total annihilation by the English to be revoked, by claiming that the English performed some vast heinous war crimes, and that the numbers were exaggerated to make the battle of Agincourt a propaganda event. Of course, no English historians with any evidence are allowed in. But hey, what can you expect? It won't work, you can't apply modern war rules to a battle that ended hundreds of years ago. Nor fabricate allegations.This is the essence of war. In every game since such stunning victories like Agincourt and Crecy are not possible.
Also, don't forget the Armada, Aridor! That's one of my favourite legacies of Britain.
#40
Posted 25 October 2008 - 01:57 PM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
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