How create a "Super" Ring Hero?
#1
Posted 26 October 2008 - 06:26 AM
my project:
RingHeroes
Mordor: Sauron (no changes)
Isengard: Saruman morphing to Saruman One Ring
Goblins: GoblinKing morphing to Goblin One Ring
Angmar: DireWolf
Elves: Galadriel (no changes)
Men: Gandalf morphing to Gandalf One Ring
Dwarves: Gmili morphing to Gmili One Ring
Please... tomorrow I posting my mod 1.0.. but I need help to changes "morphing" ring heroes! Somebody help me?
obs.: apologies for my english.. but I am brazillian, I don't speak english very well.
eliotucci@hotmail.com
"Gratzi"
#2
Posted 26 October 2008 - 09:49 AM
The upgrade someone gets when having the ring is: Upgrade_RingHero
So...
If you add a code like this in the unit's code (saruman for example):
Behavior = UnpauseSpecialPowerUpgrade ModuleTag_UnpauseHorseToggle SpecialPowerTemplate = SpecialAbilityToggleMounted TriggeredBy = Upgrade_RingHero End Behavior = SpecialPowerModule ModuleTag_HorseToggleStarter SpecialPowerTemplate = SpecialAbilityToggleMounted UpdateModuleStartsAttack = Yes StartsPaused = Yes End Behavior = ToggleMountedSpecialAbilityUpdate ModuleTag_HorseToggle SpecialPowerTemplate = SpecialAbilityToggleMounted MountedTemplate = IsengardSaruman_RingHero UnpackTime = 2000 PreparationTime = 0 ; none, cause we hop onto our mount in no time at all :) PackTime = 0 ; none, cause we hop onto our mount in no time at all :) OpacityTarget = .0 ; How see-thru to be at peak of change AwardXPForTriggering = 0 IgnoreFacingCheck = Yes EndAnd then you should give them a 'command button' named, equip ring, which then changes the hero into a ring hero!
Or you can try to make it happen automatically, ill look for a way to do that if you really want that
#3
Posted 26 October 2008 - 04:47 PM
or go here http://forums.revora...showtopic=67026 for some screenshot
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#4
Posted 26 October 2008 - 05:13 PM
Yes, having any of the triple-g's (Gandalf, Gimli, Galadriel) as ring heroes is anti-tolkien'ish, but I think the reason for having Ring Heroes is because it's a nice little thing to have, if you get the ring yourself, and it can be fun
and I have a suggestion..
Behavior = ModelConditionUpgrade ModuleTag_MorphToSuperRingHero TriggeredBy = Upgrade_RingHero AddConditionFlags = USER_1 EndIf you add that in the hero's code, it should make the hero go into the model that's defined as USER_1... You'll have to add that too of course
Do not, that for Gandalf, this can bug him up... He can't switch from USER_1 to MOUNTED, to USER_1 again.. I think he goes back to default then
So therefore, you should add a commandset upgrade to him, to remove his ability to ride a horse (which would really make him OP anyways if he's a ring-hero, and your planning on making his as strong as Sauron)
Behavior = CommandSetUpgrade ModuleTag_CommandSetUpgrade TriggeredBy = Upgrade_RingHero CommandSet = GondorGandalfRingHero_CommandSet End
Edited by Lauri, 26 October 2008 - 05:18 PM.
The 4th Age version 0.8 has been released: Link
#5
Posted 27 October 2008 - 01:56 PM
Did you come here only to spam?
Yes, having any of the triple-g's (Gandalf, Gimli, Galadriel) as ring heroes is anti-tolkien'ish, but I think the reason for having Ring Heroes is because it's a nice little thing to have, if you get the ring yourself, and it can be fun
and I have a suggestion..Behavior = ModelConditionUpgrade ModuleTag_MorphToSuperRingHero TriggeredBy = Upgrade_RingHero AddConditionFlags = USER_1 EndIf you add that in the hero's code, it should make the hero go into the model that's defined as USER_1... You'll have to add that too of course
Do not, that for Gandalf, this can bug him up... He can't switch from USER_1 to MOUNTED, to USER_1 again.. I think he goes back to default then
So therefore, you should add a commandset upgrade to him, to remove his ability to ride a horse (which would really make him OP anyways if he's a ring-hero, and your planning on making his as strong as Sauron)Behavior = CommandSetUpgrade ModuleTag_CommandSetUpgrade TriggeredBy = Upgrade_RingHero CommandSet = GondorGandalfRingHero_CommandSet End
thanks! I am a tested this now, and after I reply here... but thanks, thanks, thanks!
#6
Posted 27 October 2008 - 02:00 PM
#7
Posted 27 October 2008 - 06:47 PM
Anyways, my way's automatic But I'm sure you could make yours to via LUA, but why not keep it easy?
The 4th Age version 0.8 has been released: Link
#8
Posted 27 October 2008 - 06:55 PM
#9
Posted 27 October 2008 - 08:55 PM
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