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Witch King of Angmar


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#1 Hexman

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Posted 26 October 2008 - 01:07 PM

Hi

When you atack with the witch king of Angmar he kills to your units. I would like to remove this, is this possible?
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#2 Floris

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Posted 26 October 2008 - 01:36 PM

You mean to remove his AoE?
The race of Men is failing, the blood of Númenor is all but spent – its pride and dignity forgotten… It is because of Men the Ring survives.

#3 Hexman

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Posted 26 October 2008 - 01:48 PM

You mean to remove his AoE?

yes
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#4 Lurtzy

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Posted 26 October 2008 - 02:16 PM

I think I can tell you how to remove this very stupid thing EA did when making the Witch King ;)

First, look at this in weapon.ini
;-------------------------------------------------------------------------------
Weapon WitchKingWarMace
	LeechRangeWeapon		= Yes
	AttackRange				= STANDARD_MELEE_ATTACK_RANGE
		RadiusDamageAffects 	= ENEMIES NEUTRALS NOT_SIMILAR;;
	MeleeWeapon				= Yes
	DelayBetweenShots		= WITCHKING_MACE_DELAYBETWEENSHOTS	  ; time between shots, msec
	PreAttackDelay			= WITCHKING_MACE_PREATTACKDELAY		  ; 300 is mace swing delay time before contact with target.
	PreAttackType			= PER_SHOT; Do the delay each time we attack
	FireFX					= FX_GondorSwordHit
	FiringDuration			= WITCHKING_MACE_FIRINGDURATION		  ; Duration of the mace swing 
;ClipSize				= 1 ;  Commented out, don't see why we need clips for the mace. - 7/9/04
;AutoReloadsClip			= Yes
;ClipReloadTime			= 5000

	DamageNugget					   ; A basic Nugget that just does damage
		Damage		= WITCHKING_MACE_DAMAGE			
		Radius			= 40.0
	;DamageArc		= 40
		DelayTime		= 0
		DamageType		= HERO
		DamageFXType		= MAGIC
		DeathType		= NORMAL
		DamageScalar  = 10% NONE +RohanEowyn
	End
	MetaImpactNugget				   ; A Nugget that throws things back with force
;		HeroResist			= .75
		ShockWaveAmount		= 35
		ShockWaveRadius		= 40
		ShockWaveArc		= 80;;40			; Should generally be equal to damage arc
		ShockWaveTaperOff	= 1.0
		ShockWaveSpeed		= 0.0
		ShockWaveZMult		= 1.6
	End
End

Just add this \/ to the bottom of the DamageNugget
DamageScalar		  = 0% NONE +ALLIES

Like this \/
DamageNugget					   ; A basic Nugget that just does damage
		Damage		= WITCHKING_MACE_DAMAGE			
		Radius			= 40.0
	;DamageArc		= 40
		DelayTime		= 0
		DamageType		= HERO
		DamageFXType		= MAGIC
		DeathType		= NORMAL
		DamageScalar  = 10% NONE +RohanEowyn
		DamageScalar		  = 0% NONE +ALLIES
	End

Hope it works :rolleyes:

Trying to hold on...





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