Hi
When you atack with the witch king of Angmar he kills to your units. I would like to remove this, is this possible?
Witch King of Angmar
Started by Hexman, Oct 26 2008 01:07 PM
3 replies to this topic
#1
Posted 26 October 2008 - 01:07 PM
#2
Posted 26 October 2008 - 01:36 PM
You mean to remove his AoE?
The race of Men is failing, the blood of Númenor is all but spent – its pride and dignity forgotten… It is because of Men the Ring survives.
#3
Posted 26 October 2008 - 01:48 PM
yesYou mean to remove his AoE?
#4
Posted 26 October 2008 - 02:16 PM
I think I can tell you how to remove this very stupid thing EA did when making the Witch King
First, look at this in weapon.ini
Just add this \/ to the bottom of the DamageNugget
Like this \/
Hope it works
First, look at this in weapon.ini
;------------------------------------------------------------------------------- Weapon WitchKingWarMace LeechRangeWeapon = Yes AttackRange = STANDARD_MELEE_ATTACK_RANGE RadiusDamageAffects = ENEMIES NEUTRALS NOT_SIMILAR;; MeleeWeapon = Yes DelayBetweenShots = WITCHKING_MACE_DELAYBETWEENSHOTS ; time between shots, msec PreAttackDelay = WITCHKING_MACE_PREATTACKDELAY ; 300 is mace swing delay time before contact with target. PreAttackType = PER_SHOT; Do the delay each time we attack FireFX = FX_GondorSwordHit FiringDuration = WITCHKING_MACE_FIRINGDURATION ; Duration of the mace swing ;ClipSize = 1 ; Commented out, don't see why we need clips for the mace. - 7/9/04 ;AutoReloadsClip = Yes ;ClipReloadTime = 5000 DamageNugget ; A basic Nugget that just does damage Damage = WITCHKING_MACE_DAMAGE Radius = 40.0 ;DamageArc = 40 DelayTime = 0 DamageType = HERO DamageFXType = MAGIC DeathType = NORMAL DamageScalar = 10% NONE +RohanEowyn End MetaImpactNugget ; A Nugget that throws things back with force ; HeroResist = .75 ShockWaveAmount = 35 ShockWaveRadius = 40 ShockWaveArc = 80;;40 ; Should generally be equal to damage arc ShockWaveTaperOff = 1.0 ShockWaveSpeed = 0.0 ShockWaveZMult = 1.6 End End
Just add this \/ to the bottom of the DamageNugget
DamageScalar = 0% NONE +ALLIES
Like this \/
DamageNugget ; A basic Nugget that just does damage Damage = WITCHKING_MACE_DAMAGE Radius = 40.0 ;DamageArc = 40 DelayTime = 0 DamageType = HERO DamageFXType = MAGIC DeathType = NORMAL DamageScalar = 10% NONE +RohanEowyn DamageScalar = 0% NONE +ALLIES End
Hope it works
Trying to hold on...
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