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#1 genobreaker

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Posted 26 October 2008 - 07:12 PM

well im running small tests lately...some trial and error stuff with alignments but kinda share some ingame...

i know kinda plain... but hey its really different...

im using Infantry General... and also vs Infantry General... on Brutal...
im having hard time cracking AI's Defenses with Firepower/ROF multiplier changed for brutal, same is applied for easy and medium... and I should lessen the AI scripts i put
i think it cloggs O__o Brutal doesnt seem attacking much but heavy while easy keeps on attack and occupied...


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#2 Devastator

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Posted 27 October 2008 - 11:22 AM

Nice soviet airpad. :crazed:
What gen. does it belongs to?

#3 genobreaker

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Posted 27 October 2008 - 05:12 PM

All of it... soviet side will get airfields...
screenies above are mostly Infantry General vs Infantry General

and another random screenies testing... its a hard to crack attacks for brutal... mmm ive lowered the multiplier... but still insane ^__^
im fixing FLH of the helix... and i messed up... might as well show it...

Infantry General's Helix Hind...
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Some Tank General's Base Defense... and testing cameo of tank bunker made by me...
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i love miners to be in my crazy attack lol... Tank General vs Infantry General...
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#4 genobreaker

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Posted 28 October 2008 - 08:40 PM

more :wink_new:

Laser General - Laser HQ
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Power Plant Upgrade
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#5 Devastator

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Posted 29 October 2008 - 09:02 AM

I like that tank bunker and laser patriot. :p
If I remember, you said you change tesla tank to "Neo tesla tank"?? (the one that has more armor...)

#6 genobreaker

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Posted 29 October 2008 - 01:11 PM

the laser patriot is now named beam cannon... and laser turret will be back...
the tesla tank also will be back...
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#7 Misthero

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Posted 31 October 2008 - 11:49 PM

The new Soviet Airforce Command center looks nice, but sadly, the non-migs are rather out of place...
OH WOW, are those the new laser patriots? awesome.
Also, what did you change in the Power Plants of Allies?
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#8 genobreaker

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Posted 01 November 2008 - 06:07 AM

when upgrading powerplants there is now also a upgrade graphic instead of being a plain 1x1 tile placement.... i used the prerelease image and added glowing rods.... you will see those when you beta test it...

the name also... laser patriot ---> beam cannon
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#9 Misthero

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Posted 01 November 2008 - 06:18 AM

beam cannon fires on ground? or no...
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#10 Devastator

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Posted 01 November 2008 - 11:23 AM

i think Geno just renamed it.

#11 genobreaker

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Posted 02 November 2008 - 09:21 PM

more! more!

Air Force General - Last Enemy Airfield...
lol look at that getting MOAB'ed
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Air Force General - More Air Supremacy...
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Super Weapon General - some ambient change, lightning storm duration, and storm scatter...
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Laser General - some base defenses again
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#12 wcvechten

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Posted 08 November 2008 - 11:09 AM

that radar base defense is the laser turret?

O-o

looks evilll

#13 genobreaker

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Posted 11 November 2008 - 02:18 PM

Some tests ive made lately... coding of course...

Return of the Comebacks lol... Avenger, Microwave Tank (its cryowave before that, but ive change it back again)
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Super Weapon General's EMP Grand Cannon... an expensive cannon with Low Reload Time... 1x1 cell damage only and 4 cells EMP damage...Damage to buildings is also reduced
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Allied Microwave Tank, disables buildings, best for defenses, radar, oil derricks...
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Edited by genobreaker, 11 November 2008 - 02:23 PM.

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#14 Devastator

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Posted 13 November 2008 - 01:47 AM

Lol, Nice microwave tank! :good:
I think that microwave seems a bit to low from its dish thingi....

#15 genobreaker

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Posted 13 November 2008 - 08:57 AM

well... that pic isnt updated... the first one is the Latest...
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#16 wcvechten

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Posted 19 November 2008 - 01:40 PM

that microwave tank looks AWESOME!

#17 genobreaker

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Posted 23 November 2008 - 09:19 PM

Super Weapon General - bases
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Super Weapon General - Fortress Alpha's
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Edited by genobreaker, 23 November 2008 - 09:21 PM.

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#18 genobreaker

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Posted 05 January 2009 - 09:00 PM

New updates...

as well as the AI tests... now it became weird... im using easy AI's for the Allies
and they are busy unlike brutal i think i made them clogged again...there are 3 soviet sides who are brutal, they have the advantage of having multipliers in firepower and rof and yet they are pwned...

im clearing the AI i written and create a new one for the Allies... and organize it... creating an unique personality of attacks...

Allied Air Force General... the old AI attack is making use of IFV's too much...like every attack theres an IFV... the Kodiak is still uncoded to it...
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Vanilla Allied... still using the old westwood written AI...
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Allied Super Weapon General... uses more of Aircrafts... longbows and Fortress Alphas...
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Allied Laser General... creates laser tanks all the time...
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I enjoy the play as AI is using superweapon clones lol
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#19 FallenDwarf

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Posted 05 January 2009 - 09:13 PM

Looks ggod geno
can you tell me where you got Allied Command Center?
Or even better, upload it here and I credith the author
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#20 genobreaker

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Posted 05 January 2009 - 09:18 PM

its from fangkong mod (counter unions) a chinese mod made by zixia...
and its already public released...

Edited by genobreaker, 05 January 2009 - 09:19 PM.

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