i got bored
Started by Eagle_eye, Nov 09 2008 03:02 PM
5 replies to this topic
#1
Posted 09 November 2008 - 03:02 PM
hey revora ppl
yer i got bored after playing EA's RA3 and started messing with ra2 again
much better
anyhow
basically cnc3 stealth tank mock
in allied scheme
first time vxl'ing in ... well i dont know lol
Eagz
yer i got bored after playing EA's RA3 and started messing with ra2 again
much better
anyhow
basically cnc3 stealth tank mock
in allied scheme
first time vxl'ing in ... well i dont know lol
Eagz
I will see you 100 miles away
I will see you in 0% light
I will hunt you down
I will see you in 0% light
I will hunt you down
#3
Posted 09 November 2008 - 08:26 PM
It's just hva builder screenshot, so jpg is enough for me.
Anyways nice voxel!
Some in-games PLS?
Edited by partyzanPaulZy, 09 November 2008 - 08:27 PM.
"Soviet Union was a superpower and each superpower needs at least 1 war at 5 years to keep army in a good condition." ... my grandpa. USA create wars more frequently.
#4
Posted 10 November 2008 - 10:25 AM
in games for u
cloaked
uncloaked
coding works great
although, can you make the ammo system forcefully reload to max before it starts firing ?
i really cant remember, i haven't touched rulesmd.ini for years lol
this is how it stands atm if anyone wants some free coding
[StealthTank]
Name=Stealth Tank
Image=stealthtank
Prerequisite=GAWEAP,GATECH
Primary=stealthtankgun
ElitePrimary=stealthtankgunE
DistributedFire=yes
OpportunityFire=yes
PipScale=Ammo
Ammo=12
Reload=120
EmptyReload=150
Cloakable=yes
Sensors=yes
SensorsSight=10
CloakSpeed=5
Strength=150
Category=AFV
Armor=heavy
Turret=no
IsTilter=no
TooBigToFitUnderBridge=true
TechLevel=8
Sight=8
Speed=6
CrateGoodie=no
Crusher=yes
Owner=Americans,British,French,Germans,Alliance
AllowedToStartInMultiplayer=no
Cost=1750
Points=40
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
[stealthtankgun]
Damage=60
ROF=20
Range=8
Projectile=ChemMissile2
Speed=10
Warhead=ARTYHE
Report=AegisAttack
Anim=GUNFIRE
Lobber=no
TurboBoost=yes
OmniFire=yes
[stealthtankgunE]
Damage=80
ROF=20
Range=8
Projectile=ChemMissile2
Speed=10
Warhead=ARTYHE
Report=AegisAttack
Anim=GUNFIRE
Lobber=no
TurboBoost=yes
OmniFire=yes
[ChemMissile2]
Arm=2
Arcing=yes
Proximity=no
Ranged=yes
AA=yes
AG=yes
Image=DRAGON
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
ROT=30
cloaked
uncloaked
coding works great
although, can you make the ammo system forcefully reload to max before it starts firing ?
i really cant remember, i haven't touched rulesmd.ini for years lol
this is how it stands atm if anyone wants some free coding
[StealthTank]
Name=Stealth Tank
Image=stealthtank
Prerequisite=GAWEAP,GATECH
Primary=stealthtankgun
ElitePrimary=stealthtankgunE
DistributedFire=yes
OpportunityFire=yes
PipScale=Ammo
Ammo=12
Reload=120
EmptyReload=150
Cloakable=yes
Sensors=yes
SensorsSight=10
CloakSpeed=5
Strength=150
Category=AFV
Armor=heavy
Turret=no
IsTilter=no
TooBigToFitUnderBridge=true
TechLevel=8
Sight=8
Speed=6
CrateGoodie=no
Crusher=yes
Owner=Americans,British,French,Germans,Alliance
AllowedToStartInMultiplayer=no
Cost=1750
Points=40
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
[stealthtankgun]
Damage=60
ROF=20
Range=8
Projectile=ChemMissile2
Speed=10
Warhead=ARTYHE
Report=AegisAttack
Anim=GUNFIRE
Lobber=no
TurboBoost=yes
OmniFire=yes
[stealthtankgunE]
Damage=80
ROF=20
Range=8
Projectile=ChemMissile2
Speed=10
Warhead=ARTYHE
Report=AegisAttack
Anim=GUNFIRE
Lobber=no
TurboBoost=yes
OmniFire=yes
[ChemMissile2]
Arm=2
Arcing=yes
Proximity=no
Ranged=yes
AA=yes
AG=yes
Image=DRAGON
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
ROT=30
Edited by Eagle_eye, 10 November 2008 - 10:27 AM.
I will see you 100 miles away
I will see you in 0% light
I will hunt you down
I will see you in 0% light
I will hunt you down
#6
Posted 11 November 2008 - 09:50 AM
yer its based as close as can be scale wise to the cnc3 concept art and built from scratch so
they are pretty thin in that
but ahh well, cheers
they are pretty thin in that
but ahh well, cheers
I will see you 100 miles away
I will see you in 0% light
I will hunt you down
I will see you in 0% light
I will hunt you down
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