Posted 09 November 2008 - 09:24 PM
In terms of gameplay, it will be rather similar, I'm thinking. By which I mean, this will be a pretty standard RPG format with no godmodding unless I say so, and there are rules concerning what magic you can use. I'm not going to have specific levels or points or anything, but you have to be realistic. There can be no 'My character sends a firestorm over the enemy, and we win, and then we go for a celebratory drink and my guy parties all night', because after a massive-ass spell he'd be shattered and probably sleep for at least a day. I'm entrusting it to you guys to be sensible. If you're not, I'll edit your posts until they are. (I reserve the right to edit your posts until they're not stupid.)
But yeah, you all the format, really. I hope you enjoy this as much as I intend to.
By the way, can nobody try to be a High Elf, as I have stated that they never leave the harrows, which would make adventuring rather difficult. I'm intending to come across them at some point and utilise their friendship, but not to actually have any of them in our group.
Posted 10 December 2008 - 02:18 PM
The Maughold is a colossal fortress built into the bedrock of a mountainside, utterly impregnable, easily defensible and entirely self-sufficient. The Maughold is the seat of power for the human kingdom of Envael, as well as the home of one of the great military powers of Arsencia: the Sons of Man. They wear enchanted gold armour and carry swords and shields, and are often considered the superior military authority of the whole mortal world. They serve the king of Envael and, historically, are the reason humans still live in Arsencia. The Maughold itself is walled with solid granite, the rock of the mountains, but inside the walls most of the fortress city is paved with white marble. The palace, at the highest point of the city, is made entirely of white, pink and black marble and is home to the most lush and exotic garden in the known world, maintained by scores of gardeners.
Basically, imagine Minas Tirith but more fortressy and with farms and everything inside the walls, and without that big rock spur that Denethor jumped off in the third film. And kinda different, but pretty similar. Expand as you see fit.
Posted 07 June 2010 - 08:33 PM
This will now be run as a more freeform RPG. There will of course be paths crossing between characters but I don't want to have one single storyline dragging everyone along with it. Things get bogged down like that. For the most part, godmodding a single sentence's interaction here or there should be fine, but do not do anything more than that without first talking to the person whose character you intend to use, and any massively over-powered rubbish will be toned down by my editing your posts.
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