Two guestions about CAH
#1
Posted 12 November 2008 - 04:12 PM
So it's about Create-A-Heros. Is it possible to change the 'portraits' of the heros? Or well.. I think it is possible but what should i do? For example if i want to change the portrait of Avatar -wizards? Or do i have to create a new subclass or something?
And the other guestion is that can i somehow change the voices of CAHs? For example if i want (again) Avatars to speak with a voice of Donald Duck (lol). Let's say that i have all the voices i wan't to include ready. What do i have to replace and how..?
Im kind of supernoob with these things. Im just starting my 'modding career'.
(Sorry about the bad english.. I hope you can solve what i mean)
#2
Posted 12 November 2008 - 04:22 PM
The Audio thing is possible too.
You will need to edit createaheroaudio.inc (in createahero folder)
You will also need to change things in the voice.ini i think.
I have to eat dinner now, i will tell more in depth later
#3
Posted 12 November 2008 - 05:09 PM
#4
Posted 12 November 2008 - 05:45 PM
I think 08 till 21 are all the CAH portraits.
In:
\data\ini\object\createahero\createaheroaudio.inc
you will find all the 'voice' things which are defined in:
\data\ini\voice.ini
There you can find all the 'Wav's' which are/can be played when the hero is selected/moves/dies/...blabla...
Example:
createaheroaudio.inc
SoundUpgrade = Upgrade_CreateAHero_ClassArcher Upgrade_CreateAHero_SubClass_0 VoiceAttack = HeroMenArcherVoiceAttack //Bla Bla Bla... Endvoice.ini
AudioEvent HeroMenArcherVoiceAttack Sounds = GHArcMa_voiatta GHArcMa_voiattb GHArcMa_voiattc GHArcMa_voiattd GHArcMa_voiatte GHArcMa_voiattf GHArcMa_voiattg Volume = #ADD( UNIT_RESPONSE_VOLUME 0 ) MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 ) Priority = high Type = world player voice SubmixSlider = voice Endthe 'sounds' are which wav files can be played
All the Wav files are put in:
\data\audio\sounds\
They need to be something like this:
Bitrate: 117 kbps -this is not very important I think
Audio Sample Size: 4 Bit -16 Bit works too
Channels: 1 (mono) -very important!
Audio Sample Rate: 44 kHz -around this value i think
Audio Format: IMA ADPCM -PCM works too (not really sure if this even matters)
Long post...
But its better to have too much info than too less
#5
Posted 12 November 2008 - 06:07 PM
But there wasn't ''art'' folder! Also in the Data -folder there is no "Ini" folder at all. But the game itself is working fine, so where in heck are those folders..? In RJ_Rotwk -folder there are INI and Art folders, but i don't think that these files should be edited there? And i think that there wasn't any portraits..
This is crazy.. Am i having some kind of fake version of ROTWK..?
#6
Posted 12 November 2008 - 06:12 PM
U can find it here: http://www.the3rdage...item-52?addview
#7
Posted 12 November 2008 - 06:54 PM
#8
Posted 12 November 2008 - 08:06 PM
Thanks for the help, really!
#9
Posted 19 November 2008 - 12:02 PM
I tried to add/modify some voices, but again i have a problem with it. So i extracted all the sounds from Audio.big -file. Now i try to modify Avatar Wizards voices, but i can't find the avatar voices.. In data\ini\voice.ini i found this code:
AudioEvent HeroWizardVoiceAvatarSalute Sounds = GHWizar_voisa5b;GHWizar_voisa5a Volume = #ADD( UNIT_RESPONSE_VOLUME 0 ) MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 ) Priority = high Type = world player voice SubmixSlider = voice End
I think that is a voice when the hero is recruited. I also think that i should find wav files called GHWizar_voisa5b and GHWizar_voisa5a. Problem is that there are no voices with that name.. Is there another file that contains some audiofiles..? Or do i have to listen all the 6148 wavs? That won't be very nice i think. .__.
#10
Posted 19 November 2008 - 06:07 PM
#11
Posted 21 November 2008 - 10:54 AM
Read it again, it really should not be too hard to do
And if you do not understand something in it then do say so
#12 Guest_Guest_Fakirr_*_*
Posted 30 November 2008 - 06:24 PM
#13
Posted 30 November 2008 - 07:08 PM
Edited by Ridder Geel, 30 November 2008 - 07:10 PM.
#14 Guest_Guest_Fakirr_*_*
Posted 03 December 2008 - 01:21 PM
I was looking those audio files from the Audio.big -file all the time! I had no idea that they were in the EnglishAudio.Big. Thanks a lot. Now it's working!
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