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Two guestions about CAH


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#1 Fakirr

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Posted 12 November 2008 - 04:12 PM

Hello everyone. These could be stupid guestions but i didn't find any answers for them from the Articles..

So it's about Create-A-Heros. Is it possible to change the 'portraits' of the heros? Or well.. I think it is possible but what should i do? For example if i want to change the portrait of Avatar -wizards? Or do i have to create a new subclass or something?

And the other guestion is that can i somehow change the voices of CAHs? For example if i want (again) Avatars to speak with a voice of Donald Duck (lol). Let's say that i have all the voices i wan't to include ready. What do i have to replace and how..?

Im kind of supernoob with these things. Im just starting my 'modding career'. :good:

(Sorry about the bad english.. I hope you can solve what i mean) :grin:

#2 Ridder Geel

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Posted 12 November 2008 - 04:22 PM

You just need to make a new portrait and put it ingame, this is not too hard to do :good:
The Audio thing is possible too.
You will need to edit createaheroaudio.inc (in createahero folder)
You will also need to change things in the voice.ini i think.
I have to eat dinner now, i will tell more in depth later :grin:
Ridder Geel

#3 Fakirr

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Posted 12 November 2008 - 05:09 PM

Ok great! So where do i have to place this portrait image..? I just can't find a folder that contains some other portraits. It'll be great if you could tell me more about that what i should edit from thouse inc. ad .ini files. But eat in peace! :P

#4 Ridder Geel

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Posted 12 November 2008 - 05:45 PM

You find the portraits in \art\compiledtextures\he\heroui......
I think 08 till 21 are all the CAH portraits.
In:
\data\ini\object\createahero\createaheroaudio.inc
you will find all the 'voice' things which are defined in:
\data\ini\voice.ini
There you can find all the 'Wav's' which are/can be played when the hero is selected/moves/dies/...blabla...

Example:
createaheroaudio.inc
SoundUpgrade	= Upgrade_CreateAHero_ClassArcher Upgrade_CreateAHero_SubClass_0
		VoiceAttack 	= HeroMenArcherVoiceAttack
	  //Bla Bla Bla...
End
voice.ini
AudioEvent HeroMenArcherVoiceAttack
  Sounds = GHArcMa_voiatta GHArcMa_voiattb GHArcMa_voiattc GHArcMa_voiattd GHArcMa_voiatte GHArcMa_voiattf GHArcMa_voiattg
  Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
  MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
  Priority = high
  Type = world player voice
  SubmixSlider = voice
End
the 'sounds' are which wav files can be played :grin:
All the Wav files are put in:
\data\audio\sounds\
They need to be something like this:
Bitrate: 117 kbps -this is not very important I think :good:
Audio Sample Size: 4 Bit -16 Bit works too
Channels: 1 (mono) -very important!
Audio Sample Rate: 44 kHz -around this value i think ^_^
Audio Format: IMA ADPCM -PCM works too (not really sure if this even matters)

Long post... :aarambo:
But its better to have too much info than too less :aarambo:
Ridder Geel

#5 Fakirr

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Posted 12 November 2008 - 06:07 PM

This is kind of creepy. Just because i can't find a folder called "art"! I looked from the C:/Program Files/Electronic Arts/BFME2: Rowtk/..

But there wasn't ''art'' folder! Also in the Data -folder there is no "Ini" folder at all. But the game itself is working fine, so where in heck are those folders..? :good: In RJ_Rotwk -folder there are INI and Art folders, but i don't think that these files should be edited there? And i think that there wasn't any portraits..

This is crazy.. Am i having some kind of fake version of ROTWK..?

#6 Ridder Geel

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Posted 12 November 2008 - 06:12 PM

Uh, you need to use Final Big to open the Big files in the game's install directory :good:
U can find it here: http://www.the3rdage...item-52?addview
Ridder Geel

#7 Puppeteer

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Posted 12 November 2008 - 06:54 PM

Ahaha yes, use FinalBig and extract .big files into somewhere (doesn't matter where). They're found in your Electronic Arts>BattleforMiddleEarthII & the respective ROTWK one. The ini.big contains most of the codes, but they're others which you need (eg. Audio.big, all the TexturesX.big).

#8 Fakirr

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Posted 12 November 2008 - 08:06 PM

Thanks a lot! I didn't know anything about these FinalBigs before so this is going to help me a lot of more what i expected to! :good: Now i can start planning my own mod.

Thanks for the help, really!

#9 Fakirr

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Posted 19 November 2008 - 12:02 PM

*Sorry about a doublepost but..*

I tried to add/modify some voices, but again i have a problem with it. So i extracted all the sounds from Audio.big -file. Now i try to modify Avatar Wizards voices, but i can't find the avatar voices.. In data\ini\voice.ini i found this code:

AudioEvent HeroWizardVoiceAvatarSalute
  Sounds = GHWizar_voisa5b;GHWizar_voisa5a 
  Volume = #ADD( UNIT_RESPONSE_VOLUME 0 )
  MinVolume = #ADD( UNIT_RESPONSE_MINVOLUME 0 )
  Priority = high
  Type = world player voice
  SubmixSlider = voice
End

I think that is a voice when the hero is recruited. I also think that i should find wav files called GHWizar_voisa5b and GHWizar_voisa5a. Problem is that there are no voices with that name.. Is there another file that contains some audiofiles..? Or do i have to listen all the 6148 wavs? That won't be very nice i think. .__.

#10 Puppeteer

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Posted 19 November 2008 - 06:07 PM

To find the avatar voices, search in ini\object\createahero\createaheroaudio for Wizard and then go into voices. For the second part, about the .wav or .mp3 files, someone else more experienced should fill you in.

#11 Ridder Geel

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Posted 21 November 2008 - 10:54 AM

I told you (Fakirr) the 'process' in post 4 :blink:
Read it again, it really should not be too hard to do :)
And if you do not understand something in it then do say so :)
Ridder Geel

#12 Guest_Guest_Fakirr_*_*

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Posted 30 November 2008 - 06:24 PM

The thing i don't get is that there are no voices like "GHArcMa_voiatta" or "GHArcMa_voiattb" in data\audio\sounds.. That's just making me wonder.

#13 Ridder Geel

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Posted 30 November 2008 - 07:08 PM

Yes there are, maybe you are looking in the wrong folder (or BIG file) They are in EnglishAudio.big most of the time :p

Edited by Ridder Geel, 30 November 2008 - 07:10 PM.

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#14 Guest_Guest_Fakirr_*_*

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Posted 03 December 2008 - 01:21 PM

!

I was looking those audio files from the Audio.big -file all the time! I had no idea that they were in the EnglishAudio.Big. Thanks a lot. Now it's working!




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