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#1 Pasidon

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Posted 14 November 2008 - 04:06 PM

Another irritating little idea from me, but I've always wondered about this. Why does the game tell us how many units we can have in a hoard? I mean you want a type of unit, but you may not want like 10 units typed to one hoard.

Can't we make a system where you can preset how many units you want in a hoard right before you buy it? Each single unit would cost a certain amout, and the time to build it, price, and command points would go into your custom hoard. Like when the game is in it's fullest, with both players having million of recorces, I want to make bigger hoards to take on their massive armies beacsue it's so hard to take care of and control thouse little hoards. And there's so many more new stratagies that can come from a system like this. This could even go into hoard combining somehow. You have these big hoards of a single unit type, and you want to combind different unit types, like any foot unit can combind with any other foot unit and you can keep adding onto it so you have a single army unit with a mix of melee, range, and... er... pike. But that may be a whole different topic.

So is it posible/a good idea too create a custom hoard size system?

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#2 Floris

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Posted 14 November 2008 - 06:05 PM

I had an idea just like that once... I hope this will be in-game!
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#3 SovietSoldier

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Posted 14 November 2008 - 06:05 PM

ooh,nice Idea,I like it.But then,people would start spamming Goblins like crazy,since they might only cost 5 gold.meh.
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#4 Floris

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Posted 14 November 2008 - 06:07 PM

That's true.
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#5 Rafv Nin IV

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Posted 15 November 2008 - 05:55 AM

No, because if the amount of time/money needed to buy, say, one guardian is one-tenth of that needed to buy ten, why would you buy them in big groups. If the cost is the same, it is better to get your troops in small increments constantly than have to always be waiting for the big reinforcements. So people wouldn't buy large armies--they'd form them out of tons of groups of five or so.

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#6 {IP} Aridor

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Posted 15 November 2008 - 06:54 AM

I like the idea to an extent. I think that requiting you units as a group is good but I think you should be able multi horde huge armies.

#7 Fyro11

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Posted 15 November 2008 - 03:23 PM

Combine hordes. This will be far too complex to institute into the game.
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#8 Gr1m

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Posted 15 November 2008 - 04:02 PM

Combine hordes. This will be far too complex to institute into the game.


While it's a nice idea, i've got to agree with the above poster. It'd be incredibly complicated to add into the game. You'd have to sort out a way to make armor/weapon upgrades work for all unit sizes, establish at what size a group constitutes a free banner carrier unit (or have them as a seperate trainable unit which complicates combinations further), and have to reconfigure every unit to be able to combine with every other unit size up to a predetermined limit. It's a lot of work for little gain.

Although I personally believe combining hordes to larger numbers - say, six batallions or hordes into one mega horde for certain unit combinations - would be nice to see, especially if the larger batallions had extra bonuses for the larger organization required. Two lines of gondor soldiers in defensive positions just doesn't cut it for me. :p

#9 Annullus The Grey

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Posted 15 November 2008 - 07:09 PM

your right it would be an absolute nightmare to code and check that there is no bugs double combining is easy enough to implement ive set it up on my copy of the publicly availble rj-mod and it does make life a bit easy when it comes to dealing with large amounts of troops the current horde sizes are rather small 2 ranks of archers really you want twice as many :p
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#10 {IP} Aridor

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Posted 16 November 2008 - 12:49 AM

I think that double horde combining would be an ideal solution for when you are late game and have huge forces.

#11 mike_

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Posted 16 November 2008 - 05:48 PM

I don't like it. Isn't realistic - you'd just have a massive blob of guys running around. No cohesion or strategy involved. At all.

#12 Gr1m

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Posted 17 November 2008 - 12:57 AM

I don't like it. Isn't realistic - you'd just have a massive blob of guys running around. No cohesion or strategy involved. At all.


But for some, this may be more better suited to their style of gameplay. I play Mordor in a similar fashion - massive hordes of orcs, then just attack move. I worry about microing the other troops.

#13 dojob

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Posted 17 November 2008 - 02:21 AM

So why not just use control groups?
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#14 Annullus The Grey

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Posted 17 November 2008 - 09:55 AM

then only code it for the massive horde units like orcs then simple
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#15 {IP} Aridor

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Posted 17 November 2008 - 01:53 PM

Speed.It is quicker than control groups.

#16 Puppeteer

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Posted 17 November 2008 - 05:42 PM

I'd rather be able to un-combine battalions then have this.

#17 Pasidon

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Posted 17 November 2008 - 06:30 PM

Well we need something to make hoard controling easy(er) in late games. Small hoards seem to be able to unrealisticly dominate large numbers of hoards due to the fact the player can't control everything he owns because eventualy we all loose control of our super sized armies. Need... something.

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#18 Dalf32

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Posted 17 November 2008 - 09:38 PM

agreed that a better way to control units in the late-game would be nice, but i dont see this helping at all.

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#19 mike_

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Posted 17 November 2008 - 10:16 PM

Hit "Q" and then attack-move? :p

#20 Dalf32

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Posted 17 November 2008 - 10:35 PM

well thats not very strategic now is it mike? it works sometimes, but for those who want a bit more control than "everyone kill everything you see until you get to the enemy base" there are no real alternatives to creating multiple control groups. i dont see the system as terribly flawed by any means anyways, so this is somewhat of a moot point (nothing to do with ents i promise :p) for now.

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