2) The shield back design can be found on page 125 of The Hobbit, The Battle of the Five Armies Chronicles Art & Design.
Valaquenta's Showcase
#241
Posted 23 July 2015 - 09:24 AM
Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis
There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour
What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado
#243
Posted 23 July 2015 - 10:16 AM
Personally I would tone down the alpha channels and turn them into real mesh instead, makes everything look more grounded.
No fuel left for the pilgrims
#244
Posted 30 July 2015 - 05:41 PM
But for models however... I do make Hobbit stuff...
I wanted to keep this hidden longer but yeah, I can't!
Now that I see the shield texture should be toned down a bit to better match the color of the armor, also the spear is a placeholder and the wings on the head are not quite right, I'll look into that.
If at least 3 people give their feedback on these, I will post high-detail renders of these. (Yes I'm that shameless )
Awesome. You are truly great with elves
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#245
Posted 25 August 2015 - 01:35 PM
Ok noted these changes and started reworking on them. I agree I used too much alpha on this, I will make the helmet and probably the shoulders without that.
Should have new renders by Wednesday.
- Rider of Rohan likes this
#246
Posted 31 August 2015 - 08:21 PM
Well I started doing some adjustments and I ended up doing this... yeah...
And a Max Render (Yeah the white stuff is alpha)
- Rider of Rohan, -SilverBane- and ThrandyBanned like this
#247
Posted 31 August 2015 - 08:25 PM
Looking good!
#248
Posted 31 August 2015 - 08:29 PM
Amazing model. I love the colors.
Also, here's a tutorial for displaying alpha channels for fancy max renders:
http://makeitcg.com/...in-3ds-max/476/
No fuel left for the pilgrims
#250
Posted 02 September 2015 - 10:37 AM
Will they have variations?
#251
Posted 02 September 2015 - 11:09 AM
The only variation I know is the grey theme used for Thranduil's Officers. I believe ROR is dong that for THL. Other than that don't think so. Unless I get high and make them all green.
- ThrandyBanned likes this
#252
Posted 02 September 2015 - 11:45 AM
HAHHAHAHAAHAHHAAHAHHAHAHAHAHA
#253
Posted 02 September 2015 - 05:12 PM
The only variation I know is the grey theme used for Thranduil's Officers.
I though that was dark blue?
- ThrandyBanned likes this
#254
Posted 02 September 2015 - 05:25 PM
#255
Posted 02 September 2015 - 06:19 PM
I guess I will be forever haunted for that.
- Dúnedain76 likes this
#256
Posted 02 September 2015 - 06:33 PM
Val,you can enjoy this song then
Edited by KingThranduil, 02 September 2015 - 06:33 PM.
- Dúnedain76 likes this
#257
Posted 03 September 2015 - 07:48 PM
When you do a Max render, pop a skylight into the scene. It makes the models appear much better without losing anything in quality.
https://www.twitch.tv/vileartist - Yes shameless self-promotion
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"Old modders never die, they just fade away" ~ Hostile
#258
Posted 03 September 2015 - 08:09 PM
And set the Rendering Device to Light Tracer.
No fuel left for the pilgrims
#259
Posted 03 September 2015 - 09:06 PM
Like I said before, I could do a lot of fancy stuff but couldn't bother, just thrown a basic render. But don't worry I prepared some neat things for this model.
Edited by Valaquenta10, 03 September 2015 - 09:06 PM.
#260
Posted 05 December 2015 - 09:12 AM
Uhm, just wanted to showcase this cause I think it looks really sexy. It's in the RC MOD anycow.
- -SilverBane- and _TheBlackSun_ like this
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