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Change the gondor banner´s color


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#1 sporting1986

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Posted 16 November 2008 - 06:02 PM

i want to change the banner color to it´s natural color(tree in white and the remaining of the flag blue)
Does anyone know how to do this?And i want the natural banner color as default
Thanks

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  • Sem_t_tulo.JPG

Edited by sporting1986, 16 November 2008 - 06:03 PM.


#2 dethwaker3

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Posted 16 November 2008 - 06:09 PM

Do u know where the ini for the flag is? I think I can help if u tell me where
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#3 sporting1986

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Posted 16 November 2008 - 08:17 PM

Do u know where the ini for the flag is? I think I can help if u tell me where



i think it is in the housecolor.ini but i´m not sure

#4 TheWickedOne

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Posted 16 November 2008 - 09:37 PM

I don't understand what you mean very well. You want to change the banner texture for the Gondor banner?

#5 sporting1986

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Posted 16 November 2008 - 10:10 PM

I don't understand what you mean very well. You want to change the banner texture for the Gondor banner?



no i just want to change the color,usually the banner is blue and the tree of gondor is white i just want to change so it look like that

#6 TheWickedOne

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Posted 16 November 2008 - 10:16 PM

If you want to change the way the banner looks then that the texture. Unless you mean the house color of the banner.

#7 sporting1986

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Posted 16 November 2008 - 10:43 PM

If you want to change the way the banner looks then that the texture. Unless you mean the house color of the banner.



i want to change the house color of the banner,do you know how??

#8 dethwaker3

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Posted 17 November 2008 - 02:52 AM

Well...I didn't find the structure banner but I found the unit banner:

gondorinfantrybanner.ini


in there u will see

[codebox]OkToChangeModelColor = Yes[/codebox]

just change it to

[codebox]OkToChangeModelColor = No[/codebox]

and same with gondorcavalrybanner.ini


I don't think this will actually change the banner color but only change the color of the flag units ar holding....
Done with my mod: Go here to download: http://bfme2.heaveng....php?fileid=667
or go here http://forums.revora...showtopic=67026 for some screenshot


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#9 sporting1986

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Posted 17 November 2008 - 02:56 AM

Well...I didn't find the structure banner but I found the unit banner:

gondorinfantrybanner.ini


in there u will see

OkToChangeModelColor = Yes

just change it to

OkToChangeModelColor = No

and same with gondorcavalrybanner.ini


I don't think this will actually change the banner color but only change the color of the flag units ar holding....



well my friend for the units it´s not needed only for the buildings
but thanks anyway :wink_new:

#10 dethwaker3

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Posted 17 November 2008 - 02:57 AM

Well...I didn't find the structure banner but I found the unit banner:

gondorinfantrybanner.ini


in there u will see

OkToChangeModelColor = Yes

just change it to

OkToChangeModelColor = No

and same with gondorcavalrybanner.ini


I don't think this will actually change the banner color but only change the color of the flag units ar holding....



well my friend for the units it´s not needed only for the buildings
but thanks anyway :wink_new:


I THINK I GOT IT LOOKING AT OTHER TOPIC! Don't leave this forum yet!
Done with my mod: Go here to download: http://bfme2.heaveng....php?fileid=667
or go here http://forums.revora...showtopic=67026 for some screenshot


Posted Image<---- Click here for download!


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#11 sporting1986

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Posted 17 November 2008 - 02:58 AM

Well...I didn't find the structure banner but I found the unit banner:

gondorinfantrybanner.ini


in there u will see

OkToChangeModelColor = Yes

just change it to

OkToChangeModelColor = No

and same with gondorcavalrybanner.ini


I don't think this will actually change the banner color but only change the color of the flag units ar holding....



well my friend for the units it´s not needed only for the buildings
but thanks anyway :wink_new:


I THINK I GOT IT LOOKING AT OTHER TOPIC! Don't leave this forum yet!


don´t worry i will be here all night lol

#12 dethwaker3

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Posted 17 November 2008 - 03:00 AM

K...I got it! But it takes time...Go to the men structure u want to edit then

Using barracks as a example:

[codebox];------------------------------------------------------------------------------
;Gondor Barracks
Object GondorBarracks

SelectPortrait = BPGBarracks

; *** ART Parameters ***
; SelectPortrait = SNReactor_L
; ButtonImage = SNReactor
;day

Draw = W3DScriptedModelDraw ModuleTag_Draw

ExtraPublicBone = ARROW_01
ExtraPublicBone = ARROW_02
ExtraPublicBone = ARROW_05
ExtraPublicBone = ARROW_06
ExtraPublicBone = ARROW_07
ExtraPublicBone = ARROW_08
ExtraPublicBone = ARROW_09
ExtraPublicBone = ARROW_10
ExtraPublicBone = ARROW_11
ExtraPublicBone = ARROW_12
ExtraPublicBone = ARROW_15
ExtraPublicBone = ARROW_16
ExtraPublicBone = ARROW_17
ExtraPublicBone = ARROW_18
ExtraPublicBone = ARROW_19
ExtraPublicBone = ARROW_20
ExtraPublicBone = ARROW_21
ExtraPublicBone = ARROW_22
ExtraPublicBone = ARROW_23

OkToChangeModelColor = Yes
UseStandardModelNames = Yes
StaticModelLODMode = yes ; Will append M or L to the skin name depending on GameLOD
DefaultModelConditionState
Model = GBBarracks_SKN
WeaponLaunchBone = PRIMARY ARROW_
End

;// Animation state for build placement cursor
AnimationState = BUILD_PLACEMENT_CURSOR
BeginScript
CurDrawableHideSubObject("N_Window")
CurDrawableHideSubObject("V1")
CurDrawableHideSubObject("V1FLAG")
CurDrawableHideSubObject("V2")
CurDrawableHideSubObject("V2A")
EndScript
End

;// Animation state for phantom structure
AnimationState = PHANTOM_STRUCTURE
BeginScript
CurDrawableHideSubObject("N_Window")
CurDrawableHideSubObject("V1")
CurDrawableHideSubObject("V1FLAG")
CurDrawableHideSubObject("V2")
CurDrawableHideSubObject("V2A")
EndScript
End[/codebox]

Now change

[codebox]OkToChangeModelColor = Yes[/codebox]

to No

Tell me if it works

On another topic it said that it will change everything so I didn't tell u but it made me think this!
Done with my mod: Go here to download: http://bfme2.heaveng....php?fileid=667
or go here http://forums.revora...showtopic=67026 for some screenshot


Posted Image<---- Click here for download!


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#13 sporting1986

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Posted 17 November 2008 - 03:07 AM

K...I got it! But it takes time...Go to the men structure u want to edit then

Using barracks as a example:

;------------------------------------------------------------------------------ ;Gondor BarracksObject GondorBarracksSelectPortrait = BPGBarracks; *** ART Parameters ***; SelectPortrait = SNReactor_L; ButtonImage = SNReactor;dayDraw = W3DScriptedModelDraw ModuleTag_DrawExtraPublicBone = ARROW_01ExtraPublicBone = ARROW_02ExtraPublicBone = ARROW_05ExtraPublicBone = ARROW_06ExtraPublicBone = ARROW_07ExtraPublicBone = ARROW_08ExtraPublicBone = ARROW_09ExtraPublicBone = ARROW_10ExtraPublicBone = ARROW_11ExtraPublicBone = ARROW_12ExtraPublicBone = ARROW_15ExtraPublicBone = ARROW_16ExtraPublicBone = ARROW_17ExtraPublicBone = ARROW_18ExtraPublicBone = ARROW_19ExtraPublicBone = ARROW_20ExtraPublicBone = ARROW_21ExtraPublicBone = ARROW_22ExtraPublicBone = ARROW_23OkToChangeModelColor = YesUseStandardModelNames = YesStaticModelLODMode = yes ; Will append M or L to the skin name depending on GameLODDefaultModelConditionStateModel = GBBarracks_SKN WeaponLaunchBone = PRIMARY ARROW_End;// Animation state for build placement cursorAnimationState = BUILD_PLACEMENT_CURSORBeginScriptCurDrawableHideSubObject("N_Window")CurDrawableHideSubObject("V1")CurDrawableHideSubObject("V1FLAG")CurDrawableHideSubObject("V2")CurDrawableHideSubObject("V2A")EndScriptEnd;// Animation state for phantom structureAnimationState = PHANTOM_STRUCTUREBeginScriptCurDrawableHideSubObject("N_Window")CurDrawableHideSubObject("V1")CurDrawableHideSubObject("V1FLAG")CurDrawableHideSubObject("V2")CurDrawableHideSubObject("V2A")EndScriptEnd

Now change

OkToChangeModelColor = Yes

to No

Tell me if it works

On another topic it said that it will change everything so I didn't tell u but it made me think this!


no,it remains the same just like screenshot i posted earlyer

Edited by sporting1986, 17 November 2008 - 03:09 AM.


#14 dethwaker3

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Posted 17 November 2008 - 03:09 AM

well...is it okay if I post a way that will change everything?
Done with my mod: Go here to download: http://bfme2.heaveng....php?fileid=667
or go here http://forums.revora...showtopic=67026 for some screenshot


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#15 sporting1986

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Posted 17 November 2008 - 03:11 AM

well...is it okay if I post a way that will change everything?



well what do you mean with everything?printscreen and put some screenshot with the result :wink_new:

Edited by sporting1986, 17 November 2008 - 03:13 AM.


#16 dethwaker3

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Posted 17 November 2008 - 03:13 AM

umm I think it works

It does this: Changing everything to default color (No changing the things from the faction color)

Edit: Actually naa it changes every faction there ar

Edited by dethwaker3, 17 November 2008 - 03:16 AM.

Done with my mod: Go here to download: http://bfme2.heaveng....php?fileid=667
or go here http://forums.revora...showtopic=67026 for some screenshot


Posted Image<---- Click here for download!


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#17 sporting1986

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Posted 17 November 2008 - 03:25 AM

umm I think it works

It does this: Changing everything to default color (No changing the things from the faction color)

Edit: Actually naa it changes every faction there ar



can you be more specific??well does it work or not my friend?

#18 dethwaker3

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Posted 17 November 2008 - 03:30 AM

It doesn't work unless u want every faction to have no faction colors.... I guess I can't help....Guess we will have to wait unitil someone comes....
Done with my mod: Go here to download: http://bfme2.heaveng....php?fileid=667
or go here http://forums.revora...showtopic=67026 for some screenshot


Posted Image<---- Click here for download!


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Click here to level up my card!

#19 dethwaker3

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Posted 17 November 2008 - 03:30 AM

It doesn't work unless u want every faction to have no faction colors.... I guess I can't help....Guess we will have to wait unitil someone comes.... I will still look into it
Done with my mod: Go here to download: http://bfme2.heaveng....php?fileid=667
or go here http://forums.revora...showtopic=67026 for some screenshot


Posted Image<---- Click here for download!


Posted Image
Click here to level up my card!

#20 sporting1986

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Posted 17 November 2008 - 03:32 AM

It doesn't work unless u want every faction to have no faction colors.... I guess I can't help....Guess we will have to wait unitil someone comes.... I will still look into it



thanks anyway :wink_new:




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