Edited by AleAleWitchKing, 28 November 2008 - 02:46 PM.
Fortresses: how to...?
#1
Posted 20 November 2008 - 05:04 PM
#2
Posted 20 November 2008 - 09:12 PM
Hi, first of all thanks to everyone who helped me. I'm creating a new Faction which can use all units and heroes of the others. This Faction now has an own SpellBook which contains Good and Evil Science. Now I want to permit at this Faction to build every fortress of the other Faction, adn from every Faction I want to create porter and heroes (for example from Angmar Fortress I want to create Angmar porter and Angmar Hero like Rogash and Witch King), and i'd like that if i put One Ring in a good fortress I cn obtain Galadriel and if I do the same at an evil fortress I obtain Sauron. I REALLY NEED YOUR HELP!!!!
OK, one thing you, the limit for buildable buildings on a porter is 12 so i don't think you are gonna fit everything into it. Second of all you can add heroes via the playertemplate.ini code, find this code in your playertemplate.ini (The code won't be the same, this is from my mod, your will be different, it will still have the same base though):
BuildableHeroesMP = CreateAHero NumenorAnarion NumenorElendil NumenorIsildur ArnorArgeleb ArnorArveleg ArnorArvedui ArnorCaptain GondorEarnur ElvenGlorfindel ElvenElrondAt the end just add the object name for the hero, example: GondorGandalf, GondorAragorn.
Below that line will be this line:
BuildableRingHeroesMP = ElvenGaladriel_RingHeroChange that to what you want. I don't think that you can add so you can have 2 Ring heroes but i could be wrong, you could try adding this code after:
MordorSauron_RingHeroIt might work
For the fortresses, porters from each faction that the Fortress belongs to will be buildable by default from it so you don't need to change anything.
#3
Posted 20 November 2008 - 09:39 PM
Hi, first of all thanks to everyone who helped me. I'm creating a new Faction which can use all units and heroes of the others. This Faction now has an own SpellBook which contains Good and Evil Science. Now I want to permit at this Faction to build every fortress of the other Faction, adn from every Faction I want to create porter and heroes (for example from Angmar Fortress I want to create Angmar porter and Angmar Hero like Rogash and Witch King), and i'd like that if i put One Ring in a good fortress I cn obtain Galadriel and if I do the same at an evil fortress I obtain Sauron. I REALLY NEED YOUR HELP!!!!
OK, one thing you, the limit for buildable buildings on a porter is 12 so i don't think you are gonna fit everything into it. Second of all you can add heroes via the playertemplate.ini code, find this code in your playertemplate.ini (The code won't be the same, this is from my mod, your will be different, it will still have the same base though):BuildableHeroesMP = CreateAHero NumenorAnarion NumenorElendil NumenorIsildur ArnorArgeleb ArnorArveleg ArnorArvedui ArnorCaptain GondorEarnur ElvenGlorfindel ElvenElrondAt the end just add the object name for the hero, example: GondorGandalf, GondorAragorn.
Below that line will be this line:BuildableRingHeroesMP = ElvenGaladriel_RingHeroChange that to what you want. I don't think that you can add so you can have 2 Ring heroes but i could be wrong, you could try adding this code after:MordorSauron_RingHeroIt might work
For the fortresses, porters from each faction that the Fortress belongs to will be buildable by default from it so you don't need to change anything.
The WickedOne: I've sent you an e-mail at the e-mail address of your MSN (I konw that I wouldn't do it, sorry, but that is the only way to explain my problems without writing 1000 pages on a topic).
#4
Posted 20 November 2008 - 09:51 PM
Edited by AleAleWitchKing, 20 November 2008 - 09:53 PM.
#5
Posted 20 November 2008 - 10:00 PM
I know that porter's limit, but if he builds a fortress, I'd be able to create a porter who can build the faction's building. PS if you have a contact on MSN can I contact you with it?
OK, i don't have much homework right now so i can do that crap tomorrow at school. Add me over MSN and i'll talk to you, i'm online right now. My MSN is: Bargond@hotmail.com
Edited by TheWickedOne, 20 November 2008 - 10:04 PM.
#6 Guest_Guest_AleAleWitchKing_*_*
Posted 21 November 2008 - 08:54 PM
#7
Posted 21 November 2008 - 09:02 PM
#8
Posted 22 November 2008 - 11:26 AM
Below that line will be this line:
BuildableRingHeroesMP = ElvenGaladriel_RingHeroChange that to what you want. I don't think that you can add so you can have 2 Ring heroes but i could be wrong, you could try adding this code after:MordorSauron_RingHeroIt might work
Well this may work, but Fortresses' commandsets only have 1 Ring Hero revive slot button, so adding 2 ring hero revive buttons may work, its worth a try
#9 Guest_Guest_AleAleWitchKing_*_*
Posted 22 November 2008 - 12:38 PM
#10
Posted 22 November 2008 - 12:52 PM
MaxSimultaneousOfType = 1in their code
For the CAH there is no way to make a CAH be able to join your new made faction, so do not choose 'Random'
#11 Guest_Guest_AleAleWitchKing_*_*
Posted 22 November 2008 - 03:04 PM
ex:
Men Fortress: Aragorn, Gandalf, Boromir, Faramir, Eowyn, etc.
Elven Fortress: Legolas, Elrond, Thranduil, etc.
Dwarven Fortress: Gimli, Dain, Gloin, etc.
Mordor Fortress: Sauron's Mouth, Shelob, Witch King, etc.
Please, tell me that it's possible to do this, and if it's possible telle me how to do it!!!
#12
Posted 22 November 2008 - 03:14 PM
You have a men fort right?
Then the commandset for that fort should look something like this:
CommandSet MenFortressCommandSet InitialVisible = 6 //Main Menu 1 = Command_ConstructMenPorter 2 = Command_SelectRevivablesMenFortress 3 = Command_SelectUpgradesMenFortress 4 = Command_SpecialAbilityIvoryTowerVision;; 5 = Command_FireWeaponMenFortressBoilingOil;; 6 = Command_Sell //Upgrades Menu 7 = Command_PurchaseUpgradeMenFortressBanners 8 = Command_PurchaseUpgradeMenFortressHouseOfHealing 9 = Command_PurchaseUpgradeMenFortressIvoryTower;; 10 = Command_PurchaseUpgradeMenFortressBoilingOil 11 = Command_PurchaseUpgradeMenFortressNumenorStonework 12 = Command_PurchaseUpgradeMenFortressFlamingMunitions;; 13 = Command_RadialBack //Hero Menu 14 = Command_RingHeroReviveSlot 15 = Command_CreateAHeroReviveSlot // Note we also need an extra slot for the Create A Hero 16 = Command_ReviveEomer //Revives any hero. keep them UNIQUE within the same commandset! 17 = Command_ReviveEowyn 18 = Command_ReviveFaramir 19 = Command_ReviveBoromir 20 = Command_ReviveAragorn 21 = Command_ReviveGandalf 22 = Command_Revive........ 23 = Command_RadialBack End
#13 Guest_Guest_AleAleWitchKing_*_*
Posted 22 November 2008 - 03:54 PM
15 = Command_RingHeroReviveSlot // Note that we need an extra slot for the ring hero.
16 = Command_CreateAHeroReviveSlot // Note we also need an extra slot for the Create A Hero
17 = Command_GenericReviveSlot1 //Revives any hero. Use Slot1-Slot8 and keep them UNIQUE within the same commandset!
18 = Command_GenericReviveSlot2
19 = Command_GenericReviveSlot3
20 = Command_GenericReviveSlot4
21 = Command_GenericReviveSlot5
22 = Command_GenericReviveSlot6
23 = Command_GenericReviveSlot7
24 = Command_RadialBack[/codebox]
I have to change every "GenericReviveSlot" with "Revive(Name of the Hero)".
Is this what you mean? And I have to do this for every fortress I use in my Faction, right?
#14
Posted 22 November 2008 - 04:05 PM
You MAKE a new button to MAKE A HERO, so a button would be like:
CommandButton Command_ReviveEomer Command = UNIT_BUILD Object = RohanEomer;;THE NAME OF THE HERO OBJECT Options = CANCELABLE TextLabel = OBJECT:RohanEomer;;TEXT FOUND IN THE HEROES INI ButtonImage = HIEomer;;THE HI IN THE HEROES INI ButtonBorderType = BUILD DescriptLabel = CONTROLBAR:RohanEomerRecruit;;REVIVE TEXT IN THE HEROES INI Radial = Yes InPalantir = Yes ShowProductionCount = Yes End
Edited by Ridder Geel, 22 November 2008 - 04:05 PM.
#15 Guest_Guest_AleAleWitchKing_*_*
Posted 22 November 2008 - 05:50 PM
#16
Posted 22 November 2008 - 06:07 PM
And I have to do this for every hero and for every fortress? I choose where a Hero has to be created, in which fortress, right? And is this have to be done in commandset.ini?
Yes, every hero needs their new button. This is done in commandbutton.ini. Then you edit the fortress' commandset, done in commandse.ini. I could help if you want, over MSN.
#17
Posted 22 November 2008 - 06:12 PM
T.W.O., there really is no need to have to help him over MSN, this task should be very simple
#18 Guest_Guest_AleAleWitchKing_*_*
Posted 22 November 2008 - 06:57 PM
#19
Posted 22 November 2008 - 07:21 PM
there is no way to make a CAH be able to join your new made faction
Edited by Lurtz101, 22 November 2008 - 07:22 PM.
Trying to hold on...
#20
Posted 22 November 2008 - 08:23 PM
http://www.youtube.c...feature=related
or go here http://forums.revora...showtopic=67026 for some screenshot
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