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Mordor WitchKing leadership question


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#1 sporting1986

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Posted 24 November 2008 - 10:44 PM

i want to replace the dread visage with his bfme1 leadership but after i replace the codes his leadership only appears when he is not mounted

i have this in commandbutton.in

[codebox]CommandButton Command_WitchKingLeadership

Command = SPECIAL_POWER

SpecialPower = SpecialAbilityFakeLeadership

Options = NONPRESSABLE

TextLabel = CONTROLBAR:Leadership

ButtonImage = HSWitchKingLeadership

RadiusCursorType = TRAINING

;Upgrade = Upgrade_WitchKingLeadership

ButtonBorderType = ACTION

DescriptLabel = CONTROLBAR:ToolTipWitchKingLeadership

InPalantir = Yes

End[/codebox]

this is in commandset.ini

[codebox]CommandSet MordorWitchKingRidingFellBeastCommandSet

1 = Command_ToggleStance

2 = Command_WitchKingDismount

3 = Command_WitchKingLeadership

4 = Command_SpecialAbilityScreechWitchKing

5 = Command_HourOfTheWitchKing

13 = Command_AttackMove

14 = Command_Stop

16 = Command_SetStanceBattle

17 = Command_SetStanceAggressive

18 = Command_SetStanceHoldGround

End



CommandSet MordorWitchKingCommandSet

1 = Command_ToggleStance

2 = Command_WitchKingToggleMounted

3 = Command_WitchKingLeadership

4 = Command_SpecialAbilityScreechWitchKing

5 = Command_HourOfTheWitchKing

12 = Command_CaptureBuilding

13 = Command_AttackMove

14 = Command_Stop

16 = Command_SetStanceBattle

17 = Command_SetStanceAggressive

18 = Command_SetStanceHoldGround

End[/codebox]

this is experience level

[codebox];----------- WITCHKING ------------------

ExperienceLevel WitchKingLevel1

TargetNames = WITCHKING

RequiredExperience = 1

ExperienceAward = WITCHKING_LVL1_EXP_AWARD

Rank = 1

Upgrades = Upgrade_WitchKingLeadership

SelectionDecal

Texture = decal_hero_evil

Style = SHADOW_ALPHA_DECAL

OpacityMin = 50%

OpacityMax = 100%

MinRadius = 60

MaxRadius = 200

MaxSelectedUnits = 10

End

End



[/codebox]

this in witchking.ini

[codebox] ;---------LEADERSHIP------------------------------------------------------------------------

Behavior = AttributeModifierAuraUpdate ModuleTag_Leadership

StartsActive = Yes ;If no, requires upgrade to turn on.

BonusName = GenericHeroLeadership

TriggeredBy = Upgrade_WitchKingLeadership

RefreshDelay = 2000

Range = 250

AntiCategory = BUFF

ObjectFilter = GENERIC_BUFF_RECIPIENT_OBJECT_FILTER

End





Behavior = UnpauseSpecialPowerUpgrade ModuleTag_TheodenLeadership

SpecialPowerTemplate = SpecialAbilityFakeLeadership

TriggeredBy = Upgrade_WitchKingLeadership

End

Behavior = SpecialPowerModule ModuleTag_TheodenLeadershipUpdate

SpecialPowerTemplate = SpecialAbilityFakeLeadership

UpdateModuleStartsAttack = Yes

StartsPaused = No

End

[/codebox]

and this in attributemodifier.ini

[codebox]ModifierList WitchKingPassiveLeadership

Category = LEADERSHIP

Modifier = EXPERIENCE 300%

Modifier = ARMOR 50%

Modifier = DAMAGE_MULT 200% ; Multiplicitive. Damage multiplied by this, will compound in multiple bonuses

Duration = 2500 ; Matches RefreshRate of giving module

FX = FX_GenericLeadership

MultiLevelFX = Yes

End[/codebox]

so i want his leadership to be available at level 1just like in bfme1 just like the mount/dismount
anyone knows how??
Thanks in advance

Edited by sporting1986, 24 November 2008 - 10:46 PM.


#2 Ridder Geel

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Posted 24 November 2008 - 11:09 PM

Did you also change the 'power' in the mounted version? :thumbsupsmiley:
(Found in Fellbeast.ini)

Edited by Ridder Geel, 24 November 2008 - 11:09 PM.

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#3 sporting1986

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Posted 24 November 2008 - 11:14 PM

Did you also change the 'power' in the mounted version? :wink_new:
(Found in Fellbeast.ini)



jesus!! i forgot that lol solved
thanks there mate :thumbsupsmiley:

#4 Ridder Geel

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Posted 24 November 2008 - 11:25 PM

Next time you may want to 'double check' your 'work' before asking for help because some of the things you ask really do seem a bit too easy to fix (in my opinion) :thumbsupsmiley:
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#5 sporting1986

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Posted 24 November 2008 - 11:26 PM

Next time you may want to 'double check' your 'work' before asking for help because some of the things you ask really do seem a bit too easy to fix (in my opinion) :thumbsupsmiley:



hmmm, ok then
just learning a bit everyday

#6 Ridder Geel

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Posted 24 November 2008 - 11:29 PM

Yes learning is good, but trying to do things by yourself first is even better :thumbsupsmiley:
Anyways this 'problem' is fixed, no need to continue posting unless you have another problem relating to this :wink_new:
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#7 dethwaker3

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Posted 24 November 2008 - 11:32 PM

What does that power do I want to do that for my BFME2 mod too
Done with my mod: Go here to download: http://bfme2.heaveng....php?fileid=667
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#8 sporting1986

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Posted 24 November 2008 - 11:33 PM

Yes learning is good, but trying to do things by yourself first is even better :thumbsupsmiley:
Anyways this 'problem' is fixed, no need to continue posting unless you have another problem relating to this :wink_new:



ok just don´t be too harsh on me
have pacience friend

#9 sporting1986

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Posted 24 November 2008 - 11:35 PM

What does that power do I want to do that for my BFME2 mod too



lol it replaces the dread visage with leadership from bfme1

#10 Ridder Geel

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Posted 24 November 2008 - 11:47 PM

Do not worry i have patience :thumbsupsmiley:
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#11 sporting1986

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Posted 24 November 2008 - 11:51 PM

Do not worry i have patience :wink_new:



i don´t tell anyone but i think you are the most tallented codder i have ever seen here...lol it´s a secret hey
i don´t now if you model ou skin or map but the art of coding you have already mastered it :thumbsupsmiley:

#12 Ridder Geel

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Posted 24 November 2008 - 11:56 PM

I do all :wink_new:
As my blue text says:
Does too much to mention in 1 sentence...
:thumbsupsmiley:
Seriously, you can see some nice things I have made in my mod's forum ;)

And ok, its a secret ;)
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#13 sporting1986

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Posted 25 November 2008 - 12:02 AM

I do all ;)
As my blue text says:
Does too much to mention in 1 sentence...
:wink_new:
Seriously, you can see some nice things I have made in my mod's forum ;)

And ok, its a secret ;)



speaking of that i am now checking you mod´s forum,that dunedain hero you made looks 5 stars realy cool :thumbsupsmiley:
and what about the color of his arrow atack really outstading

Edited by sporting1986, 25 November 2008 - 12:07 AM.


#14 dethwaker3

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Posted 25 November 2008 - 12:36 AM

what does:

dread visage

do? I never played BFME1
Done with my mod: Go here to download: http://bfme2.heaveng....php?fileid=667
or go here http://forums.revora...showtopic=67026 for some screenshot


Posted Image<---- Click here for download!


Posted Image
Click here to level up my card!

#15 sporting1986

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Posted 25 November 2008 - 12:39 AM

what does:

dread visage

do? I never played BFME1



you don´t know??lol it lowers the armor and the speed of nearby enemies
since all the nazgul´s have that i remove i put a powerfull leadership

#16 dethwaker3

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Posted 25 November 2008 - 12:47 AM

what does:

dread visage

do? I never played BFME1



you don´t know??lol it lowers the armor and the speed of nearby enemies
since all the nazgul´s have that i remove i put a powerfull leadership


Don't seem cool enough so I am not doing that :thumbsupsmiley:
Done with my mod: Go here to download: http://bfme2.heaveng....php?fileid=667
or go here http://forums.revora...showtopic=67026 for some screenshot


Posted Image<---- Click here for download!


Posted Image
Click here to level up my card!

#17 sporting1986

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Posted 25 November 2008 - 12:49 AM

what does:

dread visage

do? I never played BFME1



you don´t know??lol it lowers the armor and the speed of nearby enemies
since all the nazgul´s have that i remove i put a powerfull leadership


Don't seem cool enough so I am not doing that :wink_new:


ok then no problem :thumbsupsmiley:

#18 dethwaker3

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Posted 25 November 2008 - 12:49 AM

lol
Done with my mod: Go here to download: http://bfme2.heaveng....php?fileid=667
or go here http://forums.revora...showtopic=67026 for some screenshot


Posted Image<---- Click here for download!


Posted Image
Click here to level up my card!




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