Behavior = AutoDepositUpdate ModuleTag_Cash DepositTiming = 1000; in milliseconds DepositAmount = 100 ; cash amount to deposit every DepositTiming InitialCaptureBonus = 0 ; no initial bonus (doesn't really apply here, like Oil Rig) TriggeredBy = Upgrade_ChinaSupplyCash; THIS LINE IS THE PROBLEM End
By commenting/uncommenting stuff, I discovered that everything works fine except for the final line - the money is produced, and the upgrade can be purchased (though it doesn't do anything ). The TriggeredBy line, however, causes the game to fail to launch.
Can anyone help me figure out what I'm doing wrong?