Catapult
#21
Posted 12 December 2008 - 11:39 PM
#23
Posted 13 December 2008 - 01:37 PM
#24
Posted 14 December 2008 - 03:24 PM
you could just go all boring and keep it as warcry, but i believe that you'll find some way around it to get a semi mirror-like power happening (emphasisse the LIKE)
gl on the rest of the mod, cant wait til the bugs are sorted!
#25
Posted 14 December 2008 - 04:30 PM
Problem is, I can't find a way to do it... a spellbook power and a "power" for a unit are two different thingswell, think of it this way, if u can find a way to do it, it'll hpoefully open up a little branch of powers obtained by modding and secondly i did say to play around with the power.
Maybe, maybe not... It won't be a warcry, especially not Isengard's warcry, but I have no idea on how to get it anything like the mirror-damage power.. could only up the armor and boost the attack, but that's a simple warcry, and they have two of those already.. (Isen's Warcry and their own.. shall be 1)you could just go all boring and keep it as warcry, but i believe that you'll find some way around it to get a semi mirror-like power happening (emphasisse the LIKE)
The 4th Age version 0.8 has been released: Link
#26
Posted 14 December 2008 - 05:26 PM
Edit: Here we go...
Behavior = DamageFieldUpdate ModuleTag_RazorSpinesWeapon Radius = 125;100 ObjectFilter = ALL ENEMIES RequiredUpgrade = Upgrade_WildFortressRazorSpines FireWeaponNugget WeaponName = RazorSpinesBasicWeapon FireDelay = 0 OneShot = No End End
Damn, i just realized this is a mod for BfMe1. I think that damage field doesn't work. But maybe there is something similiar to it.
Edit2: Okay, so if you like the idea, here is a BfMe1 solution. Add the spawn module from the creeps to the unit. Make it spawn maybe 3 extremely mobile, invisible and unattackable objects (that die on their master's death) with a really, really low radius of mobility, a weapon with low and(or infrequent damage (maybe invisible missile?) and a very low vision/attack range so they only attack what's right in front of them.
Edit3: Okay, rethinking. Make the object not slaves in the creep sense, but passengers like with mûmakil. You can probably pick any bone as a passenger bone. Doesn't matter because the objects are invisible anyway.
Behavior = SpawnBehavior ModuleTag_CounterattackObjects SpawnNumber = 3 InitialBurst = 3 SpawnTemplateName = Custom_CounterattackObject;(ARCHER type) SpawnReplaceDelay = 45000 TriggeredBy = Upgrade_StructureLevel3 End Behavior = HordeGarrisonContain ModuleTag_HordeGarrison ObjectStatusOfContained = UNSELECTABLE CAN_ATTACK ContainMax = 3 MaxHordeCapacity = 1 DamagePercentToUnits = 0% PassengerFilter = NONE +ARCHER AllowEnemiesInside = No NumberOfExitPaths = 1 PassengerBonePrefix = PassengerBone:PASSENGER KindOf:INFANTRY ARCHER EntryPosition = X:5.0 Y:-30.0 Z:0 EntryOffset = X:5.0 Y:-30.0 Z:0 ExitOffset = X:-28.0 Y:60.0 Z:0.0 EnterSound = RuinedTowerEnterSound KillPassengersOnDeath = Yes ShowPips = No ExitDelay = 250 End
Edited by Sûlherokhh, 14 December 2008 - 05:55 PM.
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#27
Posted 14 December 2008 - 05:57 PM
Or summon a creepy ground, with a tree or something, that has your slaves that attack...
Could also just have the normal tainted land... I haven't thought about that one yet...
The 4th Age version 0.8 has been released: Link
#28
Posted 14 December 2008 - 06:06 PM
BUT, you could put in something of a mobile tainted land, more in the way of EYE OF SAURON but different model/fx. Then adapt the EOS AI-scripts which makes the eye move around targetting enemy and ally hordes but make it so that it will always target the closest HORDE object possible and not just for AI players but for normal players as well.
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#29
Posted 14 December 2008 - 06:28 PM
The emotion thing would be pretty simple or you could do a poison cloud using delayed damage nuggets I've done it in LW.
I looked into the Reflect Damage it doesn't support TriggeredBy or StartsPaused.
Edited by Radspakr, 14 December 2008 - 06:35 PM.
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#30
Posted 14 December 2008 - 07:08 PM
Well, maybe...you could do a poison cloud using delayed damage nuggets
Thanks... saves me the trouble of getting to many requests to check it out, and having to check it outI looked into the Reflect Damage it doesn't support TriggeredBy or StartsPaused.
The 4th Age version 0.8 has been released: Link
#31
Posted 16 December 2008 - 02:16 PM
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#32
Posted 16 December 2008 - 06:05 PM
just a final try at maybe getting some sort of reflection, couldn't you make it a power for a specific troop (e.g. one of the weaker heroes) like "gandalf the white" and just make it emit low damage out, sort of like karsh's chill soul on ROTWK.
i understand if theres absolutely nuthing u can do and i understand that the games are different when it comes to working stuff out, but cheers for being cool about it insteada shouting at me
well anyways, like i said before, least it got some brains moving!
#33
Posted 16 December 2008 - 06:34 PM
It won't be as cool and powerful at the current stage of the mod, but if I get some of the things I really want to add in the next stage of the mod, then it should really help you out
No, I won't reveal any of the two... you'll have to play the mod yourself when it comes out... this week
The 4th Age version 0.8 has been released: Link
#34
Posted 16 December 2008 - 07:03 PM
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#35
Posted 16 December 2008 - 08:06 PM
#36
Posted 17 December 2008 - 12:11 AM
cna i betatest??????????????????????????
EDIT: Forgot t3h smileez so;
Edited by mike_, 17 December 2008 - 12:12 AM.
#38
Posted 17 December 2008 - 08:02 PM
i'll have to check it out
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