How to add symbol to factions(goblins,Dwarfs,elvs,MOTW)
#1
Posted 26 November 2008 - 10:56 PM
Any help is welcome
thanks
#2
Posted 26 November 2008 - 11:22 PM
MappedImage ResourceBar_Gondor Texture = ResourceBarIcons.tga TextureWidth = 128 TextureHeight = 32 Coords = Left:73 Top:0 Right:91 Bottom:19 Status = NONE End MappedImage ResourceBar_Rohan Texture = ResourceBarIcons.tga TextureWidth = 128 TextureHeight = 32 Coords = Left:55 Top:0 Right:73 Bottom:19 Status = NONE End MappedImage ResourceBar_Mordor Texture = ResourceBarIcons.tga TextureWidth = 128 TextureHeight = 32 Coords = Left:37 Top:0 Right:55 Bottom:19 Status = NONE End MappedImage ResourceBar_Isengard Texture = ResourceBarIcons.tga TextureWidth = 128 TextureHeight = 32 Coords = Left:19 Top:0 Right:37 Bottom:19 Status = NONE End
Adding Wild (and others) to this MAY work, im not sure though
Edited by Ridder Geel, 26 November 2008 - 11:23 PM.
#3
Posted 27 November 2008 - 12:44 AM
You can try making something like this in \data\ini\mappedimages\handcreated\handcreatedmappedimages.ini:
MappedImage ResourceBar_Gondor Texture = ResourceBarIcons.tga TextureWidth = 128 TextureHeight = 32 Coords = Left:73 Top:0 Right:91 Bottom:19 Status = NONE End MappedImage ResourceBar_Rohan Texture = ResourceBarIcons.tga TextureWidth = 128 TextureHeight = 32 Coords = Left:55 Top:0 Right:73 Bottom:19 Status = NONE End MappedImage ResourceBar_Mordor Texture = ResourceBarIcons.tga TextureWidth = 128 TextureHeight = 32 Coords = Left:37 Top:0 Right:55 Bottom:19 Status = NONE End MappedImage ResourceBar_Isengard Texture = ResourceBarIcons.tga TextureWidth = 128 TextureHeight = 32 Coords = Left:19 Top:0 Right:37 Bottom:19 Status = NONE End
Adding Wild (and others) to this MAY work, im not sure though
i add gondor and rohan since isengard and mordor already have the symbol in game and it didn´t work
#4
Posted 27 November 2008 - 12:48 AM
Then i suggest you make a symbol like this:
MappedImage ResourceBar_Men Texture = ResourceBarIcons.tga TextureWidth = 128 TextureHeight = 32 Coords = Left:73 Top:0 Right:91 Bottom:19 Status = NONE End
#5
Posted 27 November 2008 - 01:17 AM
You mean it did not work for MOTW?
Then i suggest you make a symbol like this:MappedImage ResourceBar_Men Texture = ResourceBarIcons.tga TextureWidth = 128 TextureHeight = 32 Coords = Left:73 Top:0 Right:91 Bottom:19 Status = NONE End
that added the white tree to MOTW, so it is possible to add the rohan horse symbol too or not??the other factions it is not possible to add i think because in resourcebar.tga in textures3 there aren´t more symbols,althought if you check art\compiledtextures\ap\aptcomponents_003.tga in textures1 the other factions have their one symbol too bad it can´t be add to the game i think
Edited by sporting1986, 27 November 2008 - 03:03 AM.
#6
Posted 27 November 2008 - 07:14 AM
MappedImage ResourceBar_Men Texture = ResourceBarIcons.tga TextureWidth = 128 TextureHeight = 32 Coords = Left:55 Top:0 Right:91 Bottom:19 Status = NONE End
Try this
And not all the 'symbols' have to be in Resourcebaricons.tga so that is not the problem and that would mean that yes it is possible to add new ones to the game, because you said making the ResourceBar_Men worked
Edited by Ridder Geel, 27 November 2008 - 07:15 AM.
#7
Posted 27 November 2008 - 03:41 PM
You want that MOTW has both the tree and the horse?
MappedImage ResourceBar_Men Texture = ResourceBarIcons.tga TextureWidth = 128 TextureHeight = 32 Coords = Left:55 Top:0 Right:91 Bottom:19 Status = NONE End
Try this
And not all the 'symbols' have to be in Resourcebaricons.tga so that is not the problem and that would mean that yes it is possible to add new ones to the game, because you said making the ResourceBar_Men worked
it worked but the simbols get to be very small so men will get only the tree of gondor,about the other races what can i do??
#8
Posted 27 November 2008 - 05:00 PM
MappedImage ResourceBar_Wild Texture = WildResourceBarIcon.tga TextureWidth = 64 TextureHeight = 64 Coords = Left:0 Top:0 Right:64 Bottom:64 Status = NONE End
#9
Posted 27 November 2008 - 09:59 PM
Well for the other 'races' you just use the same kind of thing, make a symbol of 64x64 and add this kind of a code to the handcreatedimages.ini:
MappedImage ResourceBar_Wild Texture = WildResourceBarIcon.tga TextureWidth = 64 TextureHeight = 64 Coords = Left:0 Top:0 Right:64 Bottom:64 Status = NONE End
there isn´t another way of doing this without adding an image to game??
#10
Posted 27 November 2008 - 10:32 PM
MappedImage ResourceBar_Wild Texture = AptComponents_003.tga TextureWidth = 512 TextureHeight = 256 Coords = Left:319 Top:0 Right:412 Bottom:101 Status = NONE End
#11
Posted 27 November 2008 - 10:36 PM
Yes there is i believe, you could use the 'statistic symbol' for the icon i think, its worth a try:
MappedImage ResourceBar_Wild Texture = AptComponents_003.tga TextureWidth = 512 TextureHeight = 256 Coords = Left:319 Top:0 Right:412 Bottom:101 Status = NONE End
nope it didn´t work because a big image appears lol
#12
Posted 27 November 2008 - 10:51 PM
#13
Posted 27 November 2008 - 10:52 PM
Well then the quickest way would be to make an own image, why do you not want to do that?
do i have to you use asset builder or -mod command??
#14
Posted 27 November 2008 - 10:56 PM
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