10,000 Unit Campaign... and still growing
#43
Posted 07 December 2008 - 08:33 AM
Good question. It probably would be v2.0 if I hadn't already outlined the long-term version history and named v2.0 Land. I guess I'm considering these final releases more than betas, so I'm reserving the big-number versions for major, expansionesque changes. The next version was a major effort, but it is subtly profound in how it changes the mod.Out of curiosity, why is this still 1.1? You all have put so much work in I'd call it at least a 1.4!
To someone who's played v1.0, the aggregate differences should be quite dramatic - it plays much better. I don't usually make sweeping endorsements, but this will be one of the most balanced, thoughtful, and replayable RTS games you've ever played with this scope and scale. To someone who's never played PR though, or hasn't really played much, the cosmetic differences are probably pretty trivial (although I did spend a ton of time on visuals since the last screenshots - more on that later), so I only ask that you give v1.1 a try.
#46
Posted 13 December 2008 - 10:54 AM
#47
Posted 14 December 2008 - 11:33 AM
#48
Posted 14 December 2008 - 12:00 PM
EDIT: And yet another question regarding campaign. Can we expect AI to throw at us much more canon-related stuff? I.e. more ISDs and MC-80s instead of Praetors and Independences?
Edited by keraunos, 14 December 2008 - 12:34 PM.
#51
Posted 16 December 2008 - 09:35 PM
I'm just trying to save time at this point. However, the raid slot took preference, so I'll just use Bothans.I would think that Infiltrators wouldn't be good choices for intel-gathering. They were a strike force, not a recon unit. I think Bothan spies are more canon.
#52
Posted 17 December 2008 - 12:52 PM
And what about pirate space bases. We know that pirate forces are diffrent between systems. But do pirates also get some forces spawned from their star bases? Do they have unlimited reserves, as before? Are there diffrent kinds of starbases for pirates, depending on their faction?
#54
Posted 17 December 2008 - 01:16 PM
I think I remember PR saying a few weeks ago that jdk002 had a hard drive failure. It seems that there was significant data loss.What about land battles? I know you have couple of new land maps (think splendid Brentaal IV ), but some other maps could be really strange. Think about Nal Hutta. With 3 invasion slots, it could be really difficult to defeat new pirate land forces...
Edited by feld, 17 December 2008 - 01:17 PM.
#56
Posted 17 December 2008 - 04:56 PM
Don't be sorry, after all, with all this outstanding work I'll be the last to complaint Besides, I already have couple of my small mods - for PR 1.1 - in mindBrentaal IV is the only new land map. Sorry, but we just need more help.
Pirates can have all of the stations that you do, so there's a lot of variety. Unlimited spawns are no more.
#59
Posted 17 December 2008 - 10:12 PM
Well the Empire considered non-humans second-class citizens but they made exceptions like with Thrawn and such.Still, it was very rebel-leaning. The Empire hated the Bothans (Hand of Thrawn). That and the imps have probe droids.If I recall, both the Rebellion and the Empire made use of the Bothan spynet...
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