The problem with your Tector-class design is that, unless we were looking at a Tector II-class that was heavily modified from the original so as to just provide a heavier version of the Imperial-class, we saw a Tector-class in RotJ, where it appeared exactly like an Imperial-class, but without a hangar.
Looking at the stills of the TECTOR from RotJ at Wookie and Saxton's sites, I agree that coloring and surface detailing look more like ISD2, but there's really not enough data to tell.
I believe it also lacked the slits in the hull for the heavy quads, but I could also be postulating. Hard to distinguish when there's so little official data.
I can't really tell from the pictures: I can't tell if the shots go far back enough along the hull that I'd expect to see brim notches or not...
While I agree with all points on ground support, I'd propose a modification to the statement below:
I'd say:Space combat is 3-dimensional, so technically the placement of guns doesn't matter so much as the maneuvering capability of the ship. Keeping the ship oriented towards the intended target/s in the proper way could keep all heavy batteries aimed at the intended target/s, instead of having only half weaponry available.
"Space combat is 3-dimensional, so the placement of guns and maneuvering capability of the gun platform are interdependent."
A maneuverable ship (like PR's CC-9600 example) can compensate for poor placement or low numbers of guns. Similarly, a low maneuverability vessel (like an ISD, I'd argue) can compensate by a larger number of emplacements. It's not just the ability to put the main battery on target, it's also the ability to engage multiple targets at once at the range you expect to fight. I 'm conjecturing that TECTOR was designed to drive into a dimensional fur-ball like the Battle of Coruscant (the portion in synchronous position over the Senate area), survive, and pummel everything that got in its way.
The approach I take is to assume that the in universe designers know what they're doing, even though in RL an artist and modelmaker who probably don't have much engineering background are the people who decided what the ships look like on screen. Yes: my hobby is totally irrational...but hey...it's fun for me.The design of the layout of the heavy turbolasers is kind of flawed anyway. It's more reminiscent of a broadside battery than anything else. Staring an Imperial-class head-on does keep you in sight of the greatest number of guns, but only two of the eight heavy batteries. Which means that they could be designed primarily to broadside something, so as to partly make up for the weakness of having the number of available guns halved.
So I don't think that the layout is "flawed". Instead, I try to postulate WHY anyone would build a ship like that. That said, I agree with you...these guys are meant to get close and slug it out. My contention is that a SW ship can carry so much shielding/armor that battles cap ships pretty much HAVE TO close to short range to hurt each another. This is the only in universe rationalization I can think of that produces the VERY short ranges of filmed SW space combats.
Wow! I haven't played TFU. Those make me feel a bit better.There are actually two canon references to the Imperial-class being able to enter a planetary atmosphere....
Great stuff! Definitely testing the limits of my argument. Love to hear anything else you've got.I think I may have had more to say on this matter, but I totally forgot if I did. And this is all I can think of right now.
italics mineApparently, that's (the solar ionziation reactor bulb)what the whole ship was designed around.
Yeah...I know...you're completely correct. It's just that it makes NO sense to me as a guy with degrees in rocket science and a naval background (long story) to stick such a vital component outside of the main armor "wedges". The rest of my (TOTALLY NON-CANON ) reasoning for this has to do with my belief that the drive nozzles on SW ships are LOUSY nozzles for rocket propulsion. The reasons for my argument are too technical for me to just rattle off: I'd need to hit the books on rocket propulsion (particularly relativistic rocket propulsion) and go from there. In my little world the "drive nozzles" are only "drives" as a secondary function: they're actual thermal exhaust ports of seven reactors (in my little world the ship has seven, vice one). But this is all TOTALLY NON-CANON and this is a very canon forum so I won't talk about it any more b/c I'll either bore you to death or just really p*ss you off.
(emphasis mine)I believe your "broadside" comment to be the most accurate on the gun placement.. much odler sailing naval combat was comducted by sailing up and broadsideing your enemy.. even current naval combat would be conducted like this.. you know if major fleet actions actually occured..
ummm....muneyoshi: RL nit to pick: If "current naval combat" above means "naval combat on Earth's oceans in 2008", I've got to tell you that guided missile destroyers, submarines, and carriers would not fight broadside to broadside. And, while I generally dislike arguments from authority, I've got to mention here that I've been a US Navy line officer for the past 11 years. Meaning that I was "in line" to command a ship and much of my job was tactics. A widely accepted rule in modern fleet engagements is: "Attack Effectively First". In a missile ship engagement, this generally means keeping your ships undetected as long as possible, finding the other folks' ships via scouting, and launching a huge missile barrage set to arrive at the bad guys formation all at the same time. This barrage overwhelms his point defenses and a single modern antiship missile is enough to put all but the largest warships out of action (though usually not sink it).
Before roughly WW2 all big gun steel armored battleships used to fight like you describe. They're a pretty good analogue for SW-type combat.
<end nit>
Edited by feld, 05 December 2008 - 06:07 PM.