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#1 JUS_SAURON

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Posted 03 December 2008 - 09:23 AM

JUS_SAURON here !
The final TESTED version of ALL the JUS_SAURON mods is called JUS_SAURON_5
Previous versions :JUS_SAURON+FRODO JUS_SAURON JUS_SAURON_X JUS_SAURON_4 JUS_SAURON_3
I have been modding and testing as many verions as i can.
The latest contains these features(they are so many )
Nazguls are undying -when they die they form the ring-wraith who then re-forms into a nazgul
All 9 nazguls playable
CAH fixed so it should be playable!
Witch king has better magic powers!
All characters have major power upgrades!
Eomer can summon cavalry
Haldir can summon elves
Sharku can summon warg-riders
drogoth can summon min-dragons
tree-beard can summon ents
Best played as ring-hero DISABLED when you have men-faction playing

Frodo is now playable AND has one-ring ability from BFME1
Gollum is playable
Men-elves-mordor statues have magic attacks
Mordor has permanent balrog hero (no timer)
new stuff :
SARUMAN has Devastation power
Gandalf has Summon Eagles
Gimli can summon a citadel

THIS FINAL VERSION HAS ALL THE STUFF AS JUS_SAURON_4
but is more balanced as all heroes return to their original factions
BEST PLAYED WITH 4 FRIENDS WHO LIKE BFME2 !!

Email me at :jus.loutoo@gmail.com if you find glitches AND know how to fix PLEASE !
I tried to De-bug as bestas possible before sending out!
I will try to get a website going to display mod and pics

To install :
This is a BFME2 ini folder
Find your bfme2 icon by right-clicking -properties -find target
Remove the ini.big file from the Battlefor middleearth II folder :=== "C:\Program Files\Electronic Arts\The Battle for Middle-earth ™ II"
put ini folder into data folder :=== C:\Program Files\Electronic Arts\The Battle for Middle-earth ™ II\data

MAPS WILL SOON BE MADE :!!

ALL WILL BE ON MEVAULT.IGN
MAY TAKE A WHILE TO GET ON THE SITE!!

CHECK FOR JUS_SAURON_4
IT IS A GOOD VS EVIL MOD WITH ALL THE MAIN HEROES ON MEN OR MORDOR
BEST PLAYED AS 1 VS 1 MEN VS MORDOR

#2 dethwaker3

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Posted 03 December 2008 - 10:25 PM

First stop the caps....Didn't u already start a topic on this...?
Done with my mod: Go here to download: http://bfme2.heaveng....php?fileid=667
or go here http://forums.revora...showtopic=67026 for some screenshot


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#3 dethwaker3

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Posted 04 December 2008 - 05:48 AM

First stop the caps....Didn't u already start a topic on this...?



COOL MOD!


Too much caps annoy people.....Like at MEVAULT.IGN, your mod was there and all those caps makes me don't even want to download it...(I saw a while ago)

Edited by dethwaker3, 04 December 2008 - 05:48 AM.

Done with my mod: Go here to download: http://bfme2.heaveng....php?fileid=667
or go here http://forums.revora...showtopic=67026 for some screenshot


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#4 DIGI_Byte

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Posted 04 December 2008 - 05:52 AM

First stop the caps....Didn't u already start a topic on this...?



COOL MOD!


Still, there is no need to start another topic about the same mod. Just edit your old one and please cool it down with the caps, it's annoying and most people don't bother to view topics with all caps.

I think he can't understand non-caps, try to communicate to him in his "Native Case"
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#5 JUS_SAURON

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Posted 04 December 2008 - 11:11 AM

Hi i am trying to modufy the ring power menu !
I want to have the SAME power tree as the CAMPAIGN with ALL the powers using it for a SKIRMISH map !
I tried modifying the player template file changing MENSPELLBOOKCOMMANDSET etc.
but the power tree is still the same !
Any suggestions OR do you know of a MOD that has ALL the usable powers in skirmish as in the campaigns !

TO QUOTE Aragorn ' This is beyond my skillty ' we need elvish medicine !'

This is the last piece of the puzzle I need for my mod!

#6 AleAleWitchKing

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Posted 04 December 2008 - 03:37 PM

I could do a totally new spellbook, with evil and good spells, and I edit every spellcost without changing the original cost of every spell of other faction. My English isn't so good, can you explain me in other words what are you going to do? Maybe I can help you...
Do you want to create a new spellbook for your faction?

#7 Ridder Geel

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Posted 04 December 2008 - 03:51 PM

No that is not really what he wants...
He wants a normal faction to have the amount of spellbook powers that the factions in the campaign have...
There is a mod which has but im not sure which one it was...
Ridder Geel

#8 AleAleWitchKing

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Posted 04 December 2008 - 04:12 PM

If I understood he wants a spellbook with the spells that (for example) the Elves have in the campaign? Is this what you're trying to tell me?

#9 Ridder Geel

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Posted 04 December 2008 - 04:16 PM

Yes that is what he wants... as far as i know :shiftee:
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#10 AleAleWitchKing

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Posted 04 December 2008 - 04:33 PM

It's a long time that I don't do the good campaign, so I don't remember which spells are in that spell book... If what he wants is that spellbook, maybe I can do it if somebody tell me which are that spells...

#11 Ridder Geel

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Posted 04 December 2008 - 04:45 PM

... The Spell book in the Campaigns have more 'slots' then the skirmish ones... :shiftee:
This is why he would want it :p
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#12 AleAleWitchKing

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Posted 04 December 2008 - 04:55 PM

Now I've understood :p if he edits a copy of the goodspellbook and goodspellstore putting into it the spells he wants... do you think it would works? If no I can't help him, 'cause I'm able to use only ROTWK spellbook (with 15 slots). I forgot that in B4MEII the slots are more than fifhteen... :shiftee:

Edited by AleAleWitchKing, 04 December 2008 - 05:09 PM.


#13 Ridder Geel

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Posted 04 December 2008 - 05:54 PM

No in BFME 2 the normal ones are like this:
---1-2-3-
-4-5-6-7-
---8-9-10-
----11-12-
But in campaign its something different like:
-1-2-3-4-
-5-6-7-8-9-
or something like that :shiftee:
Ridder Geel

#14 JUS_SAURON

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Posted 04 December 2008 - 10:44 PM

No in BFME 2 the normal ones are like this:
---1-2-3-
-4-5-6-7-
---8-9-10-
----11-12-
But in campaign its something different like:
-1-2-3-4-
-5-6-7-8-9-
or something like that :)

HI ,Yes this is what I want .ALL usable spells for Good being used for men faction and All usable spell for EVIL being used for MORDOR in a skirmish .
I want to modify the original INI file to get this for any skirmish map so that men can summon eagle / build citadels /get flood etc.
The powers are awsome and i want to use ALL.

I have currently been able to give these powers to heroes i.e sauron can summon a BALROG ,gandalf can summon EAGLES , saruman can use DEVASTATION ,
berserker can use ALLEGIENCE ,frodo can summon hobbit friends , treebeard can use elven mist and summon ent allies ,galdriel can use sunflare.These powers are located
in palantir (by copying SPELLBOOK powers and creating SPECIALPOWER for each ).But i want to MAX OUT my screen with powers and play for HOURS as i normally do
with all GOOD SPELLBOOK powers on the screen (same for mordor) !!

PS Ridder clan mod is awsome !Pics look great !I was always thinking about giving SAURON a fire tornado by modifying galadriels own in the WEAPONS file but instead i
gave sauron the ability to DOUBLE in SIZE and power and then transform into a balrog (like mario turning into super mario then to flying mario) or like in god of war when zeus becomes really angry and transforms into a GOD that is larger than all the buildings.

I tried to modify the Power menu by changing the placement of the powers and their costs but the games seen to crash whenever playing against computer as their powers are not linked as it should be (i took summon elves and summon citadel to replace heal and rallying call)

#15 JUS_SAURON

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Posted 04 December 2008 - 11:11 PM

Hi I am looking for a map of the following description:
It must be the largest map World builder can build.
It must be for BFME2
it must have a seven levelled MINAS TIRITH at top left
A black gate with MOUNT DOOM at top right
Isengard with Tower of ornac and isengard compound at bottom right
a helms deep at bottom left
the elven city at centre
It should be at least a 4 player map .
It does not have to look pretty as i can beautify a map and use worldbuider to some extent
but re-creating these compounds like minas tirith ,isengard ,helms deep FROM SCRATCH is very difficult .
I know of a german map with the same feature except mordor/MOUNT DOOM is on the TOP LEFT but the EYE OF SAURON
comes from the top right (the auge)This is just wrong!
If there is any existing maps out there please tell me and i will search and download

ps is there any way to copy a section of a map including objects and place them onto another map,like copying text from one file to paste into another !
this would solve me Modding needs !

Edited by JUS_SAURON, 04 December 2008 - 11:12 PM.


#16 JUS_SAURON

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Posted 04 December 2008 - 11:24 PM

I think camps and castles are COOL but the codes are everywhere in the BFME2 ini file
I was trying to modify there build cost in the gamedata file but it is not changing.I searched
#define GONDOR_FLAG_CASTLE_UNPACK_COST but it is not linked to anything .
i would like them to cost 20000 for CASTLES AND 10000 FOR CAMPS .PLEASE TELL ME WHICH FILE TO MODIFY !

I take bfme2 skirmish maps and place campflagNE etc, into the worldbuilder so that i can use them in bfme2 skirmish
i can modify the commandset but not the cost as ther are many files to search campsandcastles / civilianbuildings etc .

ps the factions ARE able to build the camps and castles but can a tower of ornac spawn in the middle when a mordor player unpacks
a mordor foundation ?? so that it resembles isengard ,they have some elephant skull which is boring

Edited by JUS_SAURON, 05 December 2008 - 01:22 AM.


#17 JUS_SAURON

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Posted 05 December 2008 - 12:42 AM

no more caps lol! new to internet forum protocol .I only got internet two monts ago but have been modding for a year so i am eager to share my mod and learn new stuff
again sorry all !

#18 JUS_SAURON

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Posted 05 December 2008 - 12:44 AM

also if you are going to get the mod wait for the one called jus_sauron_4 as it is the best tested version of all of them
i posted it already on mevault but may take a few days !
the mods that have been sent to mevault :
first one : jus_sauron I added to this to get
second one Jus_sauron+frodo I added to this to get
third one jus_sauron_x thought i was finished but then put in more stuff to get
Forth one JUS_SAURON_4 .this should be the best of them all but it is not yet on mevault (already uploaded)
I have screen shots on mevault though !

Edited by JUS_SAURON, 05 December 2008 - 01:17 AM.


#19 Ridder Geel

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Posted 05 December 2008 - 06:33 AM

look in the campsandcastles ini's I think that is where you would find the amount of money they cost :)
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#20 Ridder Geel

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Posted 05 December 2008 - 06:36 AM

No it is not possible to copy parts of a map... I suggest you try to recreate the fortresses yourself, it really should not be too hard because all the pieces for the forts are found in WB :)
Helms deep and minas tirith both use fairly big pieces of wall so it is not too hard to do :)
Ridder Geel




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