yes thats good but its not in the code you posted...
i put this CommandSet = DunedainRangerHordeCommandSet, anyway i try to add this to the men hordes in the dunedain part it says error so it won´t accept it,then i put this in their horde but they it changes nothing still the same
CommandSet DunadainRangerHordeCommandSet1 = Command_ToggleStance2 = Command_SpecialAbilityAthelas3 = Command_ArcherBombard4 = Command_MenLongShotAbility5 = Command_PurchaseUpgradeGondorFireArrows6 = Command_PurchaseUpgradeGondorBasicTraining12 = Command_CaptureBuilding13 = Command_AttackMove14 = Command_Stop16 = Command_SetStanceBattle17 = Command_SetStanceAggressive18 = Command_SetStanceHoldGroundEnd
//------------------------------------------------------------------------------// Aka DunedainChildObject GondorRangerInn GondorRangerSelectPortrait = UPDunedainRangerDisplayName = OBJECT:DunedainRangerCommandPoints = 6CommandSet = DunadainRangerHordeCommandSet CamouflageDetectionMultiplier = CAMOUFLAGE_DETECTION_DISTANCE_LONGDraw = W3DHordeModelDraw ModuleTag_01OkToChangeModelColor = YesDefaultModelConditionStateModel = Cine_GryRngSkeleton = GURanger_SKLWeaponLaunchBone = PRIMARY ARROWWeaponLaunchBone = QUINARY ARROWEnd#include "GondorRangerAnims.inc"End// *** AUDIO Parameters ***VoiceAttack = DunedainVoiceAttackVoiceAttackAir = DunedainVoiceAttack VoiceAttackCharge = DunedainVoiceAttackVoiceAttackMachine = DunedainVoiceAttackVoiceAttackStructure = DunedainVoiceAttackVoiceCreated = DunedainVoiceSaluteVoiceFullyCreated = DunedainVoiceSalute VoiceGuard = DunedainVoiceMoveVoiceMove = DunedainVoiceMove VoiceMoveToCamp = DunedainVoiceMoveVoiceMoveWhileAttacking = DunedainVoiceMoveVoicePriority = 43VoiceRetreatToCastle = DunedainVoiceRetreatVoiceSelect = DunedainVoiceSelectMSVoiceSelectBattle = DunedainVoiceSelectBattleVoiceEnterStateAttack = DunedainVoiceEnterStateAttack VoiceEnterStateAttackCharge = DunedainVoiceEnterStateAttackVoiceEnterStateAttackMachine = DunedainVoiceEnterStateAttackVoiceEnterStateAttackStructure = DunedainVoiceEnterStateAttackVoiceEnterStateMove = DunedainVoiceEnterStateMoveVoiceEnterStateMoveToCamp = DunedainVoiceEnterStateMoveVoiceEnterStateMoveWhileAttacking = DunedainVoiceEnterStateMoveVoiceEnterStateRetreatToCastle = DunedainVoiceEnterStateRetreatSoundImpact = ImpactHorseCrowdResponseKey = GoodMenUnitSpecificSoundsVoiceCreatedFromInn = DunedainVoiceSalute-InnVoiceEnterUnitElvenTransportShip = DunedainVoiceMoveShipVoiceFullyCreatedFromInn = DunedainVoiceSalute-InnVoiceGarrison = DunedainVoiceMoveGarrisonVoiceInitiateCaptureBuilding = DunedainVoiceCaptureBuildingVoiceMoveToTrees = DunedainVoiceMoveForest VoiceEnterStateMoveToTrees = DunedainVoiceEnterStateMoveForest ;VoiceEnterStateInitiateCaptureBuilding =End//***ENGINEERING parameters***Body = ActiveBody ModuleTag_02CheerRadius = EMOTION_CHEER_RADIUSMaxHealth = 300;;GondorRangerInn_HEALTHMaxHealthDamaged = 100;;GondorRangerInn_HEALTH_DAMAGEDBurningDeathBehavior = YesBurningDeathFX = FX_InfantryBurningFlameDodgePercent = 50%End; --------- ATHELAS -----------------------------------------------------------------Behavior = SpecialPowerModule ModuleTag_AragornAthelasSpecialPowerTemplate = SpecialAbilityDunedainAthelasUpdateModuleStartsAttack = YesTriggerFX = FX_AragornAthelasEndBehavior = SpecialAbilityUpdate ModuleTag_AragornAthelasUpdate SpecialPowerTemplate = SpecialAbilityDunedainAthelasStartAbilityRange = 1.6UnpackTime = 1 ; Nothing to touching itPreparationTime = 3 ; touching it to grabbing itPackTime = 2096; whacking it to holding it niceAwardXPForTriggering = 0EndBehavior = AutoAbilityBehavior ModuleTag_AthelasAutoAbilitySpecialAbility = SpecialAbilityDunedainAthelasMaxScanRange = 150Query = 1 ANY ALLIES +HORDE; 2 friendly hordes or an enemyEndBehavior = SlowDeathBehavior ModuleTag_05DeathTypes = ALL -KNOCKBACK -FADEDSinkDelay = 3000SinkRate = 0.40 // in Dist/SecDestructionDelay = 15000Sound = INITIAL HumanVoiceDieDeathFlags = DEATH_1EndEnd
Edited by sporting1986, 06 December 2008 - 12:27 AM.