Posted 04 December 2008 - 12:14 AM
I plan to make two system changes to the mod that will have some impact on the overall play.
I am currently planning to increase the commandset size from the current 14 buttons (2 x 7 arrangement) to 18 buttons (3 x 6 arrangement). This will require some changes to the commandbar arrangement but nothing to drastic. This is still in the planning phase and may get dropped if any part of it is not completely doable or causes gameplay problems. The main reason for doing this is to remove the requirement for multiple commandsets just for a few extra buttons. Drones for robot, and fake structures for GLA will be moved to the primary commandset (bottom row) and the secondary commandset will be removed.
Now time for the general selection system change:
The current system has the player choose a general before starting the game, which has its advantages (for example you know who you are against). This system will be changed to ingame selection. Before the game begins the player will choose a faction (US, China, GLA) but not a general. Once ingame the player can either choose a specific general or choose random. Once the general is chosen the dozer unit will be airdropped in. As of right now there will be no indication given to other players of what general has been chosen. AI will always just choose random. This particular change is a definite one and was also one that was intended to be implemented eventually before I took over.
Posted 06 December 2008 - 12:41 AM
Posted 06 December 2008 - 02:19 AM
Posted 12 December 2008 - 03:30 PM
Posted 29 January 2009 - 08:46 AM
Background process. Has something to do with some activity going on somewhere. Sorting junkmail, I think. No value or interest. Doesn't do much except hog resource.
Posted 29 January 2009 - 03:25 PM
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