Reading Anduril to Aragorn
#1
Posted 06 December 2008 - 06:03 PM
Any help is most welcome
#2
Posted 06 December 2008 - 06:10 PM
Upgrade_Anduril
#3
Posted 06 December 2008 - 06:19 PM
Just give aragorn this at lvl 1 in his exp levels
Upgrade_Anduril
hmm strange now it´s sword gets a differnt glow,like a white glow but it is less vesible,can i make the glow more visible??
#4
Posted 06 December 2008 - 06:35 PM
PLANE02 is the thing you should look at (the 'object' in the model )
#5
Posted 06 December 2008 - 06:38 PM
Maybe you can change the texture or something like that?
PLANE02 is the thing you should look at (the 'object' in the model )
yes here it is
Behavior = SubObjectsUpgrade Anduril_Upgrade
TriggeredBy = Upgrade_Anduril
ShowSubObjects = PLANE02
End
so i will have to change to what??
#6
Posted 06 December 2008 - 08:24 PM
If you look at aragorn's model you should be able to find out what texture that is
Then you can use random texture coding to replace your new texture with the original one
#7
Posted 06 December 2008 - 09:47 PM
what about a narsil attack like isuldir (available at level 10 only??You will need to change the texture on the 'Plane02' thats what i said...
If you look at aragorn's model you should be able to find out what texture that is
Then you can use random texture coding to replace your new texture with the original one
#8
Posted 06 December 2008 - 10:08 PM
You will need to change the texture on the 'Plane02' thats what i said...
If you look at aragorn's model you should be able to find out what texture that is
Then you can use random texture coding to replace your new texture with the original one
oooh i get it just like we did with the theoden skin,i think this is the skinn he uses in bfme1 with the blue sword art\compiledtextures\gu\guaragorn_2trs.dds
i tried this but it still has the same texture
RandomTexture = GUAragorn_ROTK.tga 0 GUAragorn_2trs.tgaRandomTexture = GUAragorn_ROTK.tga 0 GUAragorn_2trs.tga
and about the plane02??what do i do with the part??help please
Edited by sporting1986, 06 December 2008 - 11:12 PM.
#9
Posted 07 December 2008 - 12:10 AM
------------------
you need to edit exaragornanduril.tga
and the code would be:
RandomTexture = exaragornanduril2.tga 0 exaragornanduril.tga
Edited by Ridder Geel, 07 December 2008 - 12:16 AM.
#10
Posted 07 December 2008 - 12:27 AM
... OK wait a moment and i will find the name of the texture you need to edit
------------------
you need to edit exaragornanduril.tga
and the code would be:RandomTexture = exaragornanduril2.tga 0 exaragornanduril.tga
mate are you shuure that is the right one?because i add that and the sword gets purple lol
#11
Posted 07 December 2008 - 12:29 AM
#12
Posted 07 December 2008 - 12:30 AM
Yes im sure, did you make exaragornanduril2.tga? remember its New vs Old
wait a moment...so i do i make a new one?do i have to model or something?i tried to add the skinn from bfme1 and name it exaragornanduril2.tga but still gets the same
Edited by sporting1986, 07 December 2008 - 12:45 AM.
#13
Posted 07 December 2008 - 01:10 AM
#14
Posted 07 December 2008 - 01:12 AM
You mean the 'fx' looks just the same? well thats because the model changed (I think) so the best way (without modeling) is to colorize the exaragornanduril2.tga
and how do i do that??
Edited by sporting1986, 07 December 2008 - 01:47 AM.
#15
Posted 07 December 2008 - 01:49 AM
that could be possible... I will have a look
ok mate,i will be here all night
#16
Posted 07 December 2008 - 03:26 PM
You mean the 'fx' looks just the same? well thats because the model changed (I think) so the best way (without modeling) is to colorize the exaragornanduril2.tga
so mate you said i will take a look,so what did you findo out??
#17
Posted 07 December 2008 - 05:04 PM
#18
Posted 07 December 2008 - 05:11 PM
You need to use an image editing program to change the color...
i dunno how to do dat coud u do dat 4 me please???
#19
Posted 07 December 2008 - 07:57 PM
#20
Posted 07 December 2008 - 07:58 PM
I will see... what color?
just blue like bfme 1
tks bro
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users