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Reading Anduril to Aragorn


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#1 sporting1986

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Posted 06 December 2008 - 06:03 PM

Does anyone knows how to reaad anduril to aragorn,when he gains the blue sword like in bfme1??this was a spell in bfme1,so what i want is to know if there is a way to give aragorn the anduril upgrade from level 1 when you recruit him from the fortress
Any help is most welcome ;)

#2 Ridder Geel

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Posted 06 December 2008 - 06:10 PM

Just give aragorn this at lvl 1 in his exp levels ;)
Upgrade_Anduril
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#3 sporting1986

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Posted 06 December 2008 - 06:19 PM

Just give aragorn this at lvl 1 in his exp levels ;)
Upgrade_Anduril



hmm strange now it´s sword gets a differnt glow,like a white glow but it is less vesible,can i make the glow more visible??

#4 Ridder Geel

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Posted 06 December 2008 - 06:35 PM

Maybe you can change the texture or something like that?
PLANE02 is the thing you should look at (the 'object' in the model ;) )
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#5 sporting1986

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Posted 06 December 2008 - 06:38 PM

Maybe you can change the texture or something like that?
PLANE02 is the thing you should look at (the 'object' in the model ;) )



yes here it is
Behavior = SubObjectsUpgrade Anduril_Upgrade
TriggeredBy = Upgrade_Anduril
ShowSubObjects = PLANE02
End
so i will have to change to what??

#6 Ridder Geel

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Posted 06 December 2008 - 08:24 PM

You will need to change the texture on the 'Plane02' thats what i said... ;)
If you look at aragorn's model you should be able to find out what texture that is :p
Then you can use random texture coding to replace your new texture with the original one :p
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#7 JUS_SAURON

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Posted 06 December 2008 - 09:47 PM

You will need to change the texture on the 'Plane02' thats what i said... ;)
If you look at aragorn's model you should be able to find out what texture that is :p
Then you can use random texture coding to replace your new texture with the original one :p

what about a narsil attack like isuldir (available at level 10 only??

#8 sporting1986

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Posted 06 December 2008 - 10:08 PM

You will need to change the texture on the 'Plane02' thats what i said... :p
If you look at aragorn's model you should be able to find out what texture that is :p
Then you can use random texture coding to replace your new texture with the original one :)



oooh i get it just like we did with the theoden skin,i think this is the skinn he uses in bfme1 with the blue sword art\compiledtextures\gu\guaragorn_2trs.dds

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i tried this but it still has the same texture
RandomTexture = GUAragorn_ROTK.tga 0 GUAragorn_2trs.tgaRandomTexture = GUAragorn_ROTK.tga 0 GUAragorn_2trs.tga

and about the plane02??what do i do with the part??help please ;)

Edited by sporting1986, 06 December 2008 - 11:12 PM.


#9 Ridder Geel

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Posted 07 December 2008 - 12:10 AM

... OK wait a moment and i will find the name of the texture you need to edit ;)

------------------
you need to edit exaragornanduril.tga :p
and the code would be:
RandomTexture = exaragornanduril2.tga 0 exaragornanduril.tga

Edited by Ridder Geel, 07 December 2008 - 12:16 AM.

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#10 sporting1986

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Posted 07 December 2008 - 12:27 AM

... OK wait a moment and i will find the name of the texture you need to edit ;)

------------------
you need to edit exaragornanduril.tga :p
and the code would be:

RandomTexture = exaragornanduril2.tga 0 exaragornanduril.tga



mate are you shuure that is the right one?because i add that and the sword gets purple lol

#11 Ridder Geel

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Posted 07 December 2008 - 12:29 AM

Yes im sure, did you make exaragornanduril2.tga? remember its New vs Old ;)
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#12 sporting1986

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Posted 07 December 2008 - 12:30 AM

Yes im sure, did you make exaragornanduril2.tga? remember its New vs Old ;)



wait a moment...so i do i make a new one?do i have to model or something?i tried to add the skinn from bfme1 and name it exaragornanduril2.tga but still gets the same

Edited by sporting1986, 07 December 2008 - 12:45 AM.


#13 Ridder Geel

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Posted 07 December 2008 - 01:10 AM

You mean the 'fx' looks just the same? well thats because the model changed (I think) so the best way (without modeling) is to colorize the exaragornanduril2.tga :p
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#14 sporting1986

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Posted 07 December 2008 - 01:12 AM

You mean the 'fx' looks just the same? well thats because the model changed (I think) so the best way (without modeling) is to colorize the exaragornanduril2.tga :p



and how do i do that??

Edited by sporting1986, 07 December 2008 - 01:47 AM.


#15 sporting1986

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Posted 07 December 2008 - 01:49 AM

that could be possible... I will have a look :p



ok mate,i will be here all night

#16 sporting1986

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Posted 07 December 2008 - 03:26 PM

You mean the 'fx' looks just the same? well thats because the model changed (I think) so the best way (without modeling) is to colorize the exaragornanduril2.tga :p



so mate you said i will take a look,so what did you findo out??

#17 Ridder Geel

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Posted 07 December 2008 - 05:04 PM

You need to use an image editing program to change the color... :p
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#18 sporting1986

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Posted 07 December 2008 - 05:11 PM

You need to use an image editing program to change the color... :)



i dunno how to do dat :wink_new: coud u do dat 4 me please??? :p

#19 Ridder Geel

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Posted 07 December 2008 - 07:57 PM

I will see... what color? :p
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#20 sporting1986

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Posted 07 December 2008 - 07:58 PM

I will see... what color? :wink_new:


just blue like bfme 1
tks bro :p




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